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YGOCore

YGOCore is a duel server for the popular game YGOPro written in C#.

Beta Details

The main goal of this project is to lower the entry level for new and experienced programmers. The server now runs on windows and linux systems when compiled with mono and supplyed with the native ocgcore.dll/so for that system. A sample client to work with the server can be found here.

Supported Features

  • Single, Match and Tag dueling modes.
  • Joining games in progress.
  • Semi-automatic match making system.
  • Duel setting customization.

How to use

To run the server you will require the card scripts, database and the banlist, check the following file/folder structure for a better understanding:

alt text

In order for users out side your LAN to connect to the server you will need to port forward the relevant port, in this case port 8911 is used by default.

The server is designed in such a way that when new card effects and rulings are added to the game just recompiling ocgcore.dll from Fluorohydride/ygopro/ocgcore will continue keep the server compatible with all YGOPro clients. You can download a precompiled version of ocgcore from the release section but this version might not be the latest version available, if possible always recompile. If you have handshuffling enabled you will need a ocgcore.dll from Buttys/ygopro after the relivant and latest changes have been merged down.

##Configuration## ygoserver.exe takes two parameters, a port, and a *.ini format configuration file with these configurations. Without parameters YGOCore will look for the above file structure after tying to load config.txt. For example c:\ygocore\ygoserver.exe 9101 alternative-configuration.ini. Will start the server on port 9101 ignoring the configuration files serverport and load alternative-configuration.ini and not config.ini.

  • serverport what server port to listen on, default 8911
  • path default relative path, default '.'.
  • scriptfolder path to the script folder default `script'.
  • cardcdb path to the card database default cards.cdb.
  • banlist path to the banlist file default lflist.conf.
  • errorlog enable logging to file on fatal error, default true
  • consolelog enable console logging, default true
  • handshuffle enable disable hand shuffling, do not use with out the Buttys/ygopro ocgcore.dll and not Fluorohydride/ygopro
  • autoendturn enable auto ending the turn of players that run over time.
  • clientversion set the version of the core is expecting
  • splashscreen enable disable the startup art, default enabled. Requires consolelog
  • stdoutsupport enable additional standard streams API support for MyCard and SalvationDevelopment, and new programmers that do not wish to develop against YGOPro's TCP network protocols.
  • recycle disable the recycle feature, by default the server keeps running until exit by external means. When set to false server will exit with code 0 after one game.
  • maxdecksize Maximum number of cards in a deck default 60. Used for legacy formats.
  • mindecksize Minimum number of cards in a deck default 40. Used for draft formats.
  • maxextradecksize Maximum number of cards in the extra deck default 15. Used for legacy and anime formats.

##Standard Streams API## The ygocore and the management software communicate via standard streams or TCP network. The core signals the management software its current state via a specific API, standard out stream comes via the console/terminal, these signals should not be confused with debug messages. Each call starts with :::: to check for if you are programming against it, this is an indication of a standard stream API call and not a debug message.

  • ::::network-ready signal that the core has loaded and is listening on its given port
  • ::::network-end signal that the game has ended, ie kill core request.
  • ::::join-slot|roomname|#|PlayerName PlayerName has joined the duel in slot #.
  • ::::left-slot|roomname|#|PlayerName PlayerName has left the duel in slot #.
  • ::::spectator|roomname|# number of spectators where # is an integer.
  • ::::lock-slot|roomname|#|bool slot #'s deck is locked in/out, and bool is True or False.
  • ::::startduel|roomname RPS has started, this signals that the game has started.
  • ::::endduel|roomname|WinningPlayerSlot#|Reason the winning player slot integer, and how they won.
  • ::::chat|roomname|PlayerName|msg PlayerName sent a message containing the text of msg. If the server speaks PlayerName is [Server].

By default these commands are off. Requires stdoutsupport = true in the config.txt be set to true. For more information see the wikipedia article about it.

##Request Strings## When YGOCore recieves a game request command from a connecting client it will parse and handle the request in one of 3 ways. First it will see if a game using that sting is currently active and then conncect the requesting client to that game. If not it will parse the request

Percy/FH/TDOANE Notation

0-2 0-2 O/T O/T O/T Lifepoints, Initial Draw Count, Draws per turn, Password nnOOOnnnn,n,n,n,xxxxx

DevPro Notation

0-2 0-2 O/T O/T O/T Lifepoints, Initial Draw Count, Draws per turn, Ranked/Unranked [Locked], Password nnOOOnnnn,n,n,,n,nN,xxxxx

M/F Notation

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A server system for the game YGOPro.

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