use pitch_detection::detector::mcleod::McLeodDetector;
use pitch_detection::detector::PitchDetector;
fn main() {
const SAMPLE_RATE: usize = 44100;
const SIZE: usize = 1024;
const PADDING: usize = SIZE / 2;
const POWER_THRESHOLD: f64 = 5.0;
const CLARITY_THRESHOLD: f64 = 0.7;
// Signal coming from some source (microphone, generated, etc...)
let dt = 1.0 / SAMPLE_RATE as f64;
let freq = 300.0;
let signal: Vec<f64> = (0..SIZE)
.map(|x| (2.0 * std::f64::consts::PI * x as f64 * dt * freq).sin())
.collect();
let mut detector = McLeodDetector::new(SIZE, PADDING);
let pitch = detector
.get_pitch(&signal, SAMPLE_RATE, POWER_THRESHOLD, CLARITY_THRESHOLD)
.unwrap();
println!("Frequency: {}, Clarity: {}", pitch.frequency, pitch.clarity);
}
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A collection of algorithms to determine the pitch of a sound sample.
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- Rust 100.0%