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ZOOKEEPER-3242: Add server side connecting throttling
Author: Jie Huang <[email protected]> Reviewers: [email protected], [email protected] Closes apache#769 from jhuan31/ZOOKEEPER-3242 and squashes the following commits: c3ec81f [Jie Huang] refactoring 86cad39 [Jie Huang] Use a mock random number generator to make the unit test flaky-proof a278504 [Jie Huang] Add unit tests for server-side connection throttling fd96650 [Jie Huang] update doc for server-side connection throttling 2f1ed0b [Jie Huang] Fix FindBugs Warnings a48b0fc [Jie Huang] ZOOKEEPER-3242: Add server side connecting throttling
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zookeeper-server/src/main/java/org/apache/zookeeper/server/BlueThrottle.java
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/** | ||
* Licensed to the Apache Software Foundation (ASF) under one | ||
* or more contributor license agreements. See the NOTICE file | ||
* distributed with this work for additional information | ||
* regarding copyright ownership. The ASF licenses this file | ||
* to you under the Apache License, Version 2.0 (the | ||
* "License"); you may not use this file except in compliance | ||
* with the License. You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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package org.apache.zookeeper.server; | ||
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import java.util.Random; | ||
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import org.apache.zookeeper.common.Time; | ||
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/** | ||
* Implements a token-bucket based rate limiting mechanism with optional | ||
* probabilistic dropping inspired by the BLUE queue management algorithm [1]. | ||
* | ||
* The throttle provides the {@link #checkLimit(int)} method which provides | ||
* a binary yes/no decision. | ||
* | ||
* The core token bucket algorithm starts with an initial set of tokens based | ||
* on the <code>maxTokens</code> setting. Tokens are dispensed each | ||
* {@link #checkLimit(int)} call, which fails if there are not enough tokens to | ||
* satisfy a given request. | ||
* | ||
* The token bucket refills over time, providing <code>fillCount</code> tokens | ||
* every <code>fillTime</code> milliseconds, capping at <code>maxTokens</code>. | ||
* | ||
* This design allows the throttle to allow short bursts to pass, while still | ||
* capping the total number of requests per time interval. | ||
* | ||
* One issue with a pure token bucket approach for something like request or | ||
* connection throttling is that the wall clock arrival time of requests affects | ||
* the probability of a request being allowed to pass or not. Under constant | ||
* load this can lead to request starvation for requests that constantly arrive | ||
* later than the majority. | ||
* | ||
* In an attempt to combat this, this throttle can also provide probabilistic | ||
* dropping. This is enabled anytime <code>freezeTime</code> is set to a value | ||
* other than <code>-1</code>. | ||
* | ||
* The probabilistic algorithm starts with an initial drop probability of 0, and | ||
* adjusts this probability roughly every <code>freezeTime</code> milliseconds. | ||
* The first request after <code>freezeTime</code>, the algorithm checks the | ||
* token bucket. If the token bucket is empty, the drop probability is increased | ||
* by <code>dropIncrease</code> up to a maximum of <code>1</code>. Otherwise, if | ||
* the bucket has a token deficit less than <code>decreasePoint * maxTokens</code>, | ||
* the probability is decreased by <code>dropDecrease</code>. | ||
* | ||
* Given a call to {@link #checkLimit(int)}, requests are first dropped randomly | ||
* based on the current drop probability, and only surviving requests are then | ||
* checked against the token bucket. | ||
* | ||
* When under constant load, the probabilistic algorithm will adapt to a drop | ||
* frequency that should keep requests within the token limit. When load drops, | ||
* the drop probability will decrease, eventually returning to zero if possible. | ||
* | ||
* [1] "BLUE: A New Class of Active Queue Management Algorithms" | ||
**/ | ||
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public class BlueThrottle { | ||
private int maxTokens; | ||
private int fillTime; | ||
private int fillCount; | ||
private int tokens; | ||
private long lastTime; | ||
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private int freezeTime; | ||
private long lastFreeze; | ||
private double dropIncrease; | ||
private double dropDecrease; | ||
private double decreasePoint; | ||
private double drop; | ||
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Random rng; | ||
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public static final String CONNECTION_THROTTLE_TOKENS = "zookeeper.connection_throttle_tokens"; | ||
public static final int DEFAULT_CONNECTION_THROTTLE_TOKENS; | ||
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public static final String CONNECTION_THROTTLE_FILL_TIME = "zookeeper.connection_throttle_fill_time"; | ||
public static final int DEFAULT_CONNECTION_THROTTLE_FILL_TIME; | ||
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public static final String CONNECTION_THROTTLE_FILL_COUNT = "zookeeper.connection_throttle_fill_count"; | ||
public static final int DEFAULT_CONNECTION_THROTTLE_FILL_COUNT; | ||
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public static final String CONNECTION_THROTTLE_FREEZE_TIME = "zookeeper.connection_throttle_freeze_time"; | ||
public static final int DEFAULT_CONNECTION_THROTTLE_FREEZE_TIME; | ||
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public static final String CONNECTION_THROTTLE_DROP_INCREASE = "zookeeper.connection_throttle_drop_increase"; | ||
public static final double DEFAULT_CONNECTION_THROTTLE_DROP_INCREASE; | ||
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public static final String CONNECTION_THROTTLE_DROP_DECREASE = "zookeeper.connection_throttle_drop_decrease"; | ||
public static final double DEFAULT_CONNECTION_THROTTLE_DROP_DECREASE; | ||
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public static final String CONNECTION_THROTTLE_DECREASE_RATIO = "zookeeper.connection_throttle_decrease_ratio"; | ||
public static final double DEFAULT_CONNECTION_THROTTLE_DECREASE_RATIO; | ||
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static { | ||
DEFAULT_CONNECTION_THROTTLE_TOKENS = Integer.getInteger(CONNECTION_THROTTLE_TOKENS, 0); | ||
DEFAULT_CONNECTION_THROTTLE_FILL_TIME = Integer.getInteger(CONNECTION_THROTTLE_FILL_TIME, 1); | ||
DEFAULT_CONNECTION_THROTTLE_FILL_COUNT = Integer.getInteger(CONNECTION_THROTTLE_FILL_COUNT, 1); | ||
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DEFAULT_CONNECTION_THROTTLE_FREEZE_TIME = Integer.getInteger(CONNECTION_THROTTLE_FREEZE_TIME, -1); | ||
DEFAULT_CONNECTION_THROTTLE_DROP_INCREASE = getDoubleProp(CONNECTION_THROTTLE_DROP_INCREASE, 0.02); | ||
DEFAULT_CONNECTION_THROTTLE_DROP_DECREASE = getDoubleProp(CONNECTION_THROTTLE_DROP_DECREASE, 0.002); | ||
DEFAULT_CONNECTION_THROTTLE_DECREASE_RATIO = getDoubleProp(CONNECTION_THROTTLE_DECREASE_RATIO, 0); | ||
} | ||
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/* Varation of Integer.getInteger for real number properties */ | ||
private static double getDoubleProp(String name, double def) { | ||
String val = System.getProperty(name); | ||
if(val != null) { | ||
return Double.parseDouble(val); | ||
} | ||
else { | ||
return def; | ||
} | ||
} | ||
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public BlueThrottle() { | ||
// Disable throttling by default (maxTokens = 0) | ||
this.maxTokens = DEFAULT_CONNECTION_THROTTLE_TOKENS; | ||
this.fillTime = DEFAULT_CONNECTION_THROTTLE_FILL_TIME; | ||
this.fillCount = DEFAULT_CONNECTION_THROTTLE_FILL_COUNT; | ||
this.tokens = maxTokens; | ||
this.lastTime = Time.currentElapsedTime(); | ||
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// Disable BLUE throttling by default (freezeTime = -1) | ||
this.freezeTime = DEFAULT_CONNECTION_THROTTLE_FREEZE_TIME; | ||
this.lastFreeze = Time.currentElapsedTime(); | ||
this.dropIncrease = DEFAULT_CONNECTION_THROTTLE_DROP_INCREASE; | ||
this.dropDecrease = DEFAULT_CONNECTION_THROTTLE_DROP_DECREASE; | ||
this.decreasePoint = DEFAULT_CONNECTION_THROTTLE_DECREASE_RATIO; | ||
this.drop = 0; | ||
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this.rng = new Random(); | ||
} | ||
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public synchronized void setMaxTokens(int max) { | ||
int deficit = maxTokens - tokens; | ||
maxTokens = max; | ||
tokens = max - deficit; | ||
} | ||
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public synchronized void setFillTime(int time) { | ||
fillTime = time; | ||
} | ||
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public synchronized void setFillCount(int count) { | ||
fillCount = count; | ||
} | ||
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public synchronized void setFreezeTime(int time) { | ||
freezeTime = time; | ||
} | ||
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public synchronized void setDropIncrease(double increase) { | ||
dropIncrease = increase; | ||
} | ||
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public synchronized void setDropDecrease(double decrease) { | ||
dropDecrease = decrease; | ||
} | ||
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public synchronized void setDecreasePoint(double ratio) { | ||
decreasePoint = ratio; | ||
} | ||
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public synchronized int getMaxTokens() { | ||
return maxTokens; | ||
} | ||
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public synchronized int getFillTime() { | ||
return fillTime; | ||
} | ||
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public synchronized int getFillCount() { | ||
return fillCount; | ||
} | ||
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public synchronized int getFreezeTime() { | ||
return freezeTime; | ||
} | ||
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public synchronized double getDropIncrease() { | ||
return dropIncrease; | ||
} | ||
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public synchronized double getDropDecrease() { | ||
return dropDecrease; | ||
} | ||
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public synchronized double getDecreasePoint() { | ||
return decreasePoint; | ||
} | ||
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public synchronized double getDropChance() { | ||
return drop; | ||
} | ||
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public synchronized int getDeficit() { | ||
return maxTokens - tokens; | ||
} | ||
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public synchronized boolean checkLimit(int need) { | ||
// A maxTokens setting of zero disables throttling | ||
if (maxTokens == 0) | ||
return true; | ||
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long now = Time.currentElapsedTime(); | ||
long diff = now - lastTime; | ||
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if (diff > fillTime) { | ||
int refill = (int)(diff * fillCount / fillTime); | ||
tokens = Math.min(tokens + refill, maxTokens); | ||
lastTime = now; | ||
} | ||
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// A freeze time of -1 disables BLUE randomized throttling | ||
if(freezeTime != -1) { | ||
if(!checkBlue(now)) { | ||
return false; | ||
} | ||
} | ||
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if (tokens < need) { | ||
return false; | ||
} | ||
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tokens -= need; | ||
return true; | ||
} | ||
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public synchronized boolean checkBlue(long now) { | ||
int length = maxTokens - tokens; | ||
int limit = maxTokens; | ||
long diff = now - lastFreeze; | ||
long threshold = Math.round(maxTokens * decreasePoint); | ||
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if (diff > freezeTime) { | ||
if((length == limit) && (drop < 1)) { | ||
drop = Math.min(drop + dropIncrease, 1); | ||
} | ||
else if ((length <= threshold) && (drop > 0)) { | ||
drop = Math.max(drop - dropDecrease, 0); | ||
} | ||
lastFreeze = now; | ||
} | ||
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if (rng.nextDouble() < drop) { | ||
return false; | ||
} | ||
return true; | ||
} | ||
}; |
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zookeeper-server/src/main/java/org/apache/zookeeper/server/ClientCnxnLimitException.java
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/** | ||
* Licensed to the Apache Software Foundation (ASF) under one | ||
* or more contributor license agreements. See the NOTICE file | ||
* distributed with this work for additional information | ||
* regarding copyright ownership. The ASF licenses this file | ||
* to you under the Apache License, Version 2.0 (the | ||
* "License"); you may not use this file except in compliance | ||
* with the License. You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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package org.apache.zookeeper.server; | ||
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/** | ||
* Indicates that the number of client connections has exceeded some limit. | ||
* @see org.apache.zookeeper.server.ClientCnxnLimit#checkLimit() | ||
* @see org.apache.zookeeper.server.ClientCnxnLimit#checkLimit(int) | ||
*/ | ||
public class ClientCnxnLimitException extends Exception { | ||
public ClientCnxnLimitException() { | ||
super("Connection throttle rejected connection"); | ||
} | ||
} |
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