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Merge pull request #69 from S1yGus/68-update-design-table
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Update design table
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S1yGus authored Apr 17, 2024
2 parents 6de62af + 25dc63f commit f307e61
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Showing 10 changed files with 8 additions and 1 deletion.
7 changes: 7 additions & 0 deletions Config/DefaultEngine.ini
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Expand Up @@ -48,6 +48,10 @@ r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.MotionBlur=False
r.Mobile.AntiAliasing=2
r.AntiAliasingMethod=4
r.MSAACount=4
r.TemporalAA.Upsampling=True
r.ForwardShading=False

[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
Expand All @@ -59,6 +63,9 @@ bAuthorizeAutomaticWidgetVariableCreation=False
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Snake_Game")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Snake_Game")
GameUserSettingsClassName=/Script/Snake_Game.SG_GameUserSettings
bUseFixedFrameRate=True
bSmoothFrameRate=False
FixedFrameRate=60.000000

[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
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Binary file modified Content/Levels/MenuLevel.umap
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Binary file modified Content/Materials/MI_Orange.uasset
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Binary file modified Content/Misc/DT_SnakeDesign.uasset
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2 changes: 1 addition & 1 deletion Source/Snake_Game/World/SG_Grid.h
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Expand Up @@ -77,7 +77,7 @@ class SNAKE_GAME_API ASG_Grid : public AActor
float WallEffectSpawnRateFactor{2.4f};

UPROPERTY(EditDefaultsOnly, Category = "VFX", Meta = (ClampMin = "0.0"))
float WallThicknessFactor{1.6f};
float WallThicknessFactor{1.575f};

private:
#pragma region With metadata
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