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Plugin Scenery3d - windows 11 - Qt 6.7.1 - APIENTRYP #3763
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I don't understand. Does compilation suddenly fail on your system? I think Qt6.7.1 is the latest release, right? Maybe a Qt issue then? Or is including qt_windows.h a new requirement with Qt6.7? |
Yes, compilation fails with Qt 6.7.x, but Qt 6.6.x works. |
What if you replace |
OK, then the first guard is also test on Qt version>=6.7 before this inclusion. Then we should see why this file is now required, i.e., what changed in Qt , and whether Qt has released some statement about it. |
Or maybe, instead of replacing this with a Qt-specific macro, just try including |
QOPENGLF_APIENTRYP works! (no luck with <qopengl.h>) |
What about QOPENGLF_APIENTRYP with Qt 6.6? |
I would still enclose this by a Qt version test. Or confirm it's OK with Qt5.12 as well. |
We can just push it into a branch and let the CI sort it out. |
At least it passed some tests. |
I don't find AppVeyor ones there... You may have to connect an AppVeyor account to make them work. Or I can push it myself if you fail. |
Yes, please do another test because my fork is a bit different. |
Let's see if this build works out, and on success I'll push this commit to |
Hello @uwes-ufo! Please check the fresh version (development snapshot) of Stellarium: |
Hello @uwes-ufo! Please check the latest stable version of Stellarium: |
stellarium/plugins/Scenery3d/src/GLFuncs.hpp
Line 37 in 45afd56
Somehow APIENTRYP is not defined.
As a cheap workaround I added:
But honestly I don't have enough background knowledge to provide a real solution.
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