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Releases: SceptreOfficial/Enhanced-Movement-Rework

v1.0.1

11 Oct 01:50
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  • Fixed: Possible server-side script errors
  • Changed: Walkable surface will now be ignored in climbing checks
  • Changed: Animations should now be loaded in memory on game start

v0.9.8

29 Nov 06:37
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  • Fixed: Vanilla style keybinding

v0.9.7

22 Nov 01:20
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  • Added: Setting for minimum terrain climb height
  • Added: Setting for interact keybind behavior when inside vehicles
  • Improved: CBA event when jumping
  • Changed: Climbing out of water is now possible, but not always a smooth process due to limitations with swimming transitions.
  • Changed: Units can now only be climbed on if they're not standing. Standing may be allowed via addon options.
  • Fixed: Dropping into water was considered 'too high'
  • Fixed: Jumping in the middle of a reload would cause the new magazine to disappear
  • Fixed: Climbing onto units would perform a vault and sometimes clip through obstacles

v0.8.9

10 Oct 03:11
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  • Added: Yeeting - Jump boost setting when standing on top of other players
  • Added: Basic support for vanilla addon keybinding (for those that want double tap, etc)
  • Improved: Updated translations
  • Changed: Collision gets temporarily disabled between assistants and climbers
  • Fixed: Dismounting in 'interact' feature

v0.8.4

29 Sep 07:52
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  • Added: 'Interact' keybind (Mount & dismount vehicles, open inventories, climb ladders, and use doors)
  • Fixed: Hints will now only display for players
  • Fixed: UBC errors

v0.8.1

26 Jul 07:33
6b4efdb
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  • Added: Assist feature. Players on top of high objects can help others climb up if out of reach. (Default keybind: Alt+V)
  • Added: Jumping forward velocity setting
  • Added: Added CBA events "emr_main_climbingStart" and "emr_main_climbingEnd"
  • Changed: Increased jump forward velocity boost to 1.2m/s
  • Changed: Decreased minimum gap size so players can climb through smaller openings
  • Changed: Animation speed coefficient will now be reset the value before a climb is initiated (instead of 1)
  • Changed: Stamina updates are now set via CBA event "emr_main_setStamina"
  • Fixed: Entering a vehicle in the middle of climbing could break stuff

v0.7.3

15 Mar 04:19
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  • Fixed: ACE sitting

v0.7.2

23 Oct 21:42
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  • Improved: Updated Japanese translations
  • Fixed: The action keybinds will no longer make the player jump if in zeus

v0.6.1

02 Feb 03:29
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  • Fixed: Stamina handling

v0.6

01 Feb 03:56
43575aa
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  • Added: Climbing animation speed setting
  • Added: Setting to adjust how much stamina affects animation speed
  • Added: Setting to change hint style
  • Added: Some Japanese translations (Thanks Apricot-ale)
  • Improved: ACE Advanced Fatigue support
  • Improved: Walkable surface now gets position from render time scope and should be more responsive
  • Improved: Increased climbing intersect check count
  • Improved: Jumping to climbing transition should be a little smoother
  • Changed: Weight checking is now disabled by default
  • Changed: Moved drop position .1m further
  • Fixed: Air/Car/Tank classes weren't being inherited correctly for CBA XEH (Thanks freghar)