forked from bazelbuild/rules_scala
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Move code from rule impls/common to phases (bazelbuild#930)
* collect_srcjars to phase * move compile_or_empty and needed code to phase_compile (from rule_impls) * phase_compile to take scalac_provider from phases instead of rule_impls * rule_impls loads are loaded as private and unused are removed * get_scalac_provider in phase_scalac_provider and not rule_impls * move write_java_wrapper from rule_impls to phase_java_wrapper * move merge_jars from rule_impls to phase_merge_jars * move get_unused_dependency_checker_mode from rule_impls to get_unused_dependency_checker_mode * move write_manifest from common to get_write_manifest * move collect_jars_from_common_ctx from rule_impls to phase_collect_jars * move write_executable from rule_impls to phase_write_executable * linting * [CR] inline _collect_jars_from_common_ctx * [CR] inline _collect_srcjars * [CR] inline write_java_wrapper * [CR] inline merge_jars * [CR] inline _write_executable
- Loading branch information
Showing
12 changed files
with
622 additions
and
668 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.