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Multiple Language Support #43
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Changes look good. Just let us know whenever you're done. |
It is done, I think. I tested it myself and did not find anything that may be broken by me. It may still need further testing. Currently, the language is loaded before the So far, we have support for four languages. All translations were done using Google Translate, which may not be entirely accurate. If you notice any issues or have suggestions, please feel free to open an issue or make a pull request in this repository. The localization process is straightforward. Fork my localization repo and follow these steps (this might change in the future):
I have no plans to translate There are also words that cannot be translated, such as the server's response. Doing so would make the code messy, as I don't want to include a lot of dictionaries in the code. |
Only comment right now is that we'll probably want to move over the repo to the STOCD account at some point. |
And yes that is what i think too. But i dont know how exactly i don't know github well
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Date: Sat, Aug 3, 2024 22:30 PM
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Subject: Re: [STOCD/OSCR-UI] Multiple Language Support (PR #43)
Only comment right now is that we'll probably want to move over the repo to the STOCD account at some point.
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We can either fork the repo or the ownership can be transferred. Not a huge issue. Will merge and test unless @Shinga13 has any objections. |
This feature is based on the
gettext
module. It will load localization before the window appears. I have no clue about how to do this in real-time.Localization repository: https://github.com/XKaguya/OSCR-Localization
No issues have been found so far.
The currently localization was machine translate. Which might not be right.
I can't modify the messages that using the
OSCR
package currently because its hard code.