Skip to content

ShaynaCodes/ZombieMOD

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

16 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Zombie MOD

Modification for Quake2 to Zombie Game

The Branches my mods are in are the weapons folder, g_ai.c, g_cmds.c, g_items, g_monster.c, g_weapon.c, m_berserk.c, m_gladiator, m_gunner.c, m_medic.c, m_soldier.c, m_tank.c, p_client.c., p_hud.c, g_local.h

My Deliverables

  1. Hordes of zombies spawn
  • type "go" and 10 monsters spawn
  1. Have teammates follow you around
  • type "team" and 2 monster spawn and follow you
  1. Change quake weapons to walking dead waepons
  • Blaster = Glock17
  • Shotgun = Mossberg 590
  • Super Shotgun = Remington 1100
  • Machinegun= DshK
  • Chaingun = orion flare
  • GrenadeLauncher = DefTech Rotary
  • Rocket Launcher = Airtronic
  • Hyperblaster= Horton Crossbow
  • Railgun = Browning snipe
  1. Change behavior of 5 Walkers
  • All Monsters: walk, range 0(have to walk to you to attack), max attack(1 shots)
    • Berserk: Increase health and mass
    • Gunner: Increase health and attack speed
    • Tank: even more tanky , bigger mass, attack boost
    • Gladiator: 1 hits you
    • Soldier: 1 hits
  1. An Objective
  • Kill the 10 monsters that spawn and dont get infected.

About

Quake 2 Mod project

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published