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  1. Entitas-Sync-Framework Entitas-Sync-Framework Public

    Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.

    C# 165 20

  2. FixedPoint-Sharp FixedPoint-Sharp Public

    Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)

    C# 171 40

  3. Frame-Number-Sync Frame-Number-Sync Public

    Keeps time in sync between server and client.

    C# 38 7

  4. Packet-Loss-Notification Packet-Loss-Notification Public

    The project provides a helper class for detection and notification about lost unreliable packets.

    C# 13 3