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Mods
- A complete overhaul of the game. It's impossible to explain, so head over to their steam workshop page.
- A complete overhaul of ACE medical. It's also impossible to explain, so head over to their steam workshop page.
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Mods that have RHS balancing will play well with each other. RHS typically doesn't play well with other balancing methods. Take this into account when choosing factions.
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Mods that use Custom balancing are a wildcard. They may work well with other methods, or they may not. Some may require ACE compats if using ACE, some may not.
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Mods that use Vanilla balancing will play well with each other. This is why we mostly use CUP to supplement factions that are also balanced with Vanilla.
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Mods required have been removed from the workshop.
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Base (Requires CUP Weapons, Vehicles and Units)
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Base (Requires CUP Weapons, Vehicles and Units)
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Base (Requires CUP Weapons, Vehicles and Units)
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Mods required have been removed from the workshop.
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Precursors is also supported.
This collection has 3 extra CWR mods that add BAF, USMC, TDF and TRF. They are not technically required, but they round out the factions.
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You can swap the three CUP mods with RHSUSAF, RHSAFRF, RHSGREF, and RHSSAF to get RHS versions of these factions.
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