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Crashsite mission #126
Crashsite mission #126
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Co-authored-by: Silence <[email protected]>
Squad logic is somewhat broken + I can't figure out checks for vehicle types so I temporary commented them out.
Made an update with latest additions & changes. Can't figure out squad logic(there are tons of errors) + can't figure out vehicle type checks, might be forced to split this mission into 2 functions(1 for regular vehicles & 1 for satellite like vehicles) |
also effects function, needs to be moved in dedicated directory, scrt has one |
You can check the mission via command ["LOG"] remoteExec ["A3A_fnc_missionRequest", 2]; |
Co-authored-by: Silence <[email protected]>
Co-authored-by: Silence <[email protected]>
Seems to work pretty much fine now except that delivering to arms dealer still doesn't work. Honestly, it'd be better to just remove the arms dealer task, but keep the reward upon HQ delivery if the arms dealer is present I did experience one case of infantry spawning next to a QRF truck but never getting in it, causing the truck to just stay where it spawned. Probably a one off issue, haven't had it again |
everything appears to be working though space capsule box needs to be added to |
What type of PR is this.
What have you changed and why?
Information:
WIP
added a new mission to retrive valuable data from crashed object
Ideally object is whatever you define in template (wip)
Please specify which Issue this PR Resolves.
closes #XXXX
Please verify the following and ensure all checks are completed.
Is further testing or are further changes required?
How can the changes be tested?
Steps: