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Contents of \ccscript

ShrineFox edited this page Mar 13, 2023 · 1 revision

main.css & data_xx.css

Decompilation of scripts from the original game to be reinserted (with changes, such as imports and flag checks from the mod menu scripts).

_scripts.ccs

Imports each of the following .ccs files listed on this page. This is the main script file controlling the mod's new features.
Functions of this script include:

  • A label to call the Mod Menu from other scripts
  • A label to show development info on the mod
  • Labels to use the bike and re-add party members afterward (if feature toggled on by user)
  • A label to prevent dad phonecalls (if toggled)
  • A label to prevent photo guy cutscenes (if toggled)
  • A label to save your game quickly from the phone (if toggled)
  • A label to revive unconscious party members after game over (and respawn Buzz Buzz during prologue)

_startup.ccs

Script functions and imports that deal with game startup.
Features:

  • Set background and BGM for Load/New Game Screen
  • Set flag that Ness is in party when game begins (for bike and menus etc.)
  • Commented out debug code for immediately spawning in Saturn Valley with certain flags, PSI, and party enabled.
  • Show configuration menu before gameplay begins

modmenu/config/configmenu.ccs

Asks if you want to start the game or configure features first (if loading). For new games, skip this and go directly to configuration.
From there, you can toggle the following features and see a description when they're highlighted.

  • Key Items
  • Unrestrict Bike
  • No Photo Guy
  • No Dad Calls
  • Auto-Advance
  • Mod Menu
  • Easy Deaths
  • Fast Saving
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