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SDL-Game-Project is my personal repository that I use while learning Game Development with SDL 2.0. The Code and other source files are part of the development series that I am following from "SDL Game Development" book by Shaun Michelle.

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SDL-Game-Project

About

SDL-Game-Project is my personal repository that I use while learning Game Development with SDL 2.0. The Code and other source files are part of the development series that I am following from "SDL Game Development" book by Shaun Michelle

SRM-OSC

If you are in SRM-OSC group, you might want to check this out

https://pastebin.com/YUxN9eiQ

SDL (Simple DirectMedia Layer)

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

More information at

Official website for SDL

https://www.libsdl.org

Wikipedia Link

https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer

Current Status

The project is in Beta version

Prerequisites and Deployement

This program requires SDL2 with SDL_image and SDL_mixer Also it requires a good C++ IDE

0. Downloading SDL 2.0

https://www.libsdl.org/download-2.0.php

Note : SDL_mixer and SDL_image needs to be downloaded separately

SDL_mixer

https://www.libsdl.org/projects/SDL_mixer

SDL_image

https://www.libsdl.org/projects/SDL_image

1. Downloading the project

This project can be cloned from this link

https://github.com/shashank9830/SDL-Game-Project

2. Running or modifying this project

Requires Visual Studio to open the .sln file

Microsoft Visual Studio Community 2017

https://www.visualstudio.com/downloads/

Authors

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE.md file for details

Acknowledgments

About

SDL-Game-Project is my personal repository that I use while learning Game Development with SDL 2.0. The Code and other source files are part of the development series that I am following from "SDL Game Development" book by Shaun Michelle.

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