This update fixes a few minor issues with the previous release, such as:
- Chaos Mode now has proper RNG and all effects are now able to be triggered. (Fixes #6)
- The Town Map now only gets added to your key items when you get it from the Onett Library with the Key Items mod enabled. (Fixes #11)
- The PSI menu no longer softlocks the game when Ness and Poo are missing from the party. (Fixes #3)
- You can now use your full Key Items inventory even without Ness or Jeff in the party, as items are no longer tied to them (except during scripted Jeff and Poo solo missions). (Fixes #8)
- Chaos Mode effects that are most likely to impede progress or crash the game (Battle BG, Backtrack warp, Tileset corruption) are now far less likely to occur. (Somewhat addresses #4)
Chaos Mode Editor
The project now includes a Chaos Mode editor so you can set your own effect probabilities.
Usage Directions
- Download the repository and unzip the
.zip
to somewhere on your PC. - Download
ChaosModeEditor.zip
and extract the contents to the project'sChaosModeEditor\bin\Debug\
folder (create it if it doesn't exist). - Set each effect to a number between
0
and255
. The larger the difference between any two numbers increases the likelihood it will happen, regardless of how high the number is. - Press the Update button to apply the changes to the
chaosmode.ccs
file in the project. - Use Coilsnake to create a 6 MB expanded version of your unedited EarthBound ROM.
- Then use Coilsnake again to build the project based on your 6MB expanded EarthBound ROM.