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Releases: Rosalie241/RMG

v0.5.0

12 Aug 20:24
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  • Fix AppImage not working on LTS distributions
  • Fix audio issues by reverting the audio changes from v0.4.8

v0.4.9

12 Aug 12:10
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  • Fix crash when opening the per-game settings
  • Add support for using libfmt when the compiler doesn't support std::format

v0.4.8

11 Aug 21:51
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  • Fix undo and redo stack not being cleared in the edit cheat dialog
  • Add hotkeys to increase, decrease and mute the volume (see the new Audio tab in the Hotkeys tab of the settings dialog)
  • Add support for drag and drop (the flatpak has it disabled due to due to Qt not supporting drag and drop in the file portal yet, see https://bugreports.qt.io/browse/QTBUG-91357)
  • Add an implementation selection in RMG-Audio (see the advanced audio settings, the simple implementation might solve some audio issues for some people)
  • Improve loading time duration of the ROM browser (the ROM browser should load faster when ROM entries are in the ROM browser cache)
  • Improve control stick behavior in RMG-Input (thank you @kev4cards)
  • Improve cheats and settings code in RMG-Core

v0.4.7

05 Aug 20:40
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  • Fix diagonals not working for joystick hats in RMG-Input
  • Fix visualization of joystick hats in the configuration GUI of RMG-Input
  • Fix "Hide Cursor During Fullscreen Emulation" not working when using a Vulkan video plugin
  • Improve VRU initialization code in RMG-Input
  • Update SDL_GameControllerDB

v0.4.6

04 Aug 11:45
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  • Fix copying a string out-of-bounds in RMG-Core
  • Fix memory leak in GLideN64 (see gonetz/GLideN64#2792)
  • Add experimental support for wayland on linux (you can enable it by setting RMG_WAYLAND to 1)
  • Add RMG, mupen64plus and n64 keywords to the desktop file (thank you @loganmc10)
  • Add joystick hat support to RMG-Input
  • Add native vulkan support (video plugins can now use vulkan natively without having to use OpenGL for presentation, see mupen64plus/mupen64plus-core#1022)
  • Add current render mode to the status bar (OpenGL or Vulkan)
  • Add information regarding the On-Screen display to the OSD tab of the settings dialog (the OSD will only work with OpenGL video plugins)
  • Improve build process by building with LTO and stripping release binaries
  • Update mupen64plus-video-parallel

v0.4.5

19 Jul 15:14
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  • Fix "Change" buttons in the transfer pak tab of the options dialog of RMG-Input not working since v0.4.2

v0.4.4

17 Jul 14:13
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  • Fix memory leak when using a 64DD disk in an archive
  • Fix fallback of mupen64plus-rsp-hle not working on first run
  • Fix 'Screenshot Captured' OSD message not appearing when using controller hotkeys (see mupen64plus/mupen64plus-core#1014)
  • Fix dynamic recompiler crashing on ARM64 since v0.4.1
  • Add support for joysticks/triggers for hotkeys in RMG-Input
  • Add hotkeys for increasing and decreasing the save state slot in RMG-Input
  • Add hotkeys for switching controller paks in RMG-Input
  • Improve deadzone and sensitivity code in RMG-Input (thank you @JaxonWasTaken)

v0.4.3

11 Jul 13:05
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v0.4.2

07 Jul 19:06
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  • Fix window behavior issues when saving GLideN64 settings while in-game (see gonetz/GLideN64#2785)
  • Add VRU support to RMG-Input
  • Add controller hotkey support to RMG-Input
  • Improve window title by using the ROM filename when the ROM isn't in the database

v0.4.1

19 Jun 15:41
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  • Fix debug callbacks not printing before GUI has been started
  • Fix emulation error being incorrect in some cases
  • Fix user cheat file location (new ones will be placed in the user config directory instead of the user data directory)
  • Fix mupen64plus-input-gca crashing in v0.4.0 due to updating to a broken commit
  • Fix Paper Mario crashing when using the hammer on a specific tree in-game by implementing RDRAM address range 0x0800000-0x03EFFFFF (see mupen64plus/mupen64plus-core#1006)
  • Improve accuracy of the pure and cached interpreter (see mupen64plus/mupen64plus-core#1001)
  • Add *.st* and *.pj* to the file filter when loading a save state from a file