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V11.2.0 #352

Merged
merged 604 commits into from
Oct 7, 2024
Merged

V11.2.0 #352

merged 604 commits into from
Oct 7, 2024

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SilenceIsFatto
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What type of PR is this?

  1. Bug
  2. Change
  3. Enhancement
  4. Miscellaneous

What have you changed and why?

Information:

New Factions

CSAT&AAF
NATO&AAF
NATO&LDF
NATO&UNA
CSAT&SFIA

Requires (CUP) Livonian Defense Force

Faction Updates:

Removed vehicles from East that didn't fit their categories; Set prices for the lightArmed vehicles in West

  • LRI Faction

Fixed an issue causing flags to not spawn on captured zones

Map Updates:

Added more zones to the top right island of green sea

Add more zones, additional outposts, resource, factory and milbase
Moved reinforcement corridor flags to make room for the new areas
Adjusted west island seaport so flag doesnt spawn underground

New Features:

Added a new parameter that should prevent the arms dealer from spawning, currently in the simplest state so you may still see messages about the dealer.

For more info, read the pull

Victory:

Normal Victory (Default): more the 50% support and capture all airports and military bases
Total Victory: more the 50% support and capture all Airports, military bases, outposts, factories and resources
Economic Win : get 2 million of the currency used
Logistical Win: get control of all airports seaports and military bases
Political Win: get more the 75% of the population to support you

Loss:

Population Death: if more then 33% of the population dies
HR loss: if you run out of HR after war level 1
Economic loss: when you run out of money at any point
HARDCORE: all loss conditions combined

Disable rally points parameter
Disable player recruiting units parameter
Disable invader punishments parameter
more options for time multiplier 1:2 1:3

Fixed:

Changes:

STALKER templates might have less air in general now

Read the community pull for more info

Added more donation amount options 25% 50% 75% 100%

Added AC47 from 3CB as possible gunship support

Helmet loss chance wasn't configured properly.

Please specify which Issue this PR Resolves (If Applicable).

"This PR closes #XXXX!"

Please verify the following.

  1. Have you loaded the mission in LAN host?
  2. Have you loaded the mission on a dedicated server?

Is further testing or are further changes required?

  1. No
  2. Yes (Please provide further detail below.)

How can the changes be tested?

Steps:


Notes:

AUC-bot and others added 30 commits July 31, 2024 14:37
No insignia configs + SOG & SPE nodes and stores updated + GM store update
* Update infestation and conquest mission

* GC update

* Update fn_spawnZombieWaves.sqf
* Replace USA vehicles

* whoops, got them backwards lol
* Fix wrong return from getOrDefault

* More default return fixes
not included in arid due to M26 only being used in Europe near end of war and camo not fitting
Daimler, T17E1 and Valentine to appropriate UK WW2 templates
added vehicles to IFA and FoW Wehrmacht templates, CSA38 templates already have similar model of the vehicles so no point duplicating
added vehicles to IFA Soviet templates. NFtS has no need, already has these vehicles
combined UK + USA templates, UK Militia and SF, USA Military and Elite
now with the IS-2 and Pershing possible, the King Tiger should be less OP (RIP UK faction, no heavy for you)
Add new vehicles and weapons to SPE_IFA templates
still need a transport plane so this will have to do.
regardless a huge improvement not to need all of IFA3 and CUP Terrains Core
stutpip123 and others added 26 commits September 25, 2024 13:58
add rebCost of 20k for Su25 Jet, as default price is way too low for such a strong jet
Victory/Loss Conditions, Weapon Sway bug fix
A tiny pr now with combined factions
More Parameters/ options (Time/Punishments/Rally points/AI Recruitment)
@SilenceIsFatto SilenceIsFatto merged commit 2f51290 into stable Oct 7, 2024
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6 participants