Releases: Rosalie241/RMG
Releases Β· Rosalie241/RMG
v0.4.1
Changes
- Fix debug callbacks not printing before GUI has been started
- Fix emulation error being incorrect in some cases
- Fix user cheat file location (new ones will be placed in the user config directory instead of the user data directory)
- Fix mupen64plus-input-gca crashing in v0.4.0 due to updating to a broken commit
- Fix Paper Mario crashing when using the hammer on a specific tree in-game by implementing RDRAM address range 0x0800000-0x03EFFFFF (see mupen64plus/mupen64plus-core#1006)
- Improve accuracy of the pure and cached interpreter (see mupen64plus/mupen64plus-core#1001)
- Add
*.st*
and*.pj*
to the file filter when loading a save state from a file
v0.4.0
Changes
- Fix updater on windows always installing the desktop icon
- Fix updater on windows not re-launching RMG after installation
- Fix the speed limiter toggle and speed factor options not working on linux on some systems
- Fix the 1080 Snowboarding cheats (thank you Gent)
- Add support for moving the toolbar (changes to the docked position are persistent across application runs)
- Update GLideN64 and mupen64plus-input-gca
v0.3.9
Changes
- Fix "Don't check for updates again" checkbox appearing when requesting an update check through Help -> Check For Updates
- Add game format, file name, file extension, file size, game I.D. and game region columns to the list view of the ROM browser which can be toggled in the "Show/Hide Columns" menu of the context menu in the list view of the ROM browser (thank you @RetraCarteR)
- Add "Reset Column Sizes" to context menu of the list view of the ROM browser (thank you @RetraCarteR)
- Add "Analog Stick Sensitivity" setting to RMG-Input (thank you @JaxonWasTaken)
- Add "Save Filename Format" setting to the Core tab of the settings dialog (see mupen64plus/mupen64plus-core#998)
- Add "Edit Game Input Settings" to the context menu of the ROM browser
- Add support for 7z files
- Add progress status to the loading screen in the ROM browser when loading takes more than 5 seconds
v0.3.8
Changes
- Fix RMG not having the correct video size in some cases (i.e on a WM where resizing is not allowed to be done by an application)
- Fix translations not working in GLideN64 (see gonetz/GLideN64#2764)
- Add
-n
/--nogui
commandline option - Add
-d
/--debug-messages
commandline option - Add hotkeys for graphics, audio, RSP and input settings
- Add hotkey for viewing the log
- Add SIGINT and SIGTERM handling on linux
- Add "Check For Updates" to "View" in the toolbar
- Add information about LLE plugins in the settings dialog
- Add support for toggling visibility of columns in the ROM browser list view (thank you @RetraCarteR)
- Add date and time to the save state slot items in "Current Save State" menu in the menubar
- Add date and time to the OSD when selecting a save state slot
- Add failure messages to the OSD when loading/saving a save state fails
- Improve updater behavior by checking for an update on startup with at least an hour in-between checks
v0.3.7
Changes
- Fix icons not showing up in some cases when migrating from a version before v0.3.6
- Fix plugin settings not being loaded properly in the settings dialog when migrating from a version before v0.3.6
v0.3.6
Changes
- Fix RMG not using xwayland when using wayland (wayland has lots of issues, can be disabled by building with the
-DFORCE_XCB=OFF
option) - Fix some non-fatal mupen64plus errors showing a pop-up
- Fix window not returning to ROM browser when launching a game through the commandline and the plugins aren't ready
- Add support for Qt stylesheets (place them in the
<user data directory>/Styles
directory with the.qss
extension, they'll show up inThemes
) - Add "Icon Theme" setting
- Add "Speed Factor" to System menu bar
- Add support for re-ordering columns in the list view of the ROM browser (thank you @RetraCarteR)
- Add AppImage to github releases (this replaces the old portable linux builds on github releases)
NOTE: if you're using a portable linux build from before this release, the updater will break, you'll have to manually download the AppImage and use that instead!
v0.3.5
Changes
- Fix reset button not working properly in RMG-Input
- Fix profiles not being deleted properly when clicking on cancel/close in some cases in RMG-Input
- Fix paraLLEl not logging to the log window
- Fix paraLLEl's odd window behavior by not saving the window size when emulation ends
- Fix GLideN64 initializing a noise texture being slow (see gonetz/GLideN64#2757)
- Fix issue where an unbound mapping in RMG-Input would respond to an A controller button press in-game
- Fix issue where RMG-Input wouldn't save anything but the currently opened profile
v0.3.4
Changes
- Fix mapping button size increasing when reloading settings in RMG-Input
- Fix analog stick mapping in-game when having buttons and axis bound in RMG-Input
- Fix height mismatch of "Profile" and "Input Device" UI elements in RMG-Input
- Fix updater script not using the correct path seperators on Windows
- Fix GLideN64's per game settings being overwritten by the updater on windows (or not being updated on linux, see gonetz/GLideN64#2756)
- Fix "Automatic" input device not opening controller device when clicking on 'Refresh' in RMG-Input
- Fix game specific profile having unexpected UI behavior in RMG-Input
- Fix cancel and close button not working correctly in RMG-Input
- Fix profile saving not working correctly when having the same profile selected for multiple players in RMG-Input
- Add "Filter Events Based On Joystick Type For Buttons" setting to RMG-Input
- Add "Filter Events Based On Joystick Type For Axis" setting to RMG-Input
v0.3.3
Changes
- Remove "Controller Is Plugged In" checkbox in RMG-Input
- Remove text from 'Remove' button in RMG-Input
- Add "None" input device to RMG-Input (replacing the "Controller Is Plugged In" checkbox)
- Add "Automatic" input device to RMG-Input
- Add support for creating profiles in RMG-Input
- Add icons to 'Remove', 'Refresh', 'Reset' and 'Options' buttons in RMG-Input
v0.3.2
Changes
- Fix ndd/d64 files in zip files not working when the disk file is inside a subdirectory inside the zip file
- Fix ndd/d64 files in zip files not working correctly on windows
- Fix controller image in RMG-Input sometimes being stuck when having a trigger bound to a button
- Fix trigger mapping in RMG-Input
- Remove "Invert Axis Mapped To LRZ" setting in RMG-Input
- Add "Sort Results After Search" ROM Browser setting
NOTE: you might need to re-select your controller in RMG-Input