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Sewer56 committed Aug 29, 2019
1 parent 49e6438 commit 46e7a92
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8 changes: 4 additions & 4 deletions Heroes.Fun.AuraColorizer/ModConfig.json
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{
"ModId": "sonicheroes.fun.auracolourizer",
"ModName": "Sonic Heroes: Aura Colourizer",
"ModId": "sonicheroes.fun.colourizer",
"ModName": "Sonic Heroes: Colourizer",
"ModAuthor": "Sewer56",
"ModVersion": "1.0.0",
"ModDescription": "It makes your characters' jump balls, tornadoes, trails and barrier more like a Corsair Keyboard.",
"ModVersion": "1.0.1",
"ModDescription": "Sonic Heroes but a bit more like a Corsair Keyboard.",
"ModDll": "Heroes.Fun.AuraColorizer.dll",
"ModIcon": "Preview.png",
"ModDependencies": [],
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2 changes: 1 addition & 1 deletion Heroes.Fun.AuraColorizer/Program.cs
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Expand Up @@ -15,7 +15,7 @@ namespace Heroes.Fun.AuraColorizer
{
public class Program : IMod
{
private const string ThisModId = "sonicheroes.fun.auracolourizer";
private const string ThisModId = "sonicheroes.fun.colourizer";
private object _lock = new object();
private IModLoader _modLoader;

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2 changes: 1 addition & 1 deletion Publish.ps1
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# Project Output Paths
$modOutputPath = "Heroes.Fun.AuraColorizer/bin"
$solutionName = "Heroes.Fun.AuraColorizer.sln"
$publishName = "Heroes.Fun.AuraColorizer.zip"
$publishName = "sonicheroes.fun.colourizer.zip"
$publishDirectory = "Publish"

if ([System.IO.Directory]::Exists($publishDirectory)) {
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25 changes: 25 additions & 0 deletions README.md
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<div align="center">
<h1>Heroes Colorizer</h1>
<img src="https://i.imgur.com/BjPn7rU.png" width="150" align="center" />
<br/> <br/>
<strong>Sonic Heroes, but a bit more like a Corsair keyboard.<br/></strong>
<b>Id: sonicheroes.fun.colorizer</b>
</div>

# About This Project

The following project is a [Reloaded II](https://github.com/Reloaded-Project/Reloaded-II) Mod Loader mod for Sonic Heroes. It makes things quite colourful.

![image](https://thumbs.gfycat.com/PerkyDismalGlassfrog-size_restricted.gif)

## Misc Features

- Real Time Reloading: Edit the config, save it and changes will be automatically applied in realtime.

## How to Use

**A.** Install Reloaded mods as usual. (Extract to mod directory)

**B.** Enable mod and run the game. (This auto-generates the config files: `Config.json`)

**C.** Adjust configuration. (If necessary).

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