Rename vectors methods length and lengthSquared into norm and normSquared #2795
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When porting C++ code to GLSL the length() method can lead to hard to diagnose bugs (and I have been bitten by this), because this method in GLSL returns number of elements of a vector, while we supposed to get the norm of the vector. This patch renames the length() method of all VecMath's vectors, and for consistency also lengthSquared(), to say norm instead of length.
The old names are explicitly marked as deleted so that those who write new code don't get surprised by unavailability of these functions.