Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

InitMaster --set-mods fix & prev-round fix #1944

Merged
merged 3 commits into from
Jun 18, 2024
Merged

Conversation

DameryDad
Copy link
Contributor

  • Added 'fix' command to --set-mods which overrides the calculated initiative roll for the specified character sheet.
  • Set both the character sheet and token prev_round to be the round number held in the state variable.

* Fixed creature initiative where creature has both innate and weapon attacks
* Provide --check-init and --set-mods commands to add and remove modifiers to initiative rolls and record them in a table, with a dialog to show to players.
* Fixed detection of creature innate attacks where none exist, and count them where correct count field not recorded.
* Made default attack initiative setting more reliable.
Adjusted "Set Round No." default to blank which defaults to +1.
* Added 'fix' command to --set-mods which overrides the calculated initiative roll for the specified character sheet.
* Set both the character sheet and token prev_round to be the round number held in the state variable.
@DameryDad
Copy link
Contributor Author

This pull request must not be merged without Pull Request #1943 also being merged

@Alicekb Alicekb merged commit e66329c into Roll20:master Jun 18, 2024
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants