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GLFuncs.hpp
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/*
* Stellarium Scenery3d Plug-in
*
* Copyright (C) 2014 Simon Parzer, Peter Neubauer, Georg Zotti, Andrei Borza, Florian Schaukowitsch
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
*/
#ifndef GLFUNCS_HPP
#define GLFUNCS_HPP
#include <QOpenGLContext>
#include <QOpenGLFunctions_1_0>
#if !QT_CONFIG(opengles2)
//! Defines some OpenGL functions not resolved through StelOpenGL (which only contains base OpenGL ES2 functions)
//! Using the QOpenGLFunctions_*_* directly would solve this better, but it conflicts with the
//! current StelOpenGL header dramatically.
class GLExtFuncs : public QOpenGLFunctions_1_0
{
public:
//! Since 3.2
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
//! Since 1.0 but not found by QOpenGLFunctions_1_0 when in Core profile
void (APIENTRYP glDrawBuffer)(GLenum);
void (APIENTRYP glReadBuffer)(GLenum);
void init(QOpenGLContext* ctx)
{
glFramebufferTexture = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(ctx->getProcAddress("glFramebufferTexture"));
glDrawBuffer = reinterpret_cast<decltype(glDrawBuffer)>(ctx->getProcAddress("glDrawBuffer"));
glReadBuffer = reinterpret_cast<decltype(glReadBuffer)>(ctx->getProcAddress("glReadBuffer"));
if(!ctx->isOpenGLES())
initializeOpenGLFunctions();
}
};
extern GLExtFuncs* glExtFuncs;
#endif
#endif