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#pragma once | ||
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#include "Game/LiveActor/LiveActor.hpp" | ||
#include "JSystem/JGeometry/TMatrix.hpp" | ||
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class VolumeModelDrawer; | ||
class ModelObj; | ||
class MapPartsRailMover; | ||
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class EyeBeamer : public LiveActor { | ||
public: | ||
EyeBeamer(const char *); | ||
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virtual ~EyeBeamer(); | ||
virtual void init(const JMapInfoIter &); | ||
virtual void initAfterPlacement(); | ||
virtual void draw() const; | ||
virtual void calcAnim(); | ||
virtual void startClipped(); | ||
virtual void endClipped(); | ||
virtual void control(); | ||
virtual void calcAndSetBaseMtx(); | ||
virtual void attackSensor(HitSensor *, HitSensor *); | ||
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void initStartNerve(const JMapInfoIter &); | ||
void initModel(); | ||
void initRailMoveFunction(const JMapInfoIter &); | ||
void updatePoseAndTrans(); | ||
void updateWaterSurfaceMtx(); | ||
void requestStartPatrol(); | ||
bool tryGotoPatrol(); | ||
bool tryPatrol(); | ||
void exeDemoTurn(); | ||
void exeDemoGotoPatrol(); | ||
void exeTurn(); | ||
void exeGotoPatrol(); | ||
void exePatrol(); | ||
bool isInBeamRange(const TVec3f &) const; | ||
bool isOnBeam() const; | ||
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MapPartsRailMover* mRailMover; // 0x8C | ||
ModelObj* mBeamBloom; // 0x90 | ||
ModelObj* mBeamMdl; // 0x94 | ||
VolumeModelDrawer* mBeamVolumeDrawer; // 0x98 | ||
TMtx34f _9C; | ||
TQuat4f _CC; | ||
TQuat4f _DC; | ||
TVec3f _EC; | ||
TVec3f _F8; | ||
TVec3f _104; | ||
TRot3f mWaterSurfaceMtx; // 0x110 | ||
TVec3f _140; | ||
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f32 _15C; | ||
f32 _160; | ||
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bool mIsInMercatorCube; // 0x164 | ||
}; |
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