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3AS Update
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stutpip123 committed Aug 27, 2024
1 parent 3f7dd2c commit 46b0e8b
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16 changes: 8 additions & 8 deletions A3A/addons/core/Templates/Templates/CW/CW_AI_CIS.sqf
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Expand Up @@ -17,10 +17,10 @@
["surrenderCrate", "Box_IND_Wps_F"] call _fnc_saveToTemplate; //Changeing this from default will require you to define logistics attachement offset for the box type
["equipmentBox", "Box_NATO_Equip_F"] call _fnc_saveToTemplate; //Changeing this from default will require you to define logistics attachement offset for the box type

["vehiclesBasic", ["lsd_car_ast"]] call _fnc_saveToTemplate; //this line determines basic vehicles, the lightest kind available. -- Example: ["vehiclesBasic", ["B_Quadbike_01_F"]] -- Array, can contain multiple assets
["vehiclesBasic", ["3AS_Fliknot_F"]] call _fnc_saveToTemplate; //this line determines basic vehicles, the lightest kind available. -- Example: ["vehiclesBasic", ["B_Quadbike_01_F"]] -- Array, can contain multiple assets
["vehiclesLightUnarmed", ["3AS_ISP_Transport"]] call _fnc_saveToTemplate;
["vehiclesLightArmed",["3AS_ISP", "3AS_ISP", "lsd_car_ast"]] call _fnc_saveToTemplate;
["vehiclesTrucks", ["442_argon_covered_cis", "442_argon_transport_cis"]] call _fnc_saveToTemplate;
["vehiclesTrucks", ["442_argon_covered_cis"]] call _fnc_saveToTemplate;
["vehiclesCargoTrucks", ["442_argon_covered_cis", "442_argon_transport_cis"]] call _fnc_saveToTemplate;
["vehiclesAmmoTrucks", ["442_argon_ammo_cis"]] call _fnc_saveToTemplate;
["vehiclesRepairTrucks", ["3AS_SAC_Repair_F"]] call _fnc_saveToTemplate;
Expand All @@ -30,8 +30,8 @@
["vehiclesAirborne", ["3AS_Advanced_DSD", "3AS_ISP", "3AS_PAC_F"]] call _fnc_saveToTemplate;
["vehiclesAPCs", ["3AS_PAC_F"]] call _fnc_saveToTemplate;
["vehiclesIFVs", ["3AS_AAT_CIS"]] call _fnc_saveToTemplate;
["vehiclesLightTanks", ["3AS_n99","3AS_Advanced_DSD"]] call _fnc_saveToTemplate;
["vehiclesTanks", ["3AS_AAT_CIS", "3AS_GAT", "3AS_n99"]] call _fnc_saveToTemplate;
["vehiclesLightTanks", ["3AS_N99","3AS_Advanced_DSD"]] call _fnc_saveToTemplate;
["vehiclesTanks", ["3AS_AAT_CIS", "3AS_GAT", "3AS_N99"]] call _fnc_saveToTemplate;
["vehiclesAA", ["3AS_GAT_Light"]] call _fnc_saveToTemplate;

["vehiclesTransportBoats", ["B_Boat_Transport_01_F"]] call _fnc_saveToTemplate;
Expand Down Expand Up @@ -60,14 +60,14 @@
["uavsPortable", ["3as_CIS_ScavDroid"]] call _fnc_saveToTemplate;

//Config special vehicles - militia vehicles are mostly used in the early game, police cars are being used by troops around cities -- Example:
["vehiclesMilitiaLightArmed", ["lsd_car_ast"]] call _fnc_saveToTemplate;
["vehiclesMilitiaTrucks", ["442_argon_covered_cis", "442_argon_transport_cis"]] call _fnc_saveToTemplate;
["vehiclesMilitiaLightArmed", ["3AS_ISP"]] call _fnc_saveToTemplate;
["vehiclesMilitiaTrucks", ["442_argon_transport_cis"]] call _fnc_saveToTemplate;
["vehiclesMilitiaCars", ["3AS_ISP_Transport"]] call _fnc_saveToTemplate;
["vehiclesMilitiaAPCs", ["3as_SAC_Trade"]] call _fnc_saveToTemplate;
["vehiclesMilitiaAPCs", ["3AS_SAC_F"]] call _fnc_saveToTemplate;

["vehiclesPolice", ["3AS_ISP_Transport"]] call _fnc_saveToTemplate;

["staticMGs", ["3AS_HeavyRepeater_Unarmoured"]] call _fnc_saveToTemplate;
["staticMGs", ["3AS_J10s_F"]] call _fnc_saveToTemplate;
["staticAT", ["3as_ParticleCannon"]] call _fnc_saveToTemplate;
["staticAA", ["AA_Turret"]] call _fnc_saveToTemplate;
["staticMortars", ["3AS_CIS_Mortar"]] call _fnc_saveToTemplate;
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18 changes: 9 additions & 9 deletions A3A/addons/core/Templates/Templates/CW/CW_AI_CIS_WBK.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -17,10 +17,10 @@
["surrenderCrate", "Box_IND_Wps_F"] call _fnc_saveToTemplate; //Changeing this from default will require you to define logistics attachement offset for the box type
["equipmentBox", "Box_NATO_Equip_F"] call _fnc_saveToTemplate; //Changeing this from default will require you to define logistics attachement offset for the box type

["vehiclesBasic", ["lsd_car_ast"]] call _fnc_saveToTemplate; //this line determines basic vehicles, the lightest kind available. -- Example: ["vehiclesBasic", ["B_Quadbike_01_F"]] -- Array, can contain multiple assets
["vehiclesBasic", ["3AS_Fliknot_F"]] call _fnc_saveToTemplate; //this line determines basic vehicles, the lightest kind available. -- Example: ["vehiclesBasic", ["B_Quadbike_01_F"]] -- Array, can contain multiple assets
["vehiclesLightUnarmed", ["3AS_ISP_Transport"]] call _fnc_saveToTemplate;
["vehiclesLightArmed",["3AS_ISP", "3AS_ISP", "lsd_car_ast"]] call _fnc_saveToTemplate;
["vehiclesTrucks", ["442_argon_covered_cis", "442_argon_transport_cis"]] call _fnc_saveToTemplate;
["vehiclesTrucks", ["442_argon_covered_cis"]] call _fnc_saveToTemplate;
["vehiclesCargoTrucks", ["442_argon_covered_cis", "442_argon_transport_cis"]] call _fnc_saveToTemplate;
["vehiclesAmmoTrucks", ["442_argon_ammo_cis"]] call _fnc_saveToTemplate;
["vehiclesRepairTrucks", ["3AS_SAC_Repair_F"]] call _fnc_saveToTemplate;
Expand All @@ -30,8 +30,8 @@
["vehiclesAirborne", ["3AS_Advanced_DSD", "3AS_ISP", "3AS_PAC_F"]] call _fnc_saveToTemplate;
["vehiclesAPCs", ["3AS_PAC_F"]] call _fnc_saveToTemplate;
["vehiclesIFVs", ["3AS_AAT_CIS"]] call _fnc_saveToTemplate;
["vehiclesLightTanks", ["3AS_n99","3AS_Advanced_DSD"]] call _fnc_saveToTemplate;
["vehiclesTanks", ["3AS_AAT_CIS", "3AS_GAT", "3AS_n99"]] call _fnc_saveToTemplate;
["vehiclesLightTanks", ["3AS_N99","3AS_Advanced_DSD"]] call _fnc_saveToTemplate;
["vehiclesTanks", ["3AS_AAT_CIS", "3AS_GAT", "3AS_N99"]] call _fnc_saveToTemplate;
["vehiclesAA", ["3AS_GAT_Light"]] call _fnc_saveToTemplate;

["vehiclesTransportBoats", ["B_Boat_Transport_01_F"]] call _fnc_saveToTemplate;
Expand All @@ -49,7 +49,7 @@
["vehiclesHelisLight", ["3AS_Patrol_LAAT_Police"]] call _fnc_saveToTemplate; //this line determines light helis -- Example: ["vehiclesHelisLight", ["B_Heli_Light_01_F"]] -- Array, can contain multiple assets
["vehiclesHelisTransport", ["3AS_HMP_Transport", "3AS_MAF_Transport_F"]] call _fnc_saveToTemplate; //this line determines transport helis -- Example: ["vehiclesHelisTransport", ["B_Heli_Transport_01_F"]] -- Array, can contain multiple assets
["vehiclesHelisLightAttack", ["3AS_MAF_Gunship_F"]] call _fnc_saveToTemplate;
["vehiclesHelisAttack", ["3AS_HMP_Gunship"]] call _fnc_saveToTemplate;
["vehiclesHelisAttack", ["3AS_HMP_Gunship"]] call _fnc_saveToTemplate;

["vehiclesArtillery", ["3AS_Hailfire_Rocket"]] call _fnc_saveToTemplate;
["magazines", createHashMapFromArray [
Expand All @@ -60,14 +60,14 @@
["uavsPortable", ["3as_CIS_ScavDroid"]] call _fnc_saveToTemplate;

//Config special vehicles - militia vehicles are mostly used in the early game, police cars are being used by troops around cities -- Example:
["vehiclesMilitiaLightArmed", ["lsd_car_ast"]] call _fnc_saveToTemplate;
["vehiclesMilitiaTrucks", ["442_argon_covered_cis", "442_argon_transport_cis"]] call _fnc_saveToTemplate;
["vehiclesMilitiaLightArmed", ["3AS_ISP"]] call _fnc_saveToTemplate;
["vehiclesMilitiaTrucks", ["442_argon_transport_cis"]] call _fnc_saveToTemplate;
["vehiclesMilitiaCars", ["3AS_ISP_Transport"]] call _fnc_saveToTemplate;
["vehiclesMilitiaAPCs", ["3as_SAC_Trade"]] call _fnc_saveToTemplate;
["vehiclesMilitiaAPCs", ["3AS_SAC_F"]] call _fnc_saveToTemplate;

["vehiclesPolice", ["3AS_ISP_Transport"]] call _fnc_saveToTemplate;

["staticMGs", ["3AS_HeavyRepeater_Unarmoured"]] call _fnc_saveToTemplate;
["staticMGs", ["3AS_J10s_F"]] call _fnc_saveToTemplate;
["staticAT", ["3as_ParticleCannon"]] call _fnc_saveToTemplate;
["staticAA", ["AA_Turret"]] call _fnc_saveToTemplate;
["staticMortars", ["3AS_CIS_Mortar"]] call _fnc_saveToTemplate;
Expand Down
2 changes: 1 addition & 1 deletion A3A/addons/core/Templates/Templates/CW/CW_AI_REP.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -75,7 +75,7 @@
["staticHowitzers", []] call _fnc_saveToTemplate;

["vehicleRadar", "lsd_cis_radarDish"] call _fnc_saveToTemplate;
["vehicleSam", "3as_XX9"] call _fnc_saveToTemplate;
["vehicleSam", "3AS_Keeradak_F"] call _fnc_saveToTemplate;

["howitzerMagazineHE", ""] call _fnc_saveToTemplate;

Expand Down
2 changes: 1 addition & 1 deletion A3A/addons/core/Templates/Templates/CW/CW_AI_REP_WBK.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -75,7 +75,7 @@
["staticHowitzers", []] call _fnc_saveToTemplate;

["vehicleRadar", "lsd_cis_radarDish"] call _fnc_saveToTemplate;
["vehicleSam", "3as_XX9"] call _fnc_saveToTemplate;
["vehicleSam", "3AS_Keeradak_F"] call _fnc_saveToTemplate;

["howitzerMagazineHE", ""] call _fnc_saveToTemplate;

Expand Down
2 changes: 1 addition & 1 deletion A3A/addons/core/Templates/Templates/CW/WM_AI_EMP.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@
["staticHowitzers", []] call _fnc_saveToTemplate;

["vehicleRadar", "lsd_cis_radarDish"] call _fnc_saveToTemplate;
["vehicleSam", "3as_XX9"] call _fnc_saveToTemplate;
["vehicleSam", "3AS_Keeradak_Imperial"] call _fnc_saveToTemplate;

["howitzerMagazineHE", ""] call _fnc_saveToTemplate;

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@
["staticHowitzers", []] call _fnc_saveToTemplate;

["vehicleRadar", "lsd_cis_radarDish"] call _fnc_saveToTemplate;
["vehicleSam", "3as_XX9"] call _fnc_saveToTemplate;
["vehicleSam", "3AS_Keeradak_Imperial"] call _fnc_saveToTemplate;

["howitzerMagazineHE", ""] call _fnc_saveToTemplate;

Expand Down
9 changes: 7 additions & 2 deletions A3A/addons/ultimate/config/trader/vehicles/vehicles_cw.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -44,13 +44,17 @@ class vehicles_cw : vehicles_base
ITEM(3as_ARC_170_Red, 80500, "PLANE", VEHICLE_CONDITION_PLANE);
ITEM(3as_CIS_Vulture_F, 76500, "PLANE", VEHICLE_CONDITION_PLANE);
ITEM(3as_Tri_Fighter_DynamicLoadout, 76500, "PLANE", VEHICLE_CONDITION_PLANE);
ITEM(AA_Turret, 5000, "STATICAA", VEHICLE_CONDITION_STATICAA);
ITEM(3AS_Keeradak_F, 8000, "STATICAA", VEHICLE_CONDITION_STATICAA);
ITEM(3as_FlakCannon, 8000, "STATICAA", VEHICLE_CONDITION_STATICAA);
ITEM(AA_Turret, 5000, "STATICAA", VEHICLE_CONDITION_STATICAA);
ITEM(3AS_DF9_AA, 5000, "STATICAA", VEHICLE_CONDITION_STATICAA);
ITEM(3AS_DF9_Rocket, 7500, "STATICAA", VEHICLE_CONDITION_STATICAA);
ITEM(3AS_Venator_Cannon_Small, 8000, "STATICAT", VEHICLE_CONDITION_STATICAT);
ITEM(3as_ParticleCannon, 8000, "STATICAT", VEHICLE_CONDITION_STATICAT);
ITEM(3AS_J1_Proton_Cannon, 8000, "STATICAT", VEHICLE_CONDITION_STATICAT);
ITEM(3AS_DF9_AT, 9000, "STATICAT", VEHICLE_CONDITION_STATICAT);
ITEM(3AS_HeavyRepeater_Unarmoured, 4500, "STATICMG", VEHICLE_CONDITION_STATICMG);
ITEM(3AS_J10s_F, 4500, "STATICMG", VEHICLE_CONDITION_STATICMG);
ITEM(3AS_HeavyRepeater_Unarmoured, 4500, "STATICMG", VEHICLE_CONDITION_STATICMG);
ITEM(3AS_HeavyRepeater_Armoured, 4500, "STATICMG", VEHICLE_CONDITION_STATICMG);
ITEM(3AS_StationaryTurret, 4500, "STATICMG", VEHICLE_CONDITION_STATICMG);
ITEM(ls_turret_gar_ewebLight, 3600, "STATICMG", VEHICLE_CONDITION_STATICMG);
Expand Down Expand Up @@ -78,4 +82,5 @@ class vehicles_cw : vehicles_base
ITEM(CW_Ifrit_CIS, 1080, "UNARMEDCAR", VEHICLE_CONDITION_UNARMEDCAR);
ITEM(CW_Ifrit_Mando, 1080, "UNARMEDCAR", VEHICLE_CONDITION_UNARMEDCAR);
ITEM(3AS_ISP_Transport, 1300, "UNARMEDCAR", VEHICLE_CONDITION_UNARMEDCAR);
ITEM(3AS_Fliknot_F, 500, "UNARMEDCAR", VEHICLE_CONDITION_UNARMEDCAR);
};

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