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Releases: SarahG-579462/sg_multikits

v0.20-beta

03 Jan 04:48
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Bugfixes

Full Changelog: v0.19-beta...v0.20-beta

v0.19-beta

26 Dec 20:55
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Fix for #19
Full Changelog: v0.18-beta...v0.19-beta

v0.18-beta

25 Dec 14:59
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Fix for Backstabbing Blackguard (and other mixed-case keys -- all keys are now converted to upper-case)

Full Changelog: v0.17-beta...v0.18-beta

v0.17-beta

25 Dec 05:02
c59a5fc
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Updated a7#add_kit_ex to latest version (0.5.1), pre-emptive for sorcerer fixes.
Also includes fixes for #2 and #13
Full Changelog: v0.16-beta...0.17-beta

v0.16-beta

25 Dec 04:48
4c2021f
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What's Changed

  • Fix for #13 by @sg2475962 in #16
  • Baseclass fix by @sg2475962 in #17

Full Changelog: v0.15-beta...v0.16-beta

Fix for Archers' and others' proficiencies

27 Oct 01:03
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v0.14-beta: Compatibility for IHATEUNDEAD

26 Oct 06:23
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bad 2das galore, thanks @K4thos for the function, 2da_missing_cols
Full Changelog: v0.13-beta...v0.14-beta

Bug fixes

25 Oct 15:46
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Updated release

23 Oct 16:02
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Actually fixed #1 -- let's figure out this github thing...

Full Changelog: v0.11-beta...v0.12-beta

Fix for kit name length #1

23 Oct 15:43
3c5f3a9
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Changelog:

  • Added GET_UNIQUE_KITNAME, based on the source code for GET_UNIQUE_FILE_NAME from @FredrikLindgren
  • Kit names longer than 16 characters now use "SG_0000" where 0000 is a hex key from GET_UNIQUE_KITNAME