Undo functionality for the recoil state management library
This is an incredibly early library and much like recoil itself the api will almost certainly change. Right now the functionality is very basic, but expect it to come much more robust over time and those changes might not be backwards compatible at the moment.
recoil-undo
relies on both React and Recoil installed as peer dependencies so make sure they are installed as well.
npm install --save recoil-undo
or
yarn add recoil-undo
Make sure that you include you put RecoilUndoRoot
under RecoilRoot
. From there you can use the useUndo
hook that will return a callback that will undo the last state change.
The library is written in typescript and ts support work out of the box.
import React from 'react';
import { RecoilRoot, atom, useRecoilState } from 'recoil';
import { RecoilUndoRoot, useUndo, useRedo } from 'recoil-undo';
const COUNT = atom({
default: 0,
key: 'count',
});
const App = () => {
return (
<RecoilRoot>
<RecoilUndoRoot>
<Counter />
</RecoilUndoRoot>
</RecoilRoot>
);
};
function Counter() {
const [count, setCount] = useRecoilState(COUNT);
const undo = useUndo();
const redo = useRedo();
return (
<div>
<div>
<button onClick={() => setCount((count) => count - 1)}>-</button>
{count}
<button onClick={() => setCount((count) => count + 1)}>+</button>
</div>
<button onClick={undo}>Undo</button>
<button onClick={redo}>Redo</button>
</div>
);
}
This component is exported from recoil-undo
and should be placed right under the RecoilRoot
provider in the application.
It is responsible for keeping track of the undo history from your recoil
state. At the moment it takes a few optional properties:
trackedAtoms
which is an array ofRecoilState
(the value that is returned fromatom
inrecoil
). IftrackedAtoms
is passed intoRecoilUndoRoot
the undo stack will only apply to the atoms provided, all other atoms will be ignored when undoing / redoing. Note: there is no reason to track selectors, as their values will be updated as the atoms change.trackingByDefault
which is a boolean value (default is true) where you can skip history tracking if required
If trackedAtoms
is not passed to RecoilUndoState
all atoms will be tracked by recoil-undo
.
This hook returns a function that when called will move all tracked atoms to the previous history state.
This hook returns a function that when called will move all tracked atoms to the next history state.
This hook returns an object with two properties startBatch
and endBatch
. There are many situations where you might want to turn mutliple user interactions into a single item in the undo stack.
Example: suppose a user is dragging an object across the screen, you don't want to record every mouse move as an undoable operation. Instead, you only want to record the start and end position on the undo stack.
In cases like these, you can call startBatch
and endBatch
to make sure multiple atom updates only add a single item to the undo stack.
const { startBatch, endBatch } = useBatching();
const onMouseDown = () => {
startBatch();
};
const onMouseMove = () => {
// Update item position
};
const onMouseUp = () => {
endBatch();
};
This will start / stop tracking history if required.
const {getIsTrackingHistory, setIsTrackingHistory} = useIsTrackingHistory();
// getIsTrackingHistory() === false
setIsTrackingHistory(true);
// ... after a re-render
// getIsTrackingHistory() === true
- Undo scoping (keep multiple undo stacks in a single application)
MIT © SawyerHood