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Added entities and an entity manager Added interaction system Added a model manager (use it instead of ObjLoader.java) You must use VAOManager to create a VAO (!WIP!) Added an animated object loader (!WIP!) Added GUI Loader Shaders are now in their respective path TextureDef now require a type (to load the good default texture if not found) VRUtils FBOs are now loaded in Deferred render Fixed game speed Added Shadows and Bloom to deferred render Edited SGE title screen Added a way to get source name in AudioSource.java Renamed Pointlight.java to Ent_PointLight.java Renamed world3d.loader.PointLight.java to entities.Entity.java Renamed utils.VOLoader.java to models.utils.VaoManager.java Added render methods to WorldLoader.java (3d) Added renderVR(int eye) to DeferredModelRenderer.java RenderableModel now have renderToScreen() instead of renderFree() and renderModern() RenderableModel now have renderVREye(int eye) instead of renderVREye() Removed an useless part of the code in DisplayManager Added quatToMatrix(Quat4f q, Matrix4f mat) to MatrixUtils.java Added nearest and nearest dragable entity search to RaycastUtil.java Added localizationUtils to libraries Added RUDP to libraries Added some base models Added some base mono musics Added some base textures Added some base entities (!WIP!) Configuration.java: - Removed free render method (now VBO only) - Removed texture-sorting render - Added defferedRender list keeper - Added entities autoupdate option - Added 3d Hand render option (for weapons) - Added Timing debug option - Added a way to disable GUI update and render - Added default configuration loads (VR / 3D RPG / 3D FPS) - Added Lights znear - zfar parameter
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# Blender MTL File: 'None' | ||
# Material Count: 1 | ||
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newmtl None | ||
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Kd 0.800000 0.800000 0.800000 | ||
Ks 0.800000 0.800000 0.800000 | ||
Ke 0.000000 0.000000 0.000000 | ||
Ni 1.000000 | ||
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illum 2 |
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