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Giving mod list a consistent order
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Shikyo Kira committed Dec 13, 2019
1 parent 1d198c9 commit 525ec97
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion Nemesis Main GUI/master.cpp
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Expand Up @@ -13,7 +13,7 @@ using namespace std;
mutex processlock;
condition_variable cv;
bool processdone = false;
unordered_map<string, vecstr> modinfo;
map<string, vecstr, alphanum_less> modinfo;

vecstr hiddenMods;
atomic<int> m_RunningThread;
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2 changes: 1 addition & 1 deletion Nemesis Main GUI/master.h
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Expand Up @@ -7,7 +7,7 @@
#include "src\process\behaviorprocess.h"
#include "src\process\behaviorsubprocess.h"

extern std::unordered_map<std::string, vecstr> modinfo;
extern std::map<std::string, vecstr, alphanum_less> modinfo;
extern std::mutex processlock;
extern std::condition_variable cv;
extern bool processdone;
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2 changes: 1 addition & 1 deletion Nemesis Main GUI/src/CmdLaunch.cpp
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Expand Up @@ -12,7 +12,7 @@ using namespace std;
extern mutex processlock;
extern condition_variable cv;
extern bool processdone;
extern unordered_map<string, vecstr> modinfo;
extern map<string, vecstr, alphanum_less> modinfo;

void CmdGenerateInitialize(vecstr modlist)
{
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