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* Cleaned up GameMods.hpp & fixed all macro toggles * Made world border unpickable/unhighlightable * Lowered mob reach range for creative mode from 32 blocks to 7 (as in 0.12.1) * Fixed uninitialized variables (bugs could appear depending on the compiler) * "PathfinderMob::m_pAttackTarget" (caused a crash) * "Entity::field_C4" (caused entities to suffocate always) * Fixed Random.cpp for compilation with C++03 by using "std::numeric_limits" instead of "INFINITY" * Documented Texture::field_C as m_hasAlpha * Deleted unused "GLTexture" struct * Removed ModelPart::renderHorrible * Added other mob textures to .gitignore
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