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Update Changelog.md for 2.2 beta1
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DerPopo authored Dec 10, 2017
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Expand Up @@ -172,3 +172,36 @@ Additions in 2.1d :
- Fixed the suggested file path name for the XP dialog fallback.
- Improved performance of batch dump export.
- Fix a bug causing ResourceManager names to be applied to File ID 0's assets if the .assets files that contain the targeted assets aren't loaded.

Additions in 2.2 beta1 :
- Add batch import support for raw assets, dumps, Texture2D, TextAsset, TerrainData and MovieTexture.
- Add an option to retrieve MonoBehaviour type information from assemblies to create full dumps.
- Add UABE JSON dump export/import and Unity JsonUtility compatible export.
- Update plugins for 2017.1.* and 2017.2.*.- Add type databases for 2017.1.0f3 and 2017.2.0f3.
- Add a new dialog View->Containers.
- Add a new column "Container" to the asset list to show assets grouped together properly. Base container assets can be searched for.
- Add progress indicators for opening .assets files and batch export/import.
- Improve performance massively for very large .assets files (opening files, selecting assets, removing assets, adding assets, plugin options).
- Support RGB9e5Float HDR, RG16 and R8 texture formats (will still be converted from/to normal SDR RGBA32).
- Add big endian write support (experimental).
- Redo AssetsFileReader / AssetsFileWriter interfaces and add experimental support for more than 2045 files.
- Improve streamed data file lookup.- Add mip map support to the Texture2D plugin.
- Add compressed mesh support (experimental).
- Add bundle compression support (LZMA only, experimental).
- Add multithread DXT1/5 compression support.
- Use type information to add valid assets with zeroed fields instead of empty ones.
- Allow entering a type name instead of a type id for the Add Asset dialog.
- Fix a bug writing .assets files that caused a missing field which in some cases caused further trouble.
- Improve bundle decompression for LZ4 files by creating a streamed decompression interface.
- Make AssetTypeInstance more strict on invalid assets or outdated type information (prevent out of memory crashes when trying to view or export dumps of some assets).
- Rework the plugin interface.
- Fix a bug importing .txt dumps with long lines.
- Update the Texture2D edit dialog to and fix a couple of options to represent the asset format properly.
- Change the default asset list window size.
- Change the default name format for exports to allow UABE to find the files for batch import.
- Make the plugin option list double-clickable.
- Support longer engine version strings.
- Hide removed assets from unsaved bundles.
- Use comctrl32 6.0 for the progress indicators, which also changes the look of dialog controls.
- Fix a couple of small memory leaks.
- Fix a bug allowing UABE to close before saving bundles.

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