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Fix would be:
1- check if QD_Multi already exists
2- if not, create it
3- for every unique kit in qd_multi, plus the base class, add the base class abilities as effects
(currently I only do 2 and 3 for the base class)
Will also need a fix for merging clabs
if I plan on making something like Eldritch Knight/Cleric kits possible, I might need a different architecture. Problem for later...
E.g. if multi Eldritch Knight from Artisan's Kitpack is installed, then Dreadnaught/Lathander gains Rapid Shot and Expertise.
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