We've chosen to make PlayOn open-source, adopting the MIT license for its distribution. This decision reflects our commitment to the open-source community and the spirit of collaboration and innovation that defines it. In developing PlayOn, we've incorporated elements from another open-source application, leveraging its foundational work to enhance our offering. While we stand on the shoulders of giants, we invite developers everywhere to contribute to PlayOn's growth. Whether through development, forking, or other forms of collaboration, your expertise can help shape the future of PlayOn into an even more powerful and versatile music platform. Join us in this exciting journey to enrich and expand the capabilities of open-source music software.
Website: www.playonworld.ca | E-mail: [email protected]
To run a Flutter app on macOS and Windows after cloning it from GitHub, you need to follow a series of steps to ensure your environment is set up correctly and the app is properly configured for each platform. Here's a step-by-step guide for both macOS and Windows:
-
Install Flutter:
- Download the Flutter SDK from the Flutter website.
- Extract the file in a desired location (e.g.,
~/development
). - Add the
flutter/bin
directory to your PATH. - Run
flutter doctor
to check for any dependencies you need to install to complete the setup.
-
Clone the Repository:
- Open Terminal.
- Navigate to the directory where you want to clone the repository.
- Run
git clone [repository URL]
. - Navigate into the project directory (
cd [project-name]
).
-
Install Dependencies:
- Inside the project directory, run
flutter pub get
to install the necessary dependencies.
- Inside the project directory, run
-
Open and Prepare the Project:
- If you have an IDE like Android Studio or Visual Studio Code, you can open the project directory there. For Visual Studio Code, you can simply run
code .
in the project directory. - Check for any platform-specific setup you might need to do in the project, especially in the
macos
folder.
- If you have an IDE like Android Studio or Visual Studio Code, you can open the project directory there. For Visual Studio Code, you can simply run
-
Run the App:
- Make sure you have Xcode installed for macOS development.
- Run
flutter run
to launch the app on a connected macOS device or simulator.
-
Install Flutter:
- Download the Flutter SDK from the Flutter website.
- Extract the file in a desired location (e.g.,
C:\src\flutter
). - Add the
flutter\bin
directory to your PATH. - Run
flutter doctor
to check for any dependencies you need to install to complete the setup.
-
Clone the Repository:
- Open Command Prompt or PowerShell.
- Navigate to the directory where you want to clone the repository.
- Run
git clone [repository URL]
. - Navigate into the project directory (
cd [project-name]
).
-
Install Dependencies:
- Inside the project directory, run
flutter pub get
to install the necessary dependencies.
- Inside the project directory, run
-
Open and Prepare the Project:
- If you have an IDE like Android Studio or Visual Studio Code, you can open the project directory there. For Visual Studio Code, you can simply run
code .
in the project directory. - Check for any platform-specific setup you might need to do in the project, especially in the
windows
folder.
- If you have an IDE like Android Studio or Visual Studio Code, you can open the project directory there. For Visual Studio Code, you can simply run
-
Run the App:
- Make sure you have the necessary Windows development tools installed (e.g., Visual Studio with the Desktop development with C++ workload).
- Run
flutter run
to launch the app on a connected Windows device or emulator.
Note that if the Flutter project is not initially set up for macOS or Windows development, you might need to run flutter create .
within the project directory to create the necessary files for each platform. Always check the project's README for any specific setup instructions or requirements.