Technologies: Unity
Languages: C#
A tower defense game to learn the Unity Engine.
Towers:
- Multiple types can be chosen, then visualized before placing.
- Each tower upgraded up to 3 times.
Currency:
- Gained when an enemy is killed.
Player Base:
- Health is lost when an enemy successfully makes it to the base.
Enemies:
- Uses ScriptableObjects to create groups and then waves out of those groups. I wanted to put some focus more on making designer friendly systems.
- Multiple enemy types, such as light (fast), medium (balanced), heavy (slow).
Attack VFX missing but the towers can acquire targets and attack, killing enemies.
Try here - TowerDefense on Itch.io