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Pkl C#

Pkl — pronounced Pickle — is an embeddable configuration language which provides rich support for data templating and validation.

These packages are C# bindings to pkl to provide a native way to interact with pkl files.

Type mappings

The below table describes how Pkl types are mapped into C# types.

Pkl type C# type
Null null
Boolean bool
String string
Int long
Int8 sbyte
Int16 short
Int32 int
UInt ulong
UInt8 byte
UInt16 ushort
UInt32 uint
Float float
Number double
List T[]
Listing T[]
Map<K, V> Dictionary<K, V>
Mapping<K, V> Dictionary<K, V>
Set HashSet<T>
Pair<A, B> (A, B)
Dynamic dynamic
DataSize Pkl.PklTypes.DataSize
Duration Pkl.PklTypes.Duration
IntSeq Pkl.PklTypes.IntSeq
Class Pkl.PklTypes.Class [1]
TypeAlias Pkl.PklTypes.TypeAlias [1]
Any dynamic
Unions (A|B|C) dynamic [2]
Regex Regex

[1] Pkl.PklTypes.Class and Pkl.PklTypes.TypeAlias only exist for compatibilty purposes because they are possible Pkl runtime values.

[2] If all types within a union are mapped to the same C# type, it can be decoded to that specific type instead of dynamic. For example, a union of "error" | "warning" can be decoded to string, whereas a union of String | Int would need to be decoded to dynamic.