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Get Best Events For User

Revadike edited this page Feb 24, 2022 · 2 revisions

GET /events/ajaxgetbesteventsforuser

Rate limits

No known rate limit

Request

Authenticated: Yes

Method: GET

Host: store.steampowered.com

Path: /events/ajaxgetbesteventsforuser

Query Parameters:

Name Type Required Description
l string TODO Language
include_steam_blog string TODO TODO
filter_to_played_within_days string TODO TODO
include_only_game_updates string TODO TODO

Response

200 OK

Name Type Description
success number TODO
events[] array TODO
events[].gid string TODO
events[].clan_steamid string TODO
events[].event_name string TODO
events[].event_type number TODO
events[].appid number TODO
events[].server_address string TODO
events[].server_password string TODO
events[].rtime32_start_time number TODO
events[].rtime32_end_time number TODO
events[].comment_count number TODO
events[].creator_steamid string TODO
events[].last_update_steamid string TODO
events[].event_notes string TODO
events[].jsondata string TODO
events[].announcement_body object TODO
events[].announcement_body.gid string TODO
events[].announcement_body.clanid string TODO
events[].announcement_body.posterid string TODO
events[].announcement_body.headline string TODO
events[].announcement_body.posttime number TODO
events[].announcement_body.updatetime number TODO
events[].announcement_body.body string TODO
events[].announcement_body.commentcount number TODO
events[].announcement_body.tags[] array TODO
events[].announcement_body.tags[].0 string TODO
events[].announcement_body.tags[].1 string TODO
events[].announcement_body.tags[].2 string TODO
events[].announcement_body.tags[].3 string TODO
events[].announcement_body.tags[].4 string TODO
events[].announcement_body.tags[].5 string TODO
events[].announcement_body.tags[].6 string TODO
events[].announcement_body.tags[].7 string TODO
events[].announcement_body.tags[].8 string TODO
events[].announcement_body.tags[].9 string TODO
events[].announcement_body.tags[].10 string TODO
events[].announcement_body.tags[].11 string TODO
events[].announcement_body.language number TODO
events[].announcement_body.hidden number TODO
events[].announcement_body.forum_topic_id string TODO
events[].announcement_body.event_gid string TODO
events[].announcement_body.voteupcount number TODO
events[].announcement_body.votedowncount number TODO
events[].published number TODO
events[].hidden number TODO
events[].rtime32_visibility_start number TODO
events[].rtime32_visibility_end number TODO
events[].broadcaster_accountid number TODO
events[].follower_count number TODO
events[].ignore_count number TODO
events[].forum_topic_id string TODO
events[].rtime32_last_modified number TODO
events[].news_post_gid string TODO
events[].rtime_mod_reviewed number TODO
events[].featured_app_tagid number TODO
events[].referenced_appids[] array TODO
events[].build_id number TODO
events[].build_branch string TODO
events[].votes_up number TODO
events[].votes_down number TODO
events[].comment_type string TODO
events[].gidfeature string TODO
events[].gidfeature2 string TODO
events[].clan_steamid_original string TODO
events[].bPossibleTakeOver number TODO
events[].nAppPriority number TODO
skipped number TODO

Example

GET https://store.steampowered.com/events/ajaxgetbesteventsforuser?l=english&include_steam_blog=true&filter_to_played_within_days=0&include_only_game_updates=false
{
    "success": 1,
    "events": [
        {
            "gid": "2980807939878135124",
            "clan_steamid": "103582791464712320",
            "event_name": "THIS WEEK AT BUNGIE – 8/26/2021",
            "event_type": 28,
            "appid": 1085660,
            "server_address": "",
            "server_password": "",
            "rtime32_start_time": 1630022940,
            "rtime32_end_time": 1630026540,
            "comment_count": 0,
            "creator_steamid": "76561198025179453",
            "last_update_steamid": "76561198025179453",
            "event_notes": "see announcement body",
            "jsondata": "{\"localized_subtitle\":[\"What a Week.\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_summary\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_title_image\":[\"eaa626bcb8728f544e66d23672a93b551b50f896.jpg\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_capsule_image\":[\"95628dc0a599763a65789d45f3b25683d6144a03.jpg\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_spotlight_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"bSaleEnabled\":false,\"sale_show_creator\":false,\"sale_sections\":[],\"sale_browsemore_text\":\"\",\"sale_browsemore_url\":\"\",\"sale_browsemore_color\":\"\",\"sale_browsemore_bgcolor\":\"\",\"localized_sale_header\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_overlay\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_mobile_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"sale_font\":\"\",\"sale_background_color\":\"\",\"sale_header_offset\":150,\"referenced_appids\":[],\"bBroadcastEnabled\":false,\"broadcastChatSetting\":\"hide\",\"default_broadcast_title\":\"#Broadcast_default_title_dev\",\"localized_broadcast_title\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_left_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_right_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"broadcast_whitelist\":[],\"bScheduleEnabled\":false,\"scheduleEntries\":[]}",
            "announcement_body": {
                "gid": "2980807939878135125",
                "clanid": "35190912",
                "posterid": "76561198025179453",
                "headline": "THIS WEEK AT BUNGIE – 8/26/2021",
                "posttime": 1630022956,
                "updatetime": 1630022956,
                "body": "This week at Bungie... Where do we even begin? \n\nTuesday was a big day. Really big. So big, in fact, that a little bit of the news ended up slipping into Wednesday. Many of you were tuned in to watch every detail as it was revealed, but there was a lot to cover. Let’s do a quick recap for the New Lights out there. Yes, you’re about to read an onslaught of links, but we couldn’t possibly cover everything without this turning into something that looks like patch notes: \n\n[list]\n[*] [url=https://www.bungie.net/7/en/Destiny/WitchQueen?ciid=50638&_ga=2.30625407.1506844353.1629742223-896716276.1622673790]The Witch Queen was announced[/url], showing that even our enemies can bend Light to their will. \n[*] There’s too much info to sum up in a few bullets. Hit our product page for more!\n[/list]\n\n[list]\n[*] [url=https://www.bungie.net/7/en/Seasons/SeasonOfTheLost?_ga=2.30625407.1506844353.1629742223-896716276.1622673790]Season of the Lost is live[/url], and a tale of two queens has begun. \n[*] Cross Play is live, bringing Guardians together no matter which platform they play on.\n[/list]\n\n[list]\n[*] [url=https://www.bungie.net/Anniversary?_ga=2.30625407.1506844353.1629742223-896716276.1622673790]We’ve also announced our 30th Anniversary[/url], including the return of Gjallarhorn, a new six-player activity, and more! \n[/list]\n\nAs for quality-of-life improvements for our PvP players out there, we have some fun news on the Security front, and for Trials as well! \n\n[list]\n[*] [url=https://www.bungie.net/en/Explore/Detail/News/50543?_ga=2.30625407.1506844353.1629742223-896716276.1622673790]We’ve announced our partnership with BattlEye Anti-Cheat[/url], and begun our soft launch of new security improvements to Destiny 2.    \n[*] As we collect data and strengthen our detections, we appreciate all players who continue to report potential cheaters to our [url=https://help.bungie.net/hc/en-us/articles/360049497451-Report-Suspected-Cheating?_ga=2.2039153.1506844353.1629742223-896716276.1622673790]contact form here[/url]. \n[*] We’ve also announced [url=https://www.bungie.net/en/Explore/Detail/News/50560?_ga=2.64422639.1506844353.1629742223-896716276.1622673790]updates to our Security Policies[/url], touching on things like win-trading and account recoveries in competitive environments.\n[/list]\n\n[list]\n[*] [url=https://www.bungie.net/en/Explore/Detail/News/50561?_ga=2.64422639.1506844353.1629742223-896716276.1622673790]We’ve announced upcoming improvements to Trials of Osiris[/url], starting with rewards, matchmaking, and Labs. \n[*] Trials will be on a short hiatus until September 10, so read up if you haven’t gotten the chance. \n[/list]\n\nWe’ve given you all plenty to read and there’s still quite a bit to discuss over the next few months.\n\nLet’s start with some expectation setting, shall we? During the Destiny 2 Showcase, we spoke of reworks coming to all Light-based subclasses in Destiny 2. While we showed you a small glimpse of gameplay, we thought it would be nice to talk through what that rework really means.\n\n[img]{STEAM_CLAN_IMAGE}/35190912/a23f8953ee11bfd98d111b8aea8a4dffc7ae7f12.jpg[/img]\n\n[h2][url=https://www.bungie.net/en/Explore/Detail/News/50655]Hit the jump for more.[/url][/h2]",
                "commentcount": 69,
                "tags": [
                    "mod_reviewed",
                    "ModAct_969847436_1630023235_0"
                ],
                "language": 0,
                "hidden": 0,
                "forum_topic_id": "3031473435681904491",
                "event_gid": "2980807939878135124",
                "voteupcount": 981,
                "votedowncount": 56
            },
            "published": 1,
            "hidden": 0,
            "rtime32_visibility_start": 0,
            "rtime32_visibility_end": 0,
            "broadcaster_accountid": 0,
            "follower_count": 0,
            "ignore_count": 0,
            "forum_topic_id": "3031473435681904491",
            "rtime32_last_modified": 1630108284,
            "news_post_gid": "0",
            "rtime_mod_reviewed": 1630023236,
            "featured_app_tagid": 0,
            "referenced_appids": [],
            "build_id": 0,
            "build_branch": "",
            "votes_up": 981,
            "votes_down": 56,
            "comment_type": "ForumTopic",
            "gidfeature": "1633040337744960722",
            "gidfeature2": "3031473435681904491",
            "clan_steamid_original": "103582791464712320",
            "bPossibleTakeOver": 0,
            "nAppPriority": 1
        },
        {
            "gid": "2963919441273111932",
            "clan_steamid": "103582791463995837",
            "event_name": "Weekly Report #86",
            "event_type": 28,
            "appid": 1016800,
            "server_address": "",
            "server_password": "",
            "rtime32_start_time": 1630071720,
            "rtime32_end_time": 1630075320,
            "comment_count": 0,
            "creator_steamid": "76561198081689742",
            "last_update_steamid": "76561198081689742",
            "event_notes": "see announcement body",
            "jsondata": "{\"localized_subtitle\":[\"What's behind Chernobylite?\",\"Was steckt hinter Chernobylite?\",null,null,null,null,null,null,\"Что стоит за Chernobylite?\",null,null,null,\"Co się kryje za Chernobylite?\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_summary\":[\"\",\"\",null,null,null,null,null,null,\"\",null,null,null,\"\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_title_image\":[\"88867952ad8895b703368850d036e32f89f50815.png\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_capsule_image\":[\"c130a2bd65ccfd9711022707a2f47f13949ee568.png\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_spotlight_image\":[\"8ee54a02023921c94c336e4c6200fe83e688fd03.png\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"bSaleEnabled\":false,\"sale_show_creator\":false,\"sale_sections\":[],\"sale_browsemore_text\":\"\",\"sale_browsemore_url\":\"\",\"sale_browsemore_color\":\"\",\"sale_browsemore_bgcolor\":\"\",\"localized_sale_header\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_overlay\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_mobile_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"sale_font\":\"\",\"sale_background_color\":\"\",\"sale_header_offset\":150,\"referenced_appids\":[],\"bBroadcastEnabled\":false,\"broadcastChatSetting\":\"hide\",\"default_broadcast_title\":\"#Broadcast_default_title_dev\",\"localized_broadcast_title\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_left_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_right_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"broadcast_whitelist\":[],\"bScheduleEnabled\":false,\"scheduleEntries\":[],\"library_spotlight_text\":false,\"valve_access_log\":[],\"library_spotlight\":true}",
            "announcement_body": {
                "gid": "2963919441273111933",
                "clanid": "34474429",
                "posterid": "76561198081689742",
                "headline": "Weekly Report #86",
                "posttime": 1630071739,
                "updatetime": 1630071739,
                "body": "[h3][b]Hello Stalkers![/b][/h3]\nFor some time now, we’ve been showing you how Chernobylite looks today and what both the media and the players themselves think about it. Today we want to show our game from a completely different angle. For this purpose, we’ve put our team members in front of the cameras to tell about the backstage of their work on the game. And there is a lot to talk about.\n\nWe have said many times that the story plays a huge role in Chernobylite. However, if we delve into the history a bit, we discover that - as Wojciech Pazdur, creative director says, - the game is primarily about interpersonal relations. Małgorzata Płatek-Brix, our lead game designer, talks a bit more about this. - At this time, every decision counts. Even if it seems like a simple one, which theoretically doesn’t change anything in the game, because you can choose who you are nice to or not. Despite this, companions hear your conversation and can react accordingly, so the decision makes some impact on what happens to the world in the game - she says. Therefore, it was very important to us that the relationship between Igor and his companions was of key importance. We also had to provide all sorts of methods to take care of it.\n\n[previewyoutube=_xd6miN5UKM;full][/previewyoutube]\n\nWe know that the game characters, their backgrounds and motivations appealed to us from your reports and numerous reviews. However, nothing beats our stories from inside the Zone. The first trip in 2015 was a real adventure. In addition, it is very tiring. - We drove to Ukraine by car and we had lots of gear with us: huge photo lamps, floodlights, power generator, petrol canisters. It was really interesting. The road was long, tiring, we were stopping at the borders, they were checking papers, permissions, asking “why are you carrying crash helmets?” - recalls Katarzyna Pazdur, scanning and costume artist. And that was just the beginning.\n\n[previewyoutube=L6N1blY64TI;full][/previewyoutube]\n\nIf someone thinks that a photo shoot in the field is easy and pleasant, they are grossly mistaken. In addition to carrying a ton of photographic and film equipment with you, you also had to get up very early every day, take care of good, natural lighting, an atmospheric place and many other things. There were also problems with the weather. - I remember that once it was around 0 degrees, so very cold. I was wearing all the jackets we had, jumping out of them when we were doing photoshoots and then jumping in those clothes again, just not to freeze - says Joanna Tarasek, 2D artist, and our model of Tatyana. But there were also some scary and funny moments on the set. So it was impossible to complain about boredom.\n\n[previewyoutube=dvpHUD2xo88;full][/previewyoutube]\n\nFrom all these trips to Chernobyl we took a whole lot of photos and videos, but most importantly also memories. These have been preserved in the walls and in the things left on the spot. - There are places destroyed by fires, buildings that just collapsed or will in the nearest 3 or 4 years. They will just disappear. But they will still live in our game, recreated in the best way possible today - says Michał Mierzejewski, lead 3D artist.\n\n[previewyoutube=YxCvakwKuyQ;full][/previewyoutube]\n\n[h3][b]That's it for today![/b][/h3]\nTake care, Stalkers!\n\n[h3]Will you join us? Let us know in the comments or on Discord.[/h3]\n\n[url=https://discord.com/invite/mehRmzY][img]{STEAM_CLAN_IMAGE}/34474429/051d253503c99d856c41bdb0327656133c27c2d0.png[/img][/url]\n\n[h3]Follow our official channels to stay up to date:[/h3]\n[url=https://www.facebook.com/ChernobyliteGame][img]{STEAM_CLAN_IMAGE}/7934388/645be83a137d3c70f8afea0a46f0ee092265b9be.png[/img] Like us on Facebook[/url]\n[url=https://twitter.com/chernobylgame][img]{STEAM_CLAN_IMAGE}/7934388/30dcb8d455a3b750d6ec4d601b7dd58645122467.png[/img] Follow us on Twitter[/url]\n\nhttps://store.steampowered.com/app/1016800/Chernobylite/",
                "commentcount": 1,
                "tags": [
                    "mod_reviewed",
                    "ModAct_969847436_1630083891_0"
                ],
                "language": 0,
                "hidden": 0,
                "forum_topic_id": "3032599335591863415",
                "event_gid": "2963919441273111932",
                "voteupcount": 144,
                "votedowncount": 2
            },
            "published": 1,
            "hidden": 0,
            "rtime32_visibility_start": 0,
            "rtime32_visibility_end": 0,
            "broadcaster_accountid": 0,
            "follower_count": 0,
            "ignore_count": 0,
            "forum_topic_id": "3032599335591863415",
            "rtime32_last_modified": 1630107869,
            "news_post_gid": "0",
            "rtime_mod_reviewed": 1630083892,
            "featured_app_tagid": 0,
            "referenced_appids": [],
            "build_id": 0,
            "build_branch": "",
            "votes_up": 144,
            "votes_down": 2,
            "comment_type": "ForumTopic",
            "gidfeature": "1634166237645777943",
            "gidfeature2": "3032599335591863415",
            "video_preview_type": "youtube",
            "video_preview_id": "_xd6miN5UKM",
            "clan_steamid_original": "103582791463995837",
            "bPossibleTakeOver": 0,
            "nAppPriority": 0
        },
        {
            "gid": "2963919441273763164",
            "clan_steamid": "103582791463995837",
            "event_name": "Take your camera to the Zone to win a free Chernobylite White Rose Pack",
            "event_type": 28,
            "appid": 1016800,
            "server_address": "",
            "server_password": "",
            "rtime32_start_time": 1629986520,
            "rtime32_end_time": 1629990120,
            "comment_count": 0,
            "creator_steamid": "76561199143145573",
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            "event_notes": "see announcement body",
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                "body": "[h3]Today we are launching a playable preview version of our upcoming 1.11 update. This includes the new map ‘Gap’, two new weapons (P90 and Vector), a new weapon upgrade, and more! See below for more info.[/h3]\n\nThis content is now available on the [url=https://sandstorm-support.newworldinteractive.com/hc/en-us/articles/360049219032-Community-Test-Environment-Frequently-Asked-Questions-/]Community Test Environment[/url]. Go to your Steam Library and download “Insurgency: Sandstorm Community Test Environment” to play. Please remember this is a preview build, so some issues are expected (see 'Known Issues') and all content is considered work in progress. If you encounter any problems or have feedback for the development team please don’t hesitate to let us know in the [url=https://steamcommunity.com/app/581320/discussions/3/]CTE sub-section of the Steam forums[/url]. Also be sure to fill out our [url=https://www.surveymonkey.com/r/9Z7VZR9] 1.11 CTE Feedback Survey[/url]. Our team will be monitoring feedback during the CTE and aim to push this update to players when the live version of this update releases. The CTE will be available until Monday evening.\n\nThe full changelist for the release version of Update 1.11 will be available at the time of release.\n\n[i]Please note: If you launch the CTE and your mods start downloading, please close the CTE and use [/i][code]-DisableModSubscriptions[/code] [i]as a launch parameter on Steam.[/i]\n\n[h3]New Map: Gap[/h3]\nGap is where two worlds collide. The luxurious hotel and the poor slums are a close-quarters battle ground offering an intense experience where every step can be deadly. Tight alleyways, exposed rooftops, extravagant hallways and a gold plated lobby are only a few of the various spaces the battle will be taken to in Gap. \n\nGap was created with the new game mode ambush in mind, requiring players to extract the VIP from the Hotel into the slums through tight alleyways and interiors.    \n\n[b]Versus[/b]\n[list]\n[*] Push Security\n[*] Push Insurgents\n[*] Frontline\n[*] Domination\n[*] Firefight\n[*] Ambush\n[/list]\n[b]Co-op[/b]\n[list]\n[*] Checkpoint Security\n[*] Checkpoint Insurgents\n[*] Outpost\n[*] Survival\n[/list]\n\n[h3]New Game Mode: Ambush[/h3]\nWe’ve added a new versus mode called Ambush, a single-elimination scenario. Escort the VIP to the objective as the Extracting team, or hunt down and eliminate them as the Ambushing team.  This mode is available on the maps below:\n[list]\n[*] Gap\n[*] Tell\n[*] Bab\n[*] Precinct\n[*] Tideway\n[*] Ministry\n[/list]\n\nWe hope to expand the mode to more maps in future updates.\n\n[h3]New Weapons: P90 and Vector[/h3]\nWe’ve added two new SMGs available to the Advisor class: the Vector for Security at 6 supply points and the P90 for Insurgents at 5 supply points. Both weapons support Optic, Barrel, and other upgrades, and unique iron sights. These specialist weapons are exclusive to the Advisor, and offer new and lethal ways to approach combat with this class.  \n\n[h3]New Upgrade: Point Shooting Grip[/h3]\nThe new Point Shooting Grip is here, adding precision and changing up close quarter combat. The Point Shooting Grip is available to both factions on co-op modes only. \n\n[b]Survival Mode Improvements[/b][list]\n[*] Increased enemy AI difficulty by decreasing reaction speed and increasing accuracy[/list]\n\n[h3]Gameplay Improvements[/h3][list]\n[*] Static plays when a character speaking through the radio is killed\n[*] Voiceover lines played in-game are the same voice over line heard by all players\n[*] Different reloading voiceover lines play depending whether the equipped weapon is magazine fed\n[*] Added new “Intimidate” voiceover responses integrated with players and enemy AI\n[*] Enemy AI that are blinded by flashbangs will play a voiceover line\n[*] Added two new controller layouts: Classic and Modern\n[*] The flashlight brightness has been adjusted for consistency between all primary and secondary weapons\n[*] Direct hits from molotov cocktails will not cause instant death anymore\n[*] The Fragger class is broken down into five classes: Assaulter, Advisor, Breacher, Gunner and Marksman Fraggers\n[*] Night Vision Goggles can be worn and taken off using one hand, this allows players to keep their weapon on screen and have the ability to fire while toggling[/list]\n\n[h3]User Experience Improvements[/h3][list]\n[*] Improved the friendly teammate indicator icon\n[*] Increased the thickness and transparency of the friendly teammate indicator icon\n[*] Friendly icons appear around the edges of the screen similar to objective icons\n[*] Updated the Appearance Selection Screen to add a gradient and vertically centered the UI elements to be consistent with other Screens\n[*] Improved audio and visual feedback when interacting with supply crates and scavenging for ammo\n[*] Improved responsiveness of the melee weapon attack animations\n[*] Changed the default angle the weapon appears on the Loadout Screen\n[*] 1.5x optics appear between 1x and 2x optics in the Loadout Menu\n[*] Added icons for each section in appearance screen\n[*] Disabled the ‘setname’ command[/list]\n\n[h3]Loadout System Revamp[/h3]\nWe’ve revamped the look and usability of the loadout system. The list below highlights the changes that were made, but not limited to:\n[list]\n[*] Weapon upgrades and attachments appear in slots around the weapon \n[*] Improved audio feedback in the Loadout screens\n[*] Improved layout of the Appearance Selection screen\n[/list]\n\n[h3]Enemy AI Improvements[/h3]\n[list]\n[*] Increased enemy difficulty by decreasing reaction speed and increasing accuracy\n[*] Enemies are more coordinated and use smoke as cover to advance through the level and capture objectives more effectively\n[*] Enemies will take a longer time to react and fire upon players who are hidden in the shadows\n[*] Reduced occurrences of hip firing at long ranges \n[*] Enemies will react to live C4s by retreating away from it\n[*] Enemies will not immediately retreat off a lost objective when engaged in combat \n[*] Gunner enemies will search for more effective cover locations to set up at\n[*] Scavenged magazines dropped by enemies are always full \n[/list]\n\n[h3]Resolved Issues[/h3][list]\n[*] Fixed an issue that made it difficult for players to select weapons located near the Range Computer in the Firing Range\n[*] Fixed an issue where dead characters would play a voice over line\n[*] Fixed a visual issue with the left arm when sprinting and toggling the any 2x-1x optic on Hardcore mode\n[*] Fixed an issue where the extended magazine would not appear attached to the QBZ-97 in the Loadout screen \n[*] Fixed an issue when selecting the different color variations for the Combat Glasses did not change the lens color\n[*] Fixed an issue where the “Enter Player ID” button found in the Stats > History screen did not work on the controller\n[*] Fixed an issue in the Local Play menu where the selected scenario would reset if the a different time or map was selected\n[*] Fixed animation issues when using binoculars while leaning, crouching and proning that caused deformities in 3P\n[*] Fixed an issue with the ammo display showing incorrect elements when using an AK74 equipped with a drum magazine and grenade launcher\n[/list]\nPlease note: There are a number of fixes coming with 1.11, and this is not the full list of bug fixes coming in 1.11\n\n[h3]Known Issues[/h3][list]\n[*] There is an issue where AI is unable to damage players\n[*] There is an issue where two or more players will spawn with the VIP appearance but only one should be able to capture the objective\n[*] There is a crash that may occur after pressing the “Deploy” button in the Loadout screen\n[*] There is an issue where the NVG point shooting is missing from the new Loadout screen\n[*] There may be an issue where AI may not navigate properly towards to the objective area and will run back and forth\n[*] There is an issue where Night Vision Goggles remains stuck on the player’s hand if they were killed while toggling\n[*] There is an issue where the Vector is not available in the Survival weapon crates\n[*] There is an issue where the VIP is missing hands upon spawning, the hands will reappear by reloading the weapon \n[*] There is an issue with the finger animation when using the AKS-74U with the Point Shooting Grip equipped\n[*] There is an issue with where the primary weapon will jitter when equipping the Point Shooting grip while toggling ADS\n[*] There is an issue that may cause the direction of the autocannon strafe to differ from the initial request which can cause the strafe to hit at unintended locations\n[*] There is an issue where dedicated servers do not appear in the server browser list, however players can still to connect to the server by IP\n[*] There is an issue where replays are not being saved\n[/list]",
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                "body": "[img]{STEAM_CLAN_IMAGE}/35210610/2a6c397fa677367a01c167cf9ff8ad1dd6b7acbd.png[/img]\n\n[b]WHAT:[/b] Server Maintenance (Matchmaking Servers)\n[b]WHEN:[/b] Tuesday, August 31, 2021, @ 2:00p PT / 5:00p ET / 21:00 UTC ([url=https://www.timeanddate.com/countdown/generic?iso=20210427T14&p0=5154&msg=Maintenance+Begins+in...&font=sanserif&csz=1]Countdown[/url])\n[b]EST. DOWNTIME:[/b] 2-2.5 HOURS\n\n[h3][b]GAMES & PLATFORMS IMPACTED[/b][/h3][list][*] [url=https://steamcommunity.com/app/1017900][i]Age of Empires: Definitive Edition[/i][/url] (Steam / Microsoft Store)\n[*] [url=https://store.steampowered.com/app/813780/Age_of_Empires_II_Definitive_Edition/][i]Age of Empires II: Definitive Edition[/i][/url] (Steam / Microsoft Store)\n[*] [url=https://store.steampowered.com/app/933110][i]Age of Empires III: Definitive Edition[/i][/url] (Steam / Microsoft Store)\n[/list]\n[h3][b]OBJECTIVES[/b][/h3][list][*] Routine server updates and maintenance.[/list]\n[h3][b]DETAILS[/b][/h3]This coming [b]Tuesday, August 31st[/b], the platform team will be taking the multiplayer servers down for regular maintenance. Please note:\n\n[quote][list][*] [b]Ranked matchmaking will disabled exactly one hour before the maintenance window to prevent disruption to newly-formed matches.[/b]\n\n[*] [b]Any matches still in progress at the start of the maintenance window will be disrupted when it begins.[/b]\n\n[*] [b]DURING THE MAINTENANCE WINDOW, YOU WILL STILL BE ABLE TO LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.[/b]\n[/list][/quote]\nTo prevent any interruptions, [b]we recommend wrapping up any games at least 10 minutes before the maintenance window.[/b] The downtime is expected to last between [b]2 and 2.5 hours[/b]. You can watch this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.\n\nThank you for your patience!",
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Their firepower will remain untouched, this only concerns their HP, and also only for pirates.\"[/i]\n[list][*]Energy to shield converters now stack with other shield bonuses[/*][*]Improved shields given by energy-to-shield converter to give better shield +% than previous shield boosters[/*][*]Reduced pirate HP/shields by 20 - 25% since the game has become more challenging with the limitations on ship size[/*][list][*]This also speeds up combat with pirates in general[/*][/list]\n[*]Adjusted building knowledge drop (and mission) to be more on par with actual material spawn[/*][/list]\n[h2]UI[/h2][i]\"We made some major improvements to the fighter UI and the galaxy map! Plus some more generall UI goodness.\"[/i]\n[list][*]Fighters[/*][list][*]Added small HP bars for fighters when showing the entire squad[/*][*]Added small markers for fighters[/*][*]Added HP bars for deployed fighter squads[/*][/list]\n[*]Galaxy Map[/*][list][*]Alliance ships are now no longer shown in galaxy map ship list when alliance infos are hidden[/*][*]The currently tracked mission can now be shown on the galaxy map[/*][*]Galaxy map now remembers its configurations for each save[/*][/list]\n[*]Wormholes are now selectable in strategy mode[/*][*]Ships can now be sent through wormholes in strategy mode[/*][*]Added more localization strings (almost done with all languages, yay!)[/*][*]Force turrets are now also compared by force when sorting by damage in inventory[/*][/list]\n[h2]Bugfixes[/h2][i]\"As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)\"[/i]\n[list][*][UBR] Fixed an issue where players' ships and stations were attacked by bounty hunters when it should have been other factions (when at war) or pirates[/*][*][UBR] Fixed some localization issues[/*][*][UBR] Fixed an issue where the trader attacked by pirates still died too quickly[/*][*][UBR] Fixed an issue where energy to shield converter subsystem showed the wrong stats for permanent installation[/*][*][UBR] Fixed an issue where energy to auto turret subsystem showed the wrong stats for permanent installation[/*][*][UBR] Fixed an issue where the news window didn't update properly[/*][*][UBR] Added fail safes to tutorial to progress according to underlying mission so that destruction phase always works[/*][*][UBR] Fixed an issue where title/class of ship wasn't properly restored when returning from background simulation[/*][*][UBR] Fixed an issue where pirates attacked each other in 'Eliminating Rivals'[/*][list][*]Reading this I realize the irony of the bug with the mission's name[/*][/list]\n[*][UBR] Fixed an issue where factories could use shuttles to overdeliver more goods than they had in stock[/*][*][UBR] Fixed an issue where salvage command displayed an error about weapons being used when in fact it wasn't relevant[/*][*][UBR] Fixed an issue where introduction missions could spawn on the other side of the barrier[/*][*][UBR] Fixed an issue where the reticle of beacons was visible in build mode[/*][*]Fixed several server-side crashes[/*][*]Fixed an issue where turret factory ingredient mission didn't get properly tracked on restart[/*][*][UBR] Fixed a few issues in display of texts of captains' perks and orders[/*][*][UBR] Fixed coaxial turrets triggering the hint for unfortunate turret placement[/*][*][UBR] Fixed stations triggering the hint for unfortunate turret placement[/*][*][UBR] Fixed an issue where mothershipless fighters' models weren't cached, leading to performance issues[/*][*][UBR] Fixed a crash when getting destroyed or jumping with the weapons overview window open[/*][*][UBR] Fixed a crash when jumping via auto pilot with the strategy mode open[/*][*][UBR] Fixed an issue where invalid characters could be added to ship name text box[/*][*][UBR] Fixed an issue where ship names could overflow the UI[/*][*][UBR] Fixed an issue where some projectiles were displaced after being fired[/*][*][UBR] Fixed an issue where enablers of different input contexts would block other keys[/*][list][*]ie. Ctrl-W in StrategyMode blocked pressing W (while Ctrl held) in build mode, even though there was no Ctrl-W combination in build mode input context[/*][/list]\n[*][UBR] Fixed an issue where wrong stats were displayed in ship tab[/*][*][UBR] Fixed an issue where stations were limited in sockets by building knowledge[/*][*][UBR] Fixed an issue where turret designs weren't restored correctly when repairing[/*][*][UBR] Fixed an issue where turret designs flickered on undo/redo[/*][*][UBR] Fixed an issue in \"A lost friend\" where sometimes captains didn't have a primary class[/*][*][UBR] Fixed an issue in \"A lost friend\" where it wasn't available at Casinos and Habitats[/*][*][UBR] Fixed an issue in \"A lost friend\" where it would never yield a Daredevil[/*][*][UBR] Fixed an issue in \"A lost friend\" where the marker for a wreckage wasn't rendered at the correct position[/*][*][UBR] Fixed an issue with icons not being cleared in fleet overview[/*][*][UBR] Fixed a crash when jumping with the ship window open[/*][*][UBR] Fixed an issue where ships behaved strangely after salvaging or mining is finished[/*][*][UBR] Fixed an issue where Harvest and Repair AI no longer used existing turret groups with enabled autofire[/*][*][UBR] Fixed an issue where fighters could mine hidden treasure asteroids even though the mothership didn't have the equipment nor captain to detect them[/*][*][UBR] Fixed an issue where ships couldn't mine hidden treasure asteroids even though the mothership had the captain to detect them[/*][*][UBR] Fixed an issue where ships didn't mine nor salvage when they only had fighters and no mining/salvaging turrets[/*][/list]",
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                "body": "[img]{STEAM_CLAN_IMAGE}/7623929/d8b8aff48949d2d062b18d8aabb83b5a5919f886.png[/img]\n\nGreetings!\n\nA new Savage Lands Hotfix (Build 145) is available for download. This update includes several performance tweaks and changes to better support lower end integrated graphics chips and improve general FPS.\n\nPlease follow the link below for Patch Notes and additional information about previous updates to the game you may have missed since our last new post:\nhttps://steamcommunity.com/app/307880/discussions/1/1640915206442322063/\n\nStay Savage! ːStaySavageː\n\n-Euryidium\n",
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                "body": "Hey everyone,\n\nthank you so much for playing Fling to the Finish! It has been amazing to see all of your feedback. Many records have been broken, many characters unlocked and of course many teammates flinged to reach the finish line.\n\nWe are aware that there are still some technical problems in the current Early Access version that prevented you from having the best time possible.\n\nThis first patch addresses a lot of these issues and ensures a better experience for everyone. But we don’t stop here. We are already hard at work on the next patch that will arrive early next week. For that, we want to make improvements to matchmaking and address the server issues some of you are experiencing.\n\nOnce all of these issues have been ironed out, we will add more content to the game. We will share more details on our first major update very soon. In the meantime, make sure to check our official Roadmap for more details:\n\n[img]{STEAM_CLAN_IMAGE}/34767207/e471ac36233f2080eb0c2b389520d466680bd664.png[/img]\n\nThank you for your patience and continuous support. We hope that you enjoy the game! Keep on flinging!\n\nSplitSide Games & Daedalic Entertainment\n\n[b]Full Patch Notes[/b]\n[i]Improvements[/i]\n[olist]\n[*] Turkey and South Africa: Enabled dedicated servers in Turkey and South Africa.\n[*] Character Select: only available characters will be shown (to the extent that it is possible). Locked characters will not be shown, and if possible, characters that have already been taken by other players will also not be shown, while cycling through characters to pick them.\n[*] Character Select: Added two new skins that are unlocked by default to help give more options in lobbies that have unlocked any extra characters yet.\n[*] Lobby screen: players now have to hit the “A” button on their controllers to join them in the lobby screen. This will help with bugs where some people are unable to control the game at all in the menus. It will also help make the lobby screen more consistent with how keyboards join.\n[*] China: All “Discord” options will be removed if the player owns the Chinese version because Discord doesn’t work in China. Other social media icons are also disabled.\n[*] If the player is trying to find players through matchmaking for a long time, they will be shown a message that there might not be enough players in their region at the moment.\n[/olist]\n\n[i]Bug Fixes[/i]\n[olist]\n[*] Localization: Invite friends screen: non-Latin text based player names would appear as squares.\n[*] Localization: Leaderboards screen: - non-Latin text based player names would appear as squares.\n[*] Gameplay: golf/square in the hole gates would get de-synced and not unlock for all players in online mode.\n[*] Gameplay: The UFO ability now chooses the correct position to start moving down the racetrack. It will no longer take teams backwards.\n[/olist]\n\n[i]Bug Improvements[/i]\nRespawning while stuck to physics objects would cause the objects to freak out in online mode. This should happen much less often now.\n",
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                "body": "[img]{STEAM_CLAN_IMAGE}/39107165/719ce49121e26b5005530588af163e7a479fa5d9.png[/img]\n[h1]Nine to Five now Available in Early Access! [/h1]\n\nThe moment you have been patiently waiting for is here, Nine to Five is now live in Early Access! To start your new Mercenary career, simply head over to our Store Page and start your free download of the Nine to Five: \n[img][/img]\n\n[url=https://store.steampowered.com/app/1408680/Nine_to_Five/][img]{STEAM_CLAN_IMAGE}/39107165/666b3c939cd2f71e707b4f28065e35ca9eb4539e.gif[/img][/url]\n\n[h2]Why Early Access?[/h2]\nSince the beginning, we’ve built Nine to Five with our players, running several tests together with our community to get your feedback. We believe the game is currently at a fun state, and that it has a lot going for it. However, we understand how important it is to get all the details right in a PVP shooter. Being in Early Access gives us an opportunity to do just that, improving Nine to Five together with the players. \n \nWe are dedicated to making Nine to Five the game it deserves to be. We are gamers ourselves too. The team will work hard towards making the game as good as it can be, with periodic updates and fixes as we progress through Early Access towards a full launch. Expect more features and improvements to be implemented as we continue development.  \n\n[img]{STEAM_CLAN_IMAGE}/39107165/2c83bb908dd9ec7b48ef7900b71ca77521c540bd.png[/img]\n\n[h2]What can I expect to see in the game?[/h2] \nThe current version features two spaceous maps, accompanied by three different game modes with several variations. There are 19 unique weapons to unlock and modify to suit your playstyle, as well as several armor sets which offer highly different loadout options. The combination provides a unique toolset for players to play out their strategies with their own playstyle in Nine to Five. The game will constantly be improved as we move forward, and additional content will be added over time as well.\n\n[previewyoutube=Q8xi2FZEAhU;full][/previewyoutube]\n\n[h2]What about my progress? [/h2]\nWe do not intend to wipe any progress between now and release, so all progress from Early Access will carry over to the eventual launch. \n\nIf you participated in Friends & Family or Alpha, you should have received a code by email that you can use to claim some unique rewards. For all Beta players, you will receive a special reward based on how far your progressed in the test as soon as you log in to the game with the same Steam account that you played the Beta Weekend with. \n\n[img]{STEAM_CLAN_IMAGE}/39107165/907c1cc7621d9813ece1955d40d1813dedbec02c.png[/img]\n\nPlease remember that the game is still in development, so you might face some technical difficulties and bugs. We will do our best to ensure a smooth and flawless playing experience, but bear with us if something goes wrong. \n \nIf you encounter any bugs or in-game issues or have questions, feel free to reach out to us via the Help Center. We also encourage you to join our Discord server or the Steam Community, there you can give feedback, team up with other players, discuss tips and tactics, or even chat with the developers! \n \nTIME TO CLOCK IN FOR YOUR SHIFT \n  \nWith love, \nRedhill Games \n  \nninetofive.game \nredhillgames.com",
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                "body": "We want to thank you all for the amazing, enthusiastic (frankly at times almost overwhelming) reception of Humankind. This was a dream game for us, and it warms our hearts to see so much lively discussion about all kinds of topics: Favorite cultures, strategies, balancing, map making and modding, and many others… But in all of these discussions, one question keeps coming up:\n\n[b]What’s next?[/b]\n\nSo, here’s a brief look at our plans for the near and not-so-near future: \n\n\n[b][u]Upcoming patches [/u][/b]\n\nOur team has been hard at work investigating and fixing bugs since launch (and we want to thank all of you who took the time to report issues you encountered), and we are going to deliver at least two patches to address various problems, \n\nThe first of these patches is already available as a beta test on an optional Steam branch, and we will release it officially very soon. For those of you who prefer to stay on the latest official stable version, and our players on other storefronts, here’s a small sample of what you can look forward to: \n[list]\t[*]Broadened generation conditions of Oil and Uranium deposits to reduce the risk of not enough deposits of either spawning[/*]\t[*]Fixed GamePass players being unable to use multiplayer with the error message \"You were forcibly disconnected from the game\"[/*]\t[*]Fixed “Stuck on tenet screen if all tenets are taken” bug[/*]\t[*]Fixed several causes of turns not processing and getting stuck[/*]\t[*]Improved AI behavior and performance[/*][/list]\nWe’re already hard at work on the patch after the next one as well, but that one will take a little longer to be finished and released. In addition to more bug fixes, we want this patch to improve multiplayer and include a balance pass on several aspects of the game, such as cultures.\n\n\n[b][u]Map Making, Modding Tools, and Day 1 Mod[/u][/b]\n\nWe’ve talked about our intentions for the modding capabilities of Humankind before, and while the scope of our plans has not changed, we cannot deny that the timing did not work out as we had planned.\n\nWe’re still working on the modding tools and the Day 1 mod, though we are focusing on the modding tools first to put a first version of these tools into your hands as soon as possible to empower you to create your own mods. This initial release will have more limited capabilities than what we would like to achieve, but we hope to be able to deliver this together with one of the upcoming patches.\n\nIn the meantime, the map editor is already available to you, and a number of bugfixes and improvements are coming to it in the next patch. And while you may be waiting for the modding tools to start your own dream project, this is a great time to get your feet wet in map making, as just yesterday we started a [url=https://steamcommunity.com/games/1124300/announcements/detail/2956038141923170875][b]Map Making Contest[/b][/url] with some amazing prizes! We can't wait to see what you come up with!\n\n\n[b][u]Other Improvements [/u][/b]\n\nWe’ve seen many avid discussions about the game, and many interesting suggestions for how to change or improve it. Diplomacy, pollution, religion, and war resolution are only some examples of the many topics that came up in these discussions. We are of course keeping a close eye on these discussions to understand what you do or do not like about the game and what changes you would like to see.\n\nHowever, these are big topics that may require big changes to address your concerns thoroughly. We need to carefully consider the steps we take on these issues, and then take time to properly implement and test these changes, so we will unfortunately not be able to provide a quick solution to these, though we will continue to work on balance improvements that may help to alleviate some of the problems you have been talking about.\n\n\n\nThank you once again for the enthusiastic reception, and for all your help making Humankind a better game.\n\nWe're here, we're listening, so let's forge the future of Humankind together!\n",
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                "body": "We know our #BestCommunityEver loves to see sneak-peeks behind the scenes and we have something very special for you today. A small team of our vehicle artists went to Germany recently and visited Feldbinder Spezialfahrzeugwerk GmbH to check out their amazing vehicles at two of their facilities at Winsen and Lutherstadt Wittenberg. Let’s take a look at the information our team has managed to gather and the overall experience of this interesting visit!\n\n[img]{STEAM_CLAN_IMAGE}/4419325/2de1378bd3126da254368f2008c63fa9773b5e55.jpg[/img]\n[table][tr][url={STEAM_CLAN_IMAGE}/4419325/dc437f2e3bedc9759fbc6328e9bf997d67bd1a2e.jpg][img]{STEAM_CLAN_IMAGE}/4419325/dc437f2e3bedc9759fbc6328e9bf997d67bd1a2e.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/4419325/4a8a76dc2dcace3e0b5b0bb8bbb42c9b0fb818c3.jpg][img]{STEAM_CLAN_IMAGE}/4419325/4a8a76dc2dcace3e0b5b0bb8bbb42c9b0fb818c3.jpg[/img][/url][/tr][/table][table][tr]\n[url={STEAM_CLAN_IMAGE}/4419325/1be5a2c02226026cbf7859e317c96451cf822c3d.jpg][img]{STEAM_CLAN_IMAGE}/4419325/1be5a2c02226026cbf7859e317c96451cf822c3d.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/4419325/86876452b8261e0a86fa7eff08b1d8039918d8ba.jpg][img]{STEAM_CLAN_IMAGE}/4419325/86876452b8261e0a86fa7eff08b1d8039918d8ba.jpg[/img][/url][/tr][/table][table][tr]\n[url={STEAM_CLAN_IMAGE}/4419325/4eca4679dcd2e822611e42772d17bacb3e24a6d7.jpg][img]{STEAM_CLAN_IMAGE}/4419325/4eca4679dcd2e822611e42772d17bacb3e24a6d7.jpg[/img][/url][/tr][/table]\nOur contacts at Feldbinder were so kind that they invited us to their facilities and provided our team with an all-inclusive package of premium care and hospitality. The idea behind this invitation was actually conceived by one of Feldbinder's employees, Leon (in the image below), who is a passionate ETS2 player with over 1500 hours of game time. Not only did our team get the opportunity to meet this passionate fan in person, they were also fortunate enough to meet technical managers at the facilities, who provided us with plenty of information about their trailer configurations.\n\n[table][tr][url={STEAM_CLAN_IMAGE}/4419325/54fa6e8b701f75246b48fa3a5922e720ba99ad89.jpg][img]{STEAM_CLAN_IMAGE}/4419325/54fa6e8b701f75246b48fa3a5922e720ba99ad89.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/4419325/0877662f531de0b53740668b94fca3abd99aa2cf.jpg][img]{STEAM_CLAN_IMAGE}/4419325/0877662f531de0b53740668b94fca3abd99aa2cf.jpg[/img][/url][/tr][/table][table][tr]\n[url={STEAM_CLAN_IMAGE}/4419325/910c884934c336d1fbed328343b75c45cf1cd40a.jpg][img]{STEAM_CLAN_IMAGE}/4419325/910c884934c336d1fbed328343b75c45cf1cd40a.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/4419325/f802891560299da0eb01cbbd7706ba6cad07d6c0.jpg][img]{STEAM_CLAN_IMAGE}/4419325/f802891560299da0eb01cbbd7706ba6cad07d6c0.jpg[/img][/url][/tr][/table][table][tr]\n[url={STEAM_CLAN_IMAGE}/4419325/71372b4a6721ea23777e8f97af2cc97f17ac7c3c.jpg][img]{STEAM_CLAN_IMAGE}/4419325/71372b4a6721ea23777e8f97af2cc97f17ac7c3c.jpg[/img][/url]\n[url={STEAM_CLAN_IMAGE}/4419325/ec118839745381620cf2a91fe82ae6a4918a6c4b.jpg][img]{STEAM_CLAN_IMAGE}/4419325/ec118839745381620cf2a91fe82ae6a4918a6c4b.jpg[/img][/url][/tr][/table]\n\nThe topic of configurations brings us to the simple but important mission our team was entrusted with. Apart from simply shaking hands, making contacts and strengthening our relationship right from the start, the goal was also to gather reference data and scans for some of their vehicles which we would like to bring for our players to ETS2 via 3D reconstruction using photogrammetry (as shown in the image below).\n\nPlease keep in mind that this is only the start of an extremely interesting and promising cooperation, and we cannot provide any more information on what the future will bring for ETS2. We will, however, do our best to keep you updated as our teams continue in the process of modelling these vehicles.\n\n[img]{STEAM_CLAN_IMAGE}/4419325/25859fed869dbe45600d127cde493c3863d8b141.jpg[/img]\n[img]{STEAM_CLAN_IMAGE}/4419325/8dafafb95ff11998153642933da9086bd0d516fa.jpg[/img]\n[img]{STEAM_CLAN_IMAGE}/4419325/a8020bfbbff662d5e9e317b626a9ec52cf095c3f.jpg[/img]\n[img]{STEAM_CLAN_IMAGE}/4419325/1f9f3457277f40b28f43d76e323d589b7abd3d02.jpg[/img]\n[img]{STEAM_CLAN_IMAGE}/4419325/e0d3aeec4ae2a16b9c2ae0714f4360452af177b8.jpg[/img]\n[img]{STEAM_CLAN_IMAGE}/4419325/5d83e2c3704458bfda80757bcabfb0a8f0beb86e.jpg[/img]\n\nWe are truly grateful to Feldbinder for this opportunity and their efforts to make our team feel at home during the visit, from which we have gathered over 10,000 reference photos totalling over 275GB. Make sure to check them out on their [url=https://www.facebook.com/Feldbinder-Spezialfahrzeugwerke-GmbH-146065502117995/]Facebook page[/url] and give them some love!",
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                "body": "\nHappy FRIYAY! [i]Carpe Diem[/i] my friends as there is no better time than now to enjoy the abundance of creativity of the Levelhead community.\n\nThis week GR-18 explodes its way through traffic with magical rainbow stairs!As always, remember to click the level names to bookmark them for later on. And don't forget to nominate levels that you think are worthy of the Community Spotlight with the [url=https://forms.gle/W3j5MbTkK9fDHAod6]nomination form[/url]. The nominations for next week will be open till next Thursday morning!\n[h1]Featured Levels[/h1][h2]City Life[/h2]\n[img]https://i.imgur.com/05fq6ug.jpeg[/img]\n\nGR-18 has to fight through traffic and enemies in [url=https://levelhead.io/@ref0kg]PureKnix's[/url] gritty level [url=https://levelhead.io/+z6nbkkz][u]Bitter City[/u][/url]. Can GR-18 make the delivery on time in the crazy metropolis?\n[h2]Treadmill[/h2]\n[img]https://i.imgur.com/OWHeaov.jpeg[/img]\n\nGR-18 has to keep the treadmill on for delivering goods in [url=https://levelhead.io/@fck11l]Radio inactive's[/url] intense level [url=https://levelhead.io/+6nhx3z2][u]Keep The Power On![/u][/url] Can GR-18 sustain the constant delivery demands and escape burnout?\n[h2]Magical Stairs[/h2]\n[img]https://i.imgur.com/22cNWWQ.gif[/img]\n\nGR-18 climbs down the magical stairs in [url=https://levelhead.io/@9xxqfd]atoomi's[/url] colorful level [url=https://levelhead.io/+h3fb9sz][u]Cloud In Alien Cave[/u][/url]. Has GR-18 found the magical path to its [i]soul-package?[/i]\n[h2]Eye of Tiger[/h2]\n[img]https://i.imgur.com/ze5GMqC.jpeg[/img]\n\nGR-18 is ready to train and fight through fire in [url=https://levelhead.io/@m1rfv3]looeye's[/url] fiery level [url=https://levelhead.io/+zkc2q0f][u]Build: Wily Waylay Wumble[/u][/url]. Can GR-18 survive the grueling rounds of pain?\n[h2]Exploding Punch[/h2]\n[img]https://i.imgur.com/fHf95jx.gif[/img]\n\nGR-18 explodes its way through the mountain in [url=https://levelhead.io/@slbx5z]Friendzie's[/url] thrilling level [url=https://levelhead.io/+sm08bp7][u]Break & Explode Mountain[/u][/url]. Will there be fireworks in the eyes of whoever gets in GR-18's way?\n[h1]Featured Viewings[/h1]\nHere are this week's featured twitch channels!\n[h2]Xiimyr[/h2]\n[url=https://www.twitch.tv/xiimyr][img]https://i.imgur.com/mVkM1rs.png[/img][/url]\n[h2]Nanomical[/h2]\n[url=https://www.twitch.tv/nanomical][img]https://i.imgur.com/SU4dYCX.png[/img][/url]\n[h2]Flowerling1[/h2]\n[url=https://www.twitch.tv/flowerling1][img]https://i.imgur.com/agnFYNa.png[/img][/url]\n",
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                "headline": "Deadman Reborn: Day 3 Feedback Changes",
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                "body": "[i]This week saw the exciting return of Deadman Reborn! We've made multiple changes since the brutal PvP everywhere mode went live, and today we'd like to talk about some additional changes we've made that will help both the DMM die-hards and newcomers to the game.\n[/i]\n[h2]Deadman Reborn: Day 3 Feedback Changes[/h2]\n\n[img]{STEAM_CLAN_IMAGE}/39707052/79f2b5718fada3eb6b4fb8d3ea97774e903ed185.png[/img]\n\nDeadman Reborn has exceeded all of our expectations, and we've seen so many great moments happen throughout the last two days. These moments are usually at the expense of an unfortunate player in the wrong place at the wrong time. Today we've made some changes that should help those of you who are unfortunate enough to not have the rebuild potential as others do after losing your last life. Make sure you're up to date with the changes made before today by reading the [url=https://secure.runescape.com/m=news/deadman-reborn?oldschool=1]Deadman Reborn release news post.[/url]\n\n\nThe first change we'd like to talk about is how Starter kits will work going forward. These kits provide useful resources to help budding adventurers progress and work towards their final goals. Currently Starter kits work as follows:\n\n[list]\n[*] Once you begin your journey you will receive a Starter Kit, which will also be given to you upon losing your third life! You'll also be able to claim Starter Kits from the Combat tutors. These can be claimed once per day, are untradeable, and cannot be used in PvP.\n[*] Each pack gives you a Staff which comes charged with the equivalent of 500 Fire strikes, a Bow which is charged with the equivalent of 2,000 bronze arrows, and a Scimitar wieldable from level 1 Attack that is equivalent to a Mithril scimitar.\n[*] The kit also contains a Combat potion, and 12 cooked Tunas. The once per day limit is reset after losing your final life, allowing you to claim a new starter pack to help with the Combat Experience Rebuild! Supplies contained within the starter packs are untradeable.\n[/list]\n\n\nWe're changing how often Starter kits can be reclaimed.\n\n\n[b]Going forward, Starter kits can be reclaimed any time you lose a life[/b]. You'll get the full contents of the kit as listed above, allowing you to continue rebuilding what was lost.\n\n\nIn addition to a new Starter kit being reclaimed any time you lose a life, we'll also be increasing the amount of protection that is available within the 3-35 combat bracket.\n\n\n[b]The immunity period offered within the 3-35 combat bracket has been increased from 15 minutes to 60 minutes.[/b] This increased protection from other players should help you better prepare yourself for the dangerous road ahead.\n\n\nOne issue we've seen players face during the rebuild stages of Deadman Reborn is how difficult it can be to obtain some of the lower tier Sigil Powerups to help regain skills and generate wealth. We'd like to change this by adding some extra support within the Starter kits that are given out, alongside the other changes listed above.\n\n\n[b]Going forward, in addition to the other supplies contained within Starter kits, players will also be granted a random Tier 1 Sigil Powerup and 5,000 GP.\n[/b]\n\n[i]Note: The Tier 1 Sigil Powerup and 5,000 GP can only be claimed once per day, even after losing your last life. Players who have already claimed their Starter kit today will be able to obtain a new one with these included.\n[/i]\n\nThe last change we'd like to make is in regards to the Three Life System. Our intentions with introducing this was to really emphasise the true risk behind playing Deadman Reborn, whilst also introducing something entirely new to the mode. That being said, we have seen your feedback suggesting that it is simply too punishing for most players, and the rebuild can be overly daunting, putting players off from continuing to play.\n\n\nPreviously, the Three Life System worked as follows:\n\n[i]\nEach player starts their adventure with three lives. Upon dying in PvP combat, you lose a life along with all items you had equipped, which go to the player who defeated you (plus a Bank Key containing the top 10 most valuable items from your Bank). Using the Protect Item Prayer will not protect any additional items on PvP death.[/i]\n\n\n\n[i]When dying to another player, untradeable items will act as they do in Wilderness deaths. The items will revert to a broken state and need repairing before they can be used again. The PKer will receive coins as a reward.[/i]\n\n[i]\nShould you lose your final life in PvP, the contents of your Safe Deposit Box, plus the remaining most valuable banked items (up to a total of 28) go to the PKer. Treat those lives carefully! Here's some important info to note once your last life is lost:[/i]\n\n[list]\n[*] You respawn with a fresh supply of lives and 15 minutes of protection.\n[*] All attuned and unattuned Sigils are lost.\n[*] You must choose a new Tier 2 Sigil.\n[*] Combat XP is fully reset (this includes: Attack, Defence, HP, Magic, Prayer, Ranged and Strength).\n[*] All items within your Bank and Safe Deposit Box are wiped.\n[*] All items within Death's Coffer and any points stored with the Emblem Trader Store are wiped.\n[*] 10% of all Skilling experience is lost.\n[*] Quest progress is not reset (any quests you complete during the qualifiers will stay complete – permanently)!\n[/list]\n[i]A non-PvP death won't affect your current lives and the process is exactly the same as in the main game – a gravestone appears at the place you perished, and you must reclaim your items.[/i]\n\n\n[b]We've changed how the Three Life System works. Upon losing your last life, you are now presented with three options:[/b]\n\n[b]Lose all your Combat XP[/b]\nThis option allows you to prioritise losing your Combat XP in favour of retaining certain items. When selected, a PKer will have still raided your Safety Deposit Box and your bank, but you'll keep anything that would have otherwise been wiped upon losing your final life, such as:\n[list]\n[*] Attuned Sigils\n[*] Unattuned Sigils within your bank\n[*] Items held within Death's Coffer and any points stored with the Emblem Trader Store\n[/list]\n\n[b]Lose all your items[/b]\nSelecting this option will delete all items in any storage option around Gielinor, including your Sigils. Also, your non-combat skills will still be reduced by 10%.\n\n[b]Lose both[/b]\nSelecting this option will replicate the current three life system as if you had lost your final life. All items in all storage options around Gielinor will be lost and all your combat skills will be set to 0 XP.\n\nThat's everything you need to know about Deadman: Reborn! We look forward to seeing you all in game trying out the newest version of Old School's most brutal PvP experience!\n\n\nWe hope that these changes will be a welcome addition to Deadman Reborn. Let us know what you think, and provide any feedback you might have down below! \n\n\n[hr][/hr]\n\n[b]Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gecko, Grub, Halo, Havik, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Skylark, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko[/b]\n\n\n[i]The Old School Team[/i]\n",
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                "body": "Hello,\n\nI can not say it enough, many thanks for being here, for playing City Game Studio, I thought we would not reach more than 200 players when I write the first line of code. Yet today you are tens of thousands and it touches my heart.\n\nYou are so many to give me feedbacks and suggestions to improve City Game Studio. So I do my best to offer you the best game experience. You probably noticed a lot of mini updates during this week, so let's talk about them in detail.\n\nSpam emails have been revised, and a tooltip added to explain how to mark an email as spam. I believe this is long overdue.\n\nWhen you start a new game, the game selects the easiest difficulty and leaves you free to take any difficulty. I was short sighted because if it's your first game, it's better to play on easy, then the higher difficulties become unlockable once you finish the game.\n\nAlso, the number of points required to complete a game is now indicated at the conception stage with a tooltip that explains how it is calculated.\n\nFor games that have already been released, the number of updates is now indicated as well as the date of the last update.\n\nConsole marketing panel has been redesigned to allow you to fine-tune marketing campaigns with a single click.\n\nI will continue to work on City Game Studio to deliver the best possible gaming experience.\n\nI wish you a great weekend\nBest wishes\nXavier aka Binogure",
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                "body": "Hey builder! \n\nCongratulations to @Slaps_Spines (unbanned gang) and @Salzi for winning the [b]SCHOOL[/b] challenge!\n\n[previewyoutube=xcE6KaSQX_g;full][/previewyoutube]\n\nThe next Weekly Challenge theme is [b]SIMULATION![/b]\n[b]DEADLINE[/b]: Thursday September 2nd 2021 11AM CET (3 hours before Stream)\nEntry Limit: 1\n\n[i]If you would like to participate but do not know how, keep reading[/i] 😙\n\n[img]{STEAM_CLAN_IMAGE}/28341931/1fa07da39036ab7a75750fb7e721316e49e7ef6b.gif[/img]\n\n[img]{STEAM_CLAN_IMAGE}/28341931/a5c91bb26d58a247f031c114ea12ccda8bfa1012.gif[/img]\n\n[b]Is it the first time you hear about our weekly challenge? \n[/b]Every Thursday, our dev team try cool creations by the community with a weekly topic. Last week we saw some awesome builds by the topic \"School\" and this Thursday September 2nd 2021 2PM CET we will be trying new cool creations made by you with the topic \"Simulation\" live on [url=https://www.twitch.tv/playtrailmakers]our Twitch[/url].\n\n[b]Challenge? Is there a prize?[/b]\nYep! The winners get an exclusive trophy block 🏆 only available for the weekly challenge winners. You'll be able to proudly display your trophy on your creations as you want.\n\n[b]Want to participate? \n[/b]You just have to let your creativity run wild with the next topic: \"Simulation\". It is easy to share your entries to the challenge through Steam Workshop naming it with the weekly hashtag (#SimulationChallenge this week) or sharing your creation in the #build-challenge-submissions channel on our [url=http://discord.gg/Trailmakers​]Discord[/url]. \n\nIf you are interested in participating, we recommend you to go to our [url=http://discord.gg/Trailmakers​]Discord server[/url], where you'll find all the info on how to submit your best creations and let our dev team try them live. We have an amazing community & mod team ready to help newbies, so if you're just starting out at Trailmakers, this is your place.\n\nThanks for sharing your school years with us, see you next Thursday builder 🛠️",
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