Make bouncy projectiles bounce off enemies when fired by the bouncer class #19
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name: BYTEPATH CI | |
on: | |
push: | |
tags: '*' | |
pull_request: | |
jobs: | |
build: | |
runs-on: ubuntu-latest | |
env: | |
OUTPUT_FOLDER: ./build | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Build artfacts | |
run: ./release.sh | |
- name: Prepare Artifact Names | |
run: | | |
echo "::set-env name=ARTIFACT_NAME_LOVE::$(find build -iname '*.love' -printf '%f\n')" | |
echo "::set-env name=ARTIFACT_NAME_WIN32::$(find build -iname '*win32*' -printf '%f\n')" | |
echo "::set-env name=ARTIFACT_NAME_DEFAULT_APPIMAGE::$(find build -iname 'BYTEPATH*.AppImage' -printf '%f\n')" | |
echo "::set-env name=ARTIFACT_NAME_DROP-IN_APPIMAGE::$(find build -iname 'game*.AppImage' -printf '%f\n')" | |
- name: Upload Artifact (love) | |
if: ${{ !github.event.act }} # skip during local actions testing | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.ARTIFACT_NAME_LOVE }} | |
path: build/${{ env.ARTIFACT_NAME_LOVE }} | |
- name: Upload Artifact (win32) | |
if: ${{ !github.event.act }} # skip during local actions testing | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.ARTIFACT_NAME_WIN32 }} | |
path: build/${{ env.ARTIFACT_NAME_WIN32 }} | |
- name: Upload artifact | |
if: ${{ !github.event.act }} # skip during local actions testing | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.ARTIFACT_NAME_DEFAULT_APPIMAGE }} | |
path: build/${{ env.ARTIFACT_NAME_DEFAULT_APPIMAGE }} | |
- name: Upload artifact | |
if: ${{ !github.event.act }} # skip during local actions testing | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.ARTIFACT_NAME_DROP-IN_APPIMAGE }} | |
path: build/${{ env.ARTIFACT_NAME_DROP-IN_APPIMAGE }} | |
- name: Upload release | |
if: ${{ startsWith(github.ref, 'refs/tags/pre') || startsWith(github.ref, 'refs/tags/v') }} | |
uses: ncipollo/release-action@v1 | |
with: | |
artifacts: build/* | |
prerelease: ${{ startsWith(github.ref, 'refs/tags/pre') }} |