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@dowlandaiello dowlandaiello released this 05 Jun 19:02
· 70 commits to master since this release
507d17f

About

It's here! After nearly seven months of development, network resets and fatal issues, SummerCash has finally stabilized.
For this reason alone, at version 0.7.0, the SummerCash main network has launched.

It's Been a Wild Ride

Here are some stats related to all that has been done in the last seven months:

Statistic Value
Lines of Code Written 32,760
Repos Created 18
Change in # of Org Members +100%
Bitcoin Price Change +95.3%
Ether Price Change +108.1%
Market Cap (all) Change +92.7%

What All of this Means

As of yet, considering all existing integration, capabilities, and features, one can achieve/use each of the following with SummerCash:

Feature/Capability Platform
SummerCash Wallet summer.cash, go-summercash terminal
Smart Contracts go-summercash terminal
Smart Contract Interaction summer.cash, go-summercash terminal
DAO Creation WASM Smart Contract Deployed to SummerCash Mainnet
P2P Communications zero-value SummerCash transactions
CLI Network Explorer puppet
Faucet summer.cash faucet
Minecraft Server Integration mc-summercash
JS, Python, Dart API Wrappers github

What Needs to be Done

Although we've built up quite an ecosystem in just seven months, there's still a lot left to do:

  • Smart-contract interaction utilities in the summer.cash wallet
  • A full-fledged block explorer with a web UI
  • A full-node-capable desktop wallet
  • A native mobile wallet
  • SummerTech curriculum integration (i.e. badges)
  • Some sort of formal certificate verification smart contract
  • summer.cash wallet governance integration

Why Mainnet is Launching

Despite the fact that the majority of the ecosystem still needs to be developed, all of the utilities to facilitate base-layer usage are in existence. This means that, without altering the protocol layer (i.e. go-summercash), these second-layer solutions can be created.

How You Can Help

Again, despite the fact that SummerCash was quite a massive undertaking, we're still limited in scope to just 4 developers--one developer for the base layer, one for second-layer plugins (i.e. mc-summercash), two for user interfaces, and one for node management.
Keeping in mind all that needs to be created to ensure SummerCash can provide the richest experience possible at SummerTech camps and programs, we'll be funding a bounty program, of sorts, for developers that discover bugs in the go-summercash software. Here are the rewards we'll be offering:

Severity Reward Range
Additional Feature 1-5 SMC
Bug Fix 5-20 SMC
Critical Protocol Adjustment 20-50 SMC