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Original file line number | Diff line number | Diff line change |
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pub mod bind_groups { | ||
#[derive(Debug)] | ||
pub struct BindGroup0(wgpu::BindGroup); | ||
#[derive(Debug)] | ||
pub struct BindGroupLayout0<'a> { | ||
pub src: wgpu::BufferBinding<'a>, | ||
pub vertex_weights: wgpu::BufferBinding<'a>, | ||
pub dst: wgpu::BufferBinding<'a>, | ||
} | ||
const LAYOUT_DESCRIPTOR0: wgpu::BindGroupLayoutDescriptor = wgpu::BindGroupLayoutDescriptor { | ||
label: Some("LayoutDescriptor0"), | ||
entries: &[ | ||
wgpu::BindGroupLayoutEntry { | ||
binding: 0, | ||
visibility: wgpu::ShaderStages::COMPUTE, | ||
ty: wgpu::BindingType::Buffer { | ||
ty: wgpu::BufferBindingType::Storage { read_only: true }, | ||
has_dynamic_offset: false, | ||
min_binding_size: None, | ||
}, | ||
count: None, | ||
}, | ||
wgpu::BindGroupLayoutEntry { | ||
binding: 1, | ||
visibility: wgpu::ShaderStages::COMPUTE, | ||
ty: wgpu::BindingType::Buffer { | ||
ty: wgpu::BufferBindingType::Storage { read_only: true }, | ||
has_dynamic_offset: false, | ||
min_binding_size: None, | ||
}, | ||
count: None, | ||
}, | ||
wgpu::BindGroupLayoutEntry { | ||
binding: 2, | ||
visibility: wgpu::ShaderStages::COMPUTE, | ||
ty: wgpu::BindingType::Buffer { | ||
ty: wgpu::BufferBindingType::Storage { read_only: false }, | ||
has_dynamic_offset: false, | ||
min_binding_size: None, | ||
}, | ||
count: None, | ||
}, | ||
], | ||
}; | ||
impl BindGroup0 { | ||
pub fn get_bind_group_layout(device: &wgpu::Device) -> wgpu::BindGroupLayout { | ||
device.create_bind_group_layout(&LAYOUT_DESCRIPTOR0) | ||
} | ||
pub fn from_bindings(device: &wgpu::Device, bindings: BindGroupLayout0) -> Self { | ||
let bind_group_layout = device.create_bind_group_layout(&LAYOUT_DESCRIPTOR0); | ||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { | ||
layout: &bind_group_layout, | ||
entries: &[ | ||
wgpu::BindGroupEntry { | ||
binding: 0, | ||
resource: wgpu::BindingResource::Buffer(bindings.src), | ||
}, | ||
wgpu::BindGroupEntry { | ||
binding: 1, | ||
resource: wgpu::BindingResource::Buffer(bindings.vertex_weights), | ||
}, | ||
wgpu::BindGroupEntry { | ||
binding: 2, | ||
resource: wgpu::BindingResource::Buffer(bindings.dst), | ||
}, | ||
], | ||
label: Some("BindGroup0"), | ||
}); | ||
Self(bind_group) | ||
} | ||
pub fn set<'a>(&'a self, render_pass: &mut wgpu::ComputePass<'a>) { | ||
render_pass.set_bind_group(0, &self.0, &[]); | ||
} | ||
} | ||
#[derive(Debug)] | ||
pub struct BindGroup1(wgpu::BindGroup); | ||
#[derive(Debug)] | ||
pub struct BindGroupLayout1<'a> { | ||
pub transforms: wgpu::BufferBinding<'a>, | ||
} | ||
const LAYOUT_DESCRIPTOR1: wgpu::BindGroupLayoutDescriptor = wgpu::BindGroupLayoutDescriptor { | ||
label: Some("LayoutDescriptor1"), | ||
entries: &[wgpu::BindGroupLayoutEntry { | ||
binding: 0, | ||
visibility: wgpu::ShaderStages::COMPUTE, | ||
ty: wgpu::BindingType::Buffer { | ||
ty: wgpu::BufferBindingType::Uniform, | ||
has_dynamic_offset: false, | ||
min_binding_size: None, | ||
}, | ||
count: None, | ||
}], | ||
}; | ||
impl BindGroup1 { | ||
pub fn get_bind_group_layout(device: &wgpu::Device) -> wgpu::BindGroupLayout { | ||
device.create_bind_group_layout(&LAYOUT_DESCRIPTOR1) | ||
} | ||
pub fn from_bindings(device: &wgpu::Device, bindings: BindGroupLayout1) -> Self { | ||
let bind_group_layout = device.create_bind_group_layout(&LAYOUT_DESCRIPTOR1); | ||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { | ||
layout: &bind_group_layout, | ||
entries: &[wgpu::BindGroupEntry { | ||
binding: 0, | ||
resource: wgpu::BindingResource::Buffer(bindings.transforms), | ||
}], | ||
label: Some("BindGroup1"), | ||
}); | ||
Self(bind_group) | ||
} | ||
pub fn set<'a>(&'a self, render_pass: &mut wgpu::ComputePass<'a>) { | ||
render_pass.set_bind_group(1, &self.0, &[]); | ||
} | ||
} | ||
#[derive(Debug, Copy, Clone)] | ||
pub struct BindGroups<'a> { | ||
pub bind_group0: &'a BindGroup0, | ||
pub bind_group1: &'a BindGroup1, | ||
} | ||
impl<'a> BindGroups<'a> { | ||
pub fn set(&self, pass: &mut wgpu::ComputePass<'a>) { | ||
self.bind_group0.set(pass); | ||
self.bind_group1.set(pass); | ||
} | ||
} | ||
} | ||
pub fn set_bind_groups<'a>( | ||
pass: &mut wgpu::ComputePass<'a>, | ||
bind_group0: &'a bind_groups::BindGroup0, | ||
bind_group1: &'a bind_groups::BindGroup1, | ||
) { | ||
bind_group0.set(pass); | ||
bind_group1.set(pass); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
struct VertexInput0 {}; | ||
struct VertexWeight {}; | ||
struct Vertices {}; | ||
struct VertexWeights {}; | ||
struct Transforms {}; | ||
|
||
@group(0) @binding(0) var<storage, read> src: array<vec4<f32>>; | ||
@group(0) @binding(1) var<storage, read> vertex_weights: VertexWeights; | ||
@group(0) @binding(2) var<storage, read_write> dst: Vertices; | ||
|
||
@group(1) @binding(0) var<uniform> transforms: Transforms; | ||
|
||
@compute | ||
@workgroup_size(64) | ||
fn main() {} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,56 @@ | ||
pub mod bind_groups { | ||
#[derive(Debug)] | ||
pub struct BindGroup0(wgpu::BindGroup); | ||
#[derive(Debug)] | ||
pub struct BindGroupLayout0<'a> { | ||
pub transforms: wgpu::BufferBinding<'a>, | ||
} | ||
const LAYOUT_DESCRIPTOR0: wgpu::BindGroupLayoutDescriptor = wgpu::BindGroupLayoutDescriptor { | ||
label: Some("LayoutDescriptor0"), | ||
entries: &[wgpu::BindGroupLayoutEntry { | ||
binding: 0, | ||
visibility: wgpu::ShaderStages::FRAGMENT, | ||
ty: wgpu::BindingType::Buffer { | ||
ty: wgpu::BufferBindingType::Uniform, | ||
has_dynamic_offset: false, | ||
min_binding_size: None, | ||
}, | ||
count: None, | ||
}], | ||
}; | ||
impl BindGroup0 { | ||
pub fn get_bind_group_layout(device: &wgpu::Device) -> wgpu::BindGroupLayout { | ||
device.create_bind_group_layout(&LAYOUT_DESCRIPTOR0) | ||
} | ||
pub fn from_bindings(device: &wgpu::Device, bindings: BindGroupLayout0) -> Self { | ||
let bind_group_layout = device.create_bind_group_layout(&LAYOUT_DESCRIPTOR0); | ||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { | ||
layout: &bind_group_layout, | ||
entries: &[wgpu::BindGroupEntry { | ||
binding: 0, | ||
resource: wgpu::BindingResource::Buffer(bindings.transforms), | ||
}], | ||
label: Some("BindGroup0"), | ||
}); | ||
Self(bind_group) | ||
} | ||
pub fn set<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) { | ||
render_pass.set_bind_group(0, &self.0, &[]); | ||
} | ||
} | ||
#[derive(Debug, Copy, Clone)] | ||
pub struct BindGroups<'a> { | ||
pub bind_group0: &'a BindGroup0, | ||
} | ||
impl<'a> BindGroups<'a> { | ||
pub fn set(&self, pass: &mut wgpu::RenderPass<'a>) { | ||
self.bind_group0.set(pass); | ||
} | ||
} | ||
} | ||
pub fn set_bind_groups<'a>( | ||
pass: &mut wgpu::RenderPass<'a>, | ||
bind_group0: &'a bind_groups::BindGroup0, | ||
) { | ||
bind_group0.set(pass); | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,6 @@ | ||
struct Transforms {}; | ||
|
||
@group(0) @binding(0) var<uniform> transforms: Transforms; | ||
|
||
@fragment | ||
fn fs_main() {} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,56 @@ | ||
pub mod bind_groups { | ||
#[derive(Debug)] | ||
pub struct BindGroup0(wgpu::BindGroup); | ||
#[derive(Debug)] | ||
pub struct BindGroupLayout0<'a> { | ||
pub transforms: wgpu::BufferBinding<'a>, | ||
} | ||
const LAYOUT_DESCRIPTOR0: wgpu::BindGroupLayoutDescriptor = wgpu::BindGroupLayoutDescriptor { | ||
label: Some("LayoutDescriptor0"), | ||
entries: &[wgpu::BindGroupLayoutEntry { | ||
binding: 0, | ||
visibility: wgpu::ShaderStages::VERTEX, | ||
ty: wgpu::BindingType::Buffer { | ||
ty: wgpu::BufferBindingType::Uniform, | ||
has_dynamic_offset: false, | ||
min_binding_size: None, | ||
}, | ||
count: None, | ||
}], | ||
}; | ||
impl BindGroup0 { | ||
pub fn get_bind_group_layout(device: &wgpu::Device) -> wgpu::BindGroupLayout { | ||
device.create_bind_group_layout(&LAYOUT_DESCRIPTOR0) | ||
} | ||
pub fn from_bindings(device: &wgpu::Device, bindings: BindGroupLayout0) -> Self { | ||
let bind_group_layout = device.create_bind_group_layout(&LAYOUT_DESCRIPTOR0); | ||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { | ||
layout: &bind_group_layout, | ||
entries: &[wgpu::BindGroupEntry { | ||
binding: 0, | ||
resource: wgpu::BindingResource::Buffer(bindings.transforms), | ||
}], | ||
label: Some("BindGroup0"), | ||
}); | ||
Self(bind_group) | ||
} | ||
pub fn set<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) { | ||
render_pass.set_bind_group(0, &self.0, &[]); | ||
} | ||
} | ||
#[derive(Debug, Copy, Clone)] | ||
pub struct BindGroups<'a> { | ||
pub bind_group0: &'a BindGroup0, | ||
} | ||
impl<'a> BindGroups<'a> { | ||
pub fn set(&self, pass: &mut wgpu::RenderPass<'a>) { | ||
self.bind_group0.set(pass); | ||
} | ||
} | ||
} | ||
pub fn set_bind_groups<'a>( | ||
pass: &mut wgpu::RenderPass<'a>, | ||
bind_group0: &'a bind_groups::BindGroup0, | ||
) { | ||
bind_group0.set(pass); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
struct Transforms {}; | ||
|
||
@group(0) @binding(0) var<uniform> transforms: Transforms; | ||
|
||
@vertex | ||
fn vs_main() {} |
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