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It turns out we did quite a bit more than that.
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yaakov-h committed Mar 12, 2020
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9 changes: 9 additions & 0 deletions SteamKit2/SteamKit2/changes.txt
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v 2.3.0 Mar 12, 2020 (Beta 1)
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* Added `SteamMatchmaking` to manage matchmaking lobbies.
* Added `ParentalSettings` to `LoggedOnCallback`.
* Added annotations for C#8 Nullable Reference Types.
* `SteamUser.LogOn` will now use the Cell ID specified in `SteamConfiguration` as a fallback.
* SteamKit will now try skip a CM that responds to a logon attempt with `TryAnotherCM` or `ServiceUnavailable`.
* Removed debug messages for each packet send/recieve event. This can be accomplished through `NetHookNetworkListener` or a customer `IDebugNetworkListener` instead.
* Log messages now uniquely identify the related `SteamClient` object, where relevant.
* Fixed incorrect Cell ID parameter in `ContentServerDirectoryService`.
* Fixed a possible exception when calling `SteamApps` functions with duplicated inputs
* Fixed Web API exceptions not including the numeric HTTP response code.
* Updated Steam enums and protobufs.

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* Attributes vary slightly, particularly with regards to the `Name` property on `ProtoContractAttribute`, `ProtoMemberAttribute`, and `ProtoEnumAttribute`.
* For any given property, e.g. a propery named `Foo`, the corresponding property `FooSpecified` has been removed. Use `ShouldSerializeFoo()` instead.
* Protobuf classes are no longer marked with the `[Serializable]` attribute.
* The `appid` parameter in `SteamApps.GetDepotDecryptionKey` is no longer optional.
* `CDNClient` no longer supports CS servers. Some public methods have had their signatures changed to accomodate this.


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v 2.2.0 Jun 27, 2019
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