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LICENSE
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OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of
the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed
Open Game Content; (b)"Derivative Material" means copyrighted material including
derivative works and translations (including into other computer languages), potation, modification,
correction, addition, extension, upgrade, improvement, compilation, abridgment or other
form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to
reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
(d)"Open Game Content" means the game mechanic and includes the methods, procedures,
processes and routines to the extent such content does not embody the Product Identity and is an
enhancement over the prior art and any additional content clearly identified as Open Game
Content by the Contributor, and means any work covered by this License, including translations
and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product
Identity" means product and product line names, logos and identifying marks including trade
dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents,
language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts,
themes and graphic, photographic and other visual or audio representations; names and descriptions
of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities;
places, locations, environments, creatures, equipment, magical or supernatural abilities or
effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly
identified as Product identity by the owner of the Product Identity, and which specifically
excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto,
designs that are used by a Contributor to identify itself or its products or the associated products
contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to
use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of
Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating
that the Open Game Content may only be used under and in terms of this License. You must affix
such a notice to any Open Game Content that you Use. No terms may be added to or subtracted
from this License except as described by the License itself. No other terms or conditions may be
applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the
terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors
grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this
License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open
Game Content, You represent that Your Contributions are Your original creation and/or You have
sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this
License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You
are copying, modifying or distributing, and You must add the title, the copyright date, and the
copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you
Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication
as to compatibility, except as expressly licensed in another, independent Agreement with the owner
of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability
with any Trademark or Registered Trademark in conjunction with a work containing Open Game
Content except as expressly licensed in another, independent Agreement with the owner of such
Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does
not constitute a challenge to the ownership of that Product Identity. The owner of any Product
Identity used in Open Game Content shall retain all rights, title and interest in and to that Product
Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions
of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this
License. You may use any authorized version of this License to copy, modify and distribute any
Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open
Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using
the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License
with respect to some or all of the Open Game Content due to statute, judicial order, or governmental
regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein
and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses
shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall
be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan
Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman,
Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E.
Gary Gygax and Dave Arneson.
Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors
Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!,
Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet,
Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy
Collins, and JD Wiker.
Unearthed Arcana, Copyright 2004, Wizards of the Coast, Inc.
Spear of the Lohgin, Copyright 2000, Paradigm Concepts, Inc.
Blood Reign of Nishanpur, Copyright 2001, Paradigm Concepts, Inc
Bloody Sands of Sicaris, Copyright 2001, Paradigm Concepts, Inc,
Codex Arcanis, Copyright 2001, Paradigm Concepts, Inc,
Encyclopedia Arcane: Necromancy, Copyright 2001, Mongoose Publishing
Encyclopedia Arcane: Illusion, Copyright 2002, Mongoose Publishing
Nyambe: African Adventures, Copyright 2002, Atlas Games
Forged in Magic, Copyright 2002, Paradigm Concepts, Inc.
Gar'Udaks Necromantic Artes – Copyright 2002, Ambient
Librium Equitis, Copyright 2001, Ambient
Lords of the Peaks, Copyright 2002, Paradigm Concepts, Inc
Carnival of Swords, Copyright 2002, Paradigm Concepts, Inc
Eldest Sons, Copyright 2002, Paradigm Concepts, Inc
Path of Magic, Copyright 2002, Fantasy Flight Games
Path of Faith, Copyright 2002, Fantasy Flight Games
Death in Freeport, Copyright 2000, Green Ronin Publishing
Terror in Freeport, Copyright 2001, Green Ronin Publishing
Madness in Freeport, Copyright 2001, Green Ronin Publishing
Secret College of Necromancy, Copyright 2002, Green Ronin Publishing
Freeport City of Adventure, Copyright 2002, Green Ronin Publishing
Book of the Righteous, The, Copyright 2002, Green Ronin Publishing
Mutants and Masterminds, Copyright 2003, Green Ronin Publishing
Hammer & Helm, Copyright 2002, Green Ronin Publishing
Evil, Copyright 2001, Alderac Entertainment Group
Good, Copyright 2002, Alderac Entertainment Group
Undead, Copyright 2001, Alderac Entertainment Group
Magic, Copyright 2002, Alderac Entertainment Group
Swashbuckling Adventures, Copyright 2002, Alderac Entertainment Group
Lock & Load: Iron Kingdoms Character Primer, Copyright 2003, Privateer Press
Relics and Rituals, Copyright 2000, White Wolf Publishing
Players Guide to Wizards, Bards and Sorcerers, Copyright 2003, White Wolf Publishing
Players Guide to Fighters and Barbarians, Copyright 2003, White Wolf Publishing
Spells and Spellcraft, Copyright 2002, Fantasy Flight Games
School of Evocation, Copyright 2003, Fantasy Flight Games
School of Illusion, Copyright 2003, Fantasy Flight Games
Slaves of the Moon, Copyright 2004, Paradigm Concepts, Inc.
Shattered Dreams, Copyright 2003, Paradigm Concepts, Inc.
In the Shadow of the Devil, Copyright 2000, Paradigm Concepts, Inc
Legacy of Damnation, Copyright 2005, Paradigm Concepts, Inc.
Player’s Guide to Arcanis, Copyright 2004, Paradigm Concepts, Inc.
Ssethregore: In the Coils of the Serpent Empire, Copyright 2004 Paradigm Concepts, Inc.
City of Secrets, Copyright 2004, Paradigm Concepts, Inc.
Magic of Arcanis, Copyright 2005, Paradigm Concepts, Inc.
END OF LICENSE
Except as otherwise identified, all portions of this publication are © 2000-2004 Paradigm
Concepts, Inc. All rights reserved. The mention of, use of or reference to any company, trademark
or product in this publication is not a challenge to the trademark of copyright in question.
Dungeons & Dragons ® and D&D® are registered trademarks of Wizards of the Coast and are
used with permission. "Wizards of the Coast is a trademark of Wizards of the Coast, Inc. in the
United States and other countries and is used with permission." The D20 System and D20 System
Logo are registered trademarks of Wizards of the Coast and are used under the terms of the D20
System Trademark License Version 6.0. The D20 System Trademark License Version 6.0a can be
found at: http://www.wizards.com/d20/files/d20stlv6.rtf
LIMITED LICENSE FOR THE USE OF PRODUCT IDENTITY (PI)
Paradigm Concepts, Inc. hereby grants royalty-free limited license to use the Arcanis specific PI elements
which appear in the names of Spells, Feats or Bloodline Powers contained in this book in
OGL publications. Use of PI elements is restricted to using those PI elements in the Spell Name,
Feat Name, Magic Item Name or Bloodline Power name and for no other use. EXAMPLE: The
Bloodline Power name "Cadic Guides My Hand" may be used to apply to the Bloodline Power
"Cadic Guides My Hand" even though the name "Cadic" remains PI of Paradigm Concepts, Inc.
From this example alone, the name "Cadic" cannot be used in any other way except where it
appears as part of the name of the Bloodline Power "Cadic Guides My Hand." Any publication
making use of such PI must bear a notice declaring 1) the Feat, Spell or Bloodline Power name is
reserved Product Identity and 2) the Feat, Spell or Bloodline Power name is copyright 2004
Paradigm Concepts, Inc.
DESIGNATION OF OPEN CONTENT:
Regardless of placement within this publication, all art and narrative fiction is CLOSED CONTENT.
Regardless of placement within this publication, the following terms are CLOSED CONTENT:
Arcanis, Onara, the World of Shattered Empires, the slogan ‘Leave Your Mark Upon the Shattered
Empires’, the tag line ‘Mortals Stumble in Darkness; Heroes Light the Way’, Anshar, Althares,
Belisarda, Beltine, Cadic, Kassegore, Illir, Hurrian, Nier, Sarish, Neroth, Umor, Larissa, Yarris,
Saluwe, Coryan, Coryani, Milandir, Milandisian, Canceri, Elorii, Solanos Mor, Nol Dappa, Tultipet,
Bealak Gempor, Deneki, Tir Bertoq, Encali, Ymandragore, Altheria, Ssethragore, Malfelen, Entaris,
Seremas, Elonbe, Eltheleos, Khitani Empire, Ying hir, Skohir, Pengic, Kio, Kion, Undir, Voei, Grand
Coryan, Old Coryan, Savonna, Sulpecci, Abbessios, Toranesta, Myrantia, Ardekene, Kelekene,
Ossalikene, Marokene, Berokene, Valentia, Enpybn, Salantis, Illonia, Balantica, Cafela, Garundi,
Ghauma, Magra, Nishanpur, Vrain, Hunder, Ventaka, Ashoka, Arkoshia, Kielmun, Lowach,
Sobuk, Ashvan, Vulgast, Naeraanth, Yerrvak, Boskowitz, Treslau, Tralia, Lustia, Sylvania,
Moratavia, Faervalden, Faerdlau, Mil Takara, Censure, Erduk, Sicaris, val’Assante, val’Abebi,
val’Sheem, val’Borda, val’Mehan, val’Ossan, val’Sungha, val’Bausciz, val’Haupt, val’Sosi,
val’Dellenov, val’Emman, val’Holryn, val’Inares, val’Ishi, val’Tensen, val’Virdan, val’Trisin, The
Azure Way, The Hawk, The Shield, The Twilight Bough, the Emerald Society, the Mourners in
Silence, the Orthodoxy, the Order of the White Veil, the Voiceless Ones, Capharra, Lillyfel, Uggur,
Blackwand, Nerrothian, Sarishan, Nierite, Hurrianic, Illirite, Ss’ressen, Ssanu, Nelgazzi, Auxun,
Auxunite, The Sleeping Emperor, Uhxbractit, Magadan, Kou, Kukkomir, Himmatah, Bastion,
Tenji, Pleasance, Zhuan, Kautang, Sang-Dur, Sarasta, Muu, Vethen, Gaz, Metchaa, Angol, Stonefall,
Lordship of Iron, Tulemigantzi, Ghashmet, Buhez, Caneturee, Ghashmet, Chuhar, Hamaimon,
Kutcharg, Meliol, Tulemigantzi, Zalanadere, val'Vasik, Sanctorum of the Arcane, Gamelus Pravis,
Regardless of placement within this publication, any mention of any other company’s trademark
or title of work is CLOSED CONTENT
All text of the Introduction, Chapter 1, Chapter 2, and Chapter 10 is CLOSED CONTENT
All CLOSED CONTENT except any mention of any other company’s trademark or title of work
is Product Identity (PI) of Paradigm Concepts, Inc. and may not be used in any form without permission
The following chapters contain OPEN CONTENT:
Chapter 3 – Core Classes in the World of Arcanis: Except as indicated above, the Holy Domain,
Aura of Faith ability, and bonus feats are OPEN CONTENT
Chapter 4 – Base Classes: Except as indicated above all text in the base classes beginning with the
words “Hit Dice” until the very last of the “Class Features” is OPEN CONTENT.
Chapter 5 – Feats: Except as indicated above and the contents of table 4-2 and 4-3, all text is OPEN
CONTENT
Chapter 6 – Prestige Classes: Except as indicated above all text in the prestige classes beginning
with the word “Requirements” until the very last of the “Class Features” is OPEN CONTENT.
Chapter 7 - New Equipment, Substances, & Weapons: Except as indicated above, all text is OPEN
CONTENT
Chapter 8 – Spells: Except as noted above and the names of spells, holy champion classes, bloodline
powers, and the contents of the table for Spiritual Weapon, greater, all text is OPEN CONTENT
Chapter 9 – The Menace of Ymandragore: Except as indicated above and the names of spells, classes
and bloodline powers all text in the prestige classes beginning with the word “Requirements”
until the very last of the “Class Features” and all feats and all spells are OPEN CONTENT.
Appendix 1: Except as noted above, all text is OPEN CONTENT
Appendix 2: Except as noted above, all text is OPEN CONTENT