Fix pointer type on QueryAttributesFile #3
Merged
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When attempting to use the redirector with Rabbit and Steel, my game would crash on startup as well as Reloaded internals itself failing. I tracked this down to a bug in the NtQueryAttributesFile hook. MSDN defines NtQueryAttributesFile as FileInformation to be PFILE_BASIC_INFORMATION (a pointer to FILE_BASIC_INFORMATION), but it was defined as a uint in the PR that added it, which is not pointer-sized on x64. I don't know if this works with x86, as I don't have a game to test it with, but I would presume IntPtr will resolve to size 4 on x86.