Modification for Quake2 to Zombie Game
The Branches my mods are in are the weapons folder, g_ai.c, g_cmds.c, g_items, g_monster.c, g_weapon.c, m_berserk.c, m_gladiator, m_gunner.c, m_medic.c, m_soldier.c, m_tank.c, p_client.c., p_hud.c, g_local.h
My Deliverables
- Hordes of zombies spawn
- type "go" and 10 monsters spawn
- Have teammates follow you around
- type "team" and 2 monster spawn and follow you
- Change quake weapons to walking dead waepons
- Blaster = Glock17
- Shotgun = Mossberg 590
- Super Shotgun = Remington 1100
- Machinegun= DshK
- Chaingun = orion flare
- GrenadeLauncher = DefTech Rotary
- Rocket Launcher = Airtronic
- Hyperblaster= Horton Crossbow
- Railgun = Browning snipe
- Change behavior of 5 Walkers
- All Monsters: walk, range 0(have to walk to you to attack), max attack(1 shots)
- Berserk: Increase health and mass
- Gunner: Increase health and attack speed
- Tank: even more tanky , bigger mass, attack boost
- Gladiator: 1 hits you
- Soldier: 1 hits
- An Objective
- Kill the 10 monsters that spawn and dont get infected.