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Shikyo Kira committed Sep 26, 2018
1 parent 95827ee commit 6f9a2dd
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Showing 2,231 changed files with 1,021,683 additions and 170,306 deletions.
945 changes: 437 additions & 508 deletions Nemesis Main GUI/PatchLog.txt

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311 changes: 156 additions & 155 deletions Nemesis Main GUI/UpdateLog.txt

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22 changes: 11 additions & 11 deletions Nemesis Main GUI/behavior_path
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horsebehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\horsebehavior
_1stperson\firstperson=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\characters\firstperson
defaultmale=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\characters\defaultmale
_1stperson\1hm_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\1hm_behavior
_1stperson\0_master=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\0_master
defaultfemale=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\characters female\defaultfemale
defaultmale=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\characters\defaultmale
horsebehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\horsebehavior
_1stperson\firstperson=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\characters\firstperson
1hm_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\1hm_behavior
_1stperson\magicmountedbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\magicmountedbehavior
_1stperson\crossbow_direction_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\crossbow_direction_behavior
0_master=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\0_master
sprintbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\sprintbehavior
animationdatasinglefile=e:\c++\project 2\nemesis main gui\data\meshes\animationdatasinglefile
_1stperson\1hm_locomotion=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\1hm_locomotion
_1stperson\bashbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\bashbehavior
1hm_locomotion=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\1hm_locomotion
_1stperson\blockbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\blockbehavior
_1stperson\horsebehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\horsebehavior
_1stperson\bow_direction_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\bow_direction_behavior
1hm_locomotion=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\1hm_locomotion
_1stperson\idlebehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\idlebehavior
magicmountedbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\magicmountedbehavior
_1stperson\magicbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\magicbehavior
attackbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\attackbehavior
sprintbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\sprintbehavior
animationdatasinglefile=e:\c++\project 2\nemesis main gui\data\meshes\animationdatasinglefile
bashbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\bashbehavior
animationsetdatasinglefile=e:\c++\project 2\nemesis main gui\data\meshes\animationsetdatasinglefile
behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\behavior
magicmountedbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\magicmountedbehavior
_1stperson\magicbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\magicbehavior
blockbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\blockbehavior
bow_direction_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\bow_direction_behavior
crossbow_direction_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\crossbow_direction_behavior
_1stperson\mt_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\mt_behavior
crossbow_direction_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\crossbow_direction_behavior
idlebehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\idlebehavior
_1stperson\shoutmounted_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\shoutmounted_behavior
_1stperson\shout_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\shout_behavior
_1stperson\sprintbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\sprintbehavior
magic_readied_direction_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\magic_readied_direction_behavior
_1stperson\staggerbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\staggerbehavior
magicbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\magicbehavior
_1stperson\weapequip=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\_1stperson\behaviors\weapequip
animationsetdatasinglefile=e:\c++\project 2\nemesis main gui\data\meshes\animationsetdatasinglefile
magicbehavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\magicbehavior
mt_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\mt_behavior
shoutmounted_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\shoutmounted_behavior
shout_behavior=e:\c++\project 2\nemesis main gui\data\meshes\actors\character\behaviors\shout_behavior
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2 changes: 0 additions & 2 deletions Nemesis Main GUI/data/compile.bat

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' mzinBatheAnimation1.hkx = bend over
' KNNWashBodyStanding.hkx = wash upper body
' KNNWashBodyStandingTypeBStart.hkx = wash lower body


' custom type 1 with soap
so -a,h,o mzinBatheA1_S1_Soap mzinBatheAnimation1.hkx mzinAnimObjectSoap
+ -a,k mzinBatheA1_S2_Soap IdleStop.hkx

' custom type 1 without soap
so -a,h,o mzinBatheA1_S1_Cloth mzinBatheAnimation1.hkx AnimObjectBarRag
+ -a,k mzinBatheA1_S2_Cloth IdleStop.hkx

' custom type 2 with soap
so -a,o mzinBatheA2_S1_Soap ..\KuNeruNomu\KNNWashBodyStanding.hkx mzinAnimObjectSoap
+ -a,o mzinBatheA2_S2_Soap ..\KuNeruNomu\KNNWashBodyStandingTypeBStart.hkx mzinAnimObjectSoap

' custom type 2 without soap
so -a,o mzinBatheA2_S1_Cloth ..\KuNeruNomu\KNNWashBodyStanding.hkx AnimObjectBarRag
+ -a,o mzinBatheA2_S2_Cloth ..\KuNeruNomu\KNNWashBodyStandingTypeBStart.hkx AnimObjectBarRag

' custom type 3 with soap
so -a,o mzinBatheA3_S1_Soap ..\KuNeruNomu\KNNWashBodyStanding.hkx mzinAnimObjectSoap
+ -a,o mzinBatheA3_S2_Soap ..\KuNeruNomu\KNNWashBodyStandingTypeBStart.hkx mzinAnimObjectSoap
+ -a,h,o mzinBatheA3_S3_Soap mzinBatheAnimation1.hkx mzinAnimObjectSoap

' custom type 3 without soap
so -a,o mzinBatheA3_S1_Cloth ..\KuNeruNomu\KNNWashBodyStanding.hkx AnimObjectBarRag
+ -a,o mzinBatheA3_S2_Cloth ..\KuNeruNomu\KNNWashBodyStandingTypeBStart.hkx AnimObjectBarRag
+ -a,h,o mzinBatheA3_S3_Cloth mzinBatheAnimation1.hkx AnimObjectBarRag
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