Releases: SceptreOfficial/Enhanced-Movement-Rework
Releases · SceptreOfficial/Enhanced-Movement-Rework
v1.0.1
v0.9.8
- Fixed: Vanilla style keybinding
v0.9.7
- Added: Setting for minimum terrain climb height
- Added: Setting for interact keybind behavior when inside vehicles
- Improved: CBA event when jumping
- Changed: Climbing out of water is now possible, but not always a smooth process due to limitations with swimming transitions.
- Changed: Units can now only be climbed on if they're not standing. Standing may be allowed via addon options.
- Fixed: Dropping into water was considered 'too high'
- Fixed: Jumping in the middle of a reload would cause the new magazine to disappear
- Fixed: Climbing onto units would perform a vault and sometimes clip through obstacles
v0.8.9
- Added: Yeeting - Jump boost setting when standing on top of other players
- Added: Basic support for vanilla addon keybinding (for those that want double tap, etc)
- Improved: Updated translations
- Changed: Collision gets temporarily disabled between assistants and climbers
- Fixed: Dismounting in 'interact' feature
v0.8.4
- Added: 'Interact' keybind (Mount & dismount vehicles, open inventories, climb ladders, and use doors)
- Fixed: Hints will now only display for players
- Fixed: UBC errors
v0.8.1
- Added: Assist feature. Players on top of high objects can help others climb up if out of reach. (Default keybind: Alt+V)
- Added: Jumping forward velocity setting
- Added: Added CBA events "emr_main_climbingStart" and "emr_main_climbingEnd"
- Changed: Increased jump forward velocity boost to 1.2m/s
- Changed: Decreased minimum gap size so players can climb through smaller openings
- Changed: Animation speed coefficient will now be reset the value before a climb is initiated (instead of 1)
- Changed: Stamina updates are now set via CBA event "emr_main_setStamina"
- Fixed: Entering a vehicle in the middle of climbing could break stuff
v0.7.3
- Fixed: ACE sitting
v0.7.2
- Improved: Updated Japanese translations
- Fixed: The action keybinds will no longer make the player jump if in zeus
v0.6.1
- Fixed: Stamina handling
v0.6
- Added: Climbing animation speed setting
- Added: Setting to adjust how much stamina affects animation speed
- Added: Setting to change hint style
- Added: Some Japanese translations (Thanks Apricot-ale)
- Improved: ACE Advanced Fatigue support
- Improved: Walkable surface now gets position from render time scope and should be more responsive
- Improved: Increased climbing intersect check count
- Improved: Jumping to climbing transition should be a little smoother
- Changed: Weight checking is now disabled by default
- Changed: Moved drop position .1m further
- Fixed: Air/Car/Tank classes weren't being inherited correctly for CBA XEH (Thanks freghar)