Releases: Rosalie241/RMG
Releases Β· Rosalie241/RMG
v0.5.0
Changes
- Fix AppImage not working on LTS distributions
- Fix audio issues by reverting the audio changes from v0.4.8
v0.4.9
Changes
- Fix crash when opening the per-game settings
- Add support for using libfmt when the compiler doesn't support std::format
v0.4.8
Changes
- Fix undo and redo stack not being cleared in the edit cheat dialog
- Add hotkeys to increase, decrease and mute the volume (see the new Audio tab in the Hotkeys tab of the settings dialog)
- Add support for drag and drop (the flatpak has it disabled due to due to Qt not supporting drag and drop in the file portal yet, see https://bugreports.qt.io/browse/QTBUG-91357)
- Add an implementation selection in RMG-Audio (see the advanced audio settings, the simple implementation might solve some audio issues for some people)
- Improve loading time duration of the ROM browser (the ROM browser should load faster when ROM entries are in the ROM browser cache)
- Improve control stick behavior in RMG-Input (thank you @kev4cards)
- Improve cheats and settings code in RMG-Core
v0.4.7
Changes
- Fix diagonals not working for joystick hats in RMG-Input
- Fix visualization of joystick hats in the configuration GUI of RMG-Input
- Fix "Hide Cursor During Fullscreen Emulation" not working when using a Vulkan video plugin
- Improve VRU initialization code in RMG-Input
- Update SDL_GameControllerDB
v0.4.6
Changes
- Fix copying a string out-of-bounds in RMG-Core
- Fix memory leak in GLideN64 (see gonetz/GLideN64#2792)
- Add experimental support for wayland on linux (you can enable it by setting
RMG_WAYLAND
to1
) - Add RMG, mupen64plus and n64 keywords to the desktop file (thank you @loganmc10)
- Add joystick hat support to RMG-Input
- Add native vulkan support (video plugins can now use vulkan natively without having to use OpenGL for presentation, see mupen64plus/mupen64plus-core#1022)
- Add current render mode to the status bar (OpenGL or Vulkan)
- Add information regarding the On-Screen display to the OSD tab of the settings dialog (the OSD will only work with OpenGL video plugins)
- Improve build process by building with LTO and stripping release binaries
- Update mupen64plus-video-parallel
v0.4.5
Changes
- Fix "Change" buttons in the transfer pak tab of the options dialog of RMG-Input not working since v0.4.2
v0.4.4
Changes
- Fix memory leak when using a 64DD disk in an archive
- Fix fallback of mupen64plus-rsp-hle not working on first run
- Fix 'Screenshot Captured' OSD message not appearing when using controller hotkeys (see mupen64plus/mupen64plus-core#1014)
- Fix dynamic recompiler crashing on ARM64 since v0.4.1
- Add support for joysticks/triggers for hotkeys in RMG-Input
- Add hotkeys for increasing and decreasing the save state slot in RMG-Input
- Add hotkeys for switching controller paks in RMG-Input
- Improve deadzone and sensitivity code in RMG-Input (thank you @JaxonWasTaken)
v0.4.3
Changes
- Fix minor corruption issues when using GLideN64 in Wave Race 64 and Space Station Silicon Valley (see gonetz/GLideN64#2789)
- Fix some potential issues with out of bounds RDRAM reads (thank you @loganmc10, see mupen64plus/mupen64plus-core#1009)
- Fix ROM browser not updating entries when they've changed in the ROM database
- Fix mupen64plus-rsp-hle not having a fallback configured (fixes Xeno Crisis not booting with mupen64plus-rsp-hle)
- Fix Xeno Crisis showing an error message (see mupen64plus/mupen64plus-core#1012)
- Add Xeno Crisis to the ROM database (see mupen64plus/mupen64plus-core#1011)
v0.4.2
Changes
- Fix window behavior issues when saving GLideN64 settings while in-game (see gonetz/GLideN64#2785)
- Add VRU support to RMG-Input
- Add controller hotkey support to RMG-Input
- Improve window title by using the ROM filename when the ROM isn't in the database
v0.4.1
Changes
- Fix debug callbacks not printing before GUI has been started
- Fix emulation error being incorrect in some cases
- Fix user cheat file location (new ones will be placed in the user config directory instead of the user data directory)
- Fix mupen64plus-input-gca crashing in v0.4.0 due to updating to a broken commit
- Fix Paper Mario crashing when using the hammer on a specific tree in-game by implementing RDRAM address range 0x0800000-0x03EFFFFF (see mupen64plus/mupen64plus-core#1006)
- Improve accuracy of the pure and cached interpreter (see mupen64plus/mupen64plus-core#1001)
- Add
*.st*
and*.pj*
to the file filter when loading a save state from a file