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us_en i18n #4345

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78 changes: 40 additions & 38 deletions src/main/resources/net/rptools/maptool/language/i18n.properties
Original file line number Diff line number Diff line change
Expand Up @@ -88,6 +88,7 @@ Color.lime = lime
Color.magenta = magenta
Color.maroon = maroon
Color.navy = navy
color.olive = olive
Color.orange = orange
Color.pink = pink
Color.purple = purple
Expand Down Expand Up @@ -143,7 +144,7 @@ Label.macroeditor = Macro Editor
Label.styletheme = Style Theme
Label.currentTheme = Current Theme
Label.filterTheme = Theme Filter
Label.useThemeForChat = Use Theme Colors for Chat Window
Label.useThemeForChat = Use Theme Colours for Chat Window
Label.facing = Facing
Label.accessibility = Accessibility
Label.sounds = Sounds
Expand Down Expand Up @@ -311,19 +312,19 @@ EditTokenDialog.label.vbl.visiblity = Token Visibility
EditTokenDialog.label.vbl.tolerance = Visibility Tolerance
EditTokenDialog.label.vbl.preview = Hide Token Image Preview
EditTokenDialog.label.vbl.preview.tooltip= Do not generate a preview of the VBL/MBL in this window.
EditTokenDialog.label.vbl.sensitivity = Color Sensitivity
EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the color match that will be used to generate VBL, values 0-255 with 0 being an exact color match.
EditTokenDialog.label.vbl.invert = Inverse Topology Color Selection
EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the color does not match on the token when checked.
EditTokenDialog.label.vbl.sensitivity = Colour Sensitivity
EditTokenDialog.label.vbl.sensitivity.tooltip = Adjust the sensitivity to the colour match that will be used to generate VBL, values 0-255 with 0 being an exact colour match.
EditTokenDialog.label.vbl.invert = Inverse Topology Colour Selection
EditTokenDialog.label.vbl.invert.tooltip = Generate VBL/MBL where the colour does not match on the token when checked.
EditTokenDialog.label.vbl.level = Level
EditTokenDialog.label.vbl.method = Method
EditTokenDialog.label.vbl.optimize = Topology Optimization
EditTokenDialog.drop.vbl.optimize.tooltip= <html>Advanced Use: Choose the algorithm used to decimate curves in the generated polygon.<br><br>The default is generally the best but unique polygons may benifit from one of the other selected algorithms.
EditTokenDialog.label.vbl.over = Is Visible over FoW
EditTokenDialog.label.vbl.over.tooltip = Always show this token over FoW when in sight of another token. Useful for doors, statues, columns, roofs, etc.
EditTokenDialog.label.vbl.color = Color Selection
EditTokenDialog.label.vbl.toggle = Pick a color from the image to match against when generating token VBL/MBL.
EditTokenDialog.label.vbl.well = Manually pick a color to match against when generating token VBL/MBL.
EditTokenDialog.label.vbl.color = Colour Selection
EditTokenDialog.label.vbl.toggle = Pick a colour from the image to match against when generating token VBL/MBL.
EditTokenDialog.label.vbl.well = Manually pick a colour to match against when generating token VBL/MBL.
EditTokenDialog.border.title.vbl.preview = Topology Preview
EditTokenDialog.status.vbl.instructions = Mouse Wheel to zoom; double-LClick to reset position and zoom
EditTokenDialog.label.hero.summary = Summary:
Expand Down Expand Up @@ -379,7 +380,7 @@ MapPropertiesDialog.label.image = Select Map Image
MapPropertiesDialog.label.background = Choose Background
MapPropertiesDialog.label.fog = Choose Fog
MapPropertiesDialog.label.lightingStyle = Lighting style:
MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-color artwork maps).
MapPropertiesDialog.label.lightingStyle.tooltip = Controls how lights will be rendered. The default is "Overtop", which renders lights as a translucent overlay on top of the map (useful for black & white maps and similar). "Environmental" renders lights as though they illuminate the map itself (useful for full-colour artwork maps).

AddResourcesDialog.label.localdirectory = Local Directory
AddResourcesDialog.label.example = (e.g. c:\\data\\cmpgn_images)
Expand All @@ -391,11 +392,12 @@ AdjustBoardDialog.none.tooltip = No snap.
AdjustBoardDialog.grid.tooltip = Snap to the token grid.
AdjustBoardDialog.tile.tooltip = Snap to the repeating background texture.

GridControlPanel.size = Grid Size:
GridControlPanel.size.second = 2nd Size:
GridControlPanel.offset.x = Offset X:
GridControlPanel.offset.y = Offset Y:
GridControlPanel.color = Color:
GridControlPanel.size = Grid Size
GridControlPanel.size.second = 2nd Size
GridControlPanel.offset.x = Offset X
GridControlPanel.offset.y = Offset Y
GridControlPanel.colour = Colour
GridControlPanel.secondColour = 2nd Colour

GridlessGrid.error.notLoaded = Could not load gridless grid footprints.

Expand Down Expand Up @@ -584,14 +586,14 @@ Preferences.label.chat.rolls.tooltip = Die rolls are normally expand
Preferences.checkbox.chat.rolls.tooltip = <html>Enabled: <b>[ ]</b> acts like <b>[t: ]</b><br>Disabled: <b>[ ]</b> acts like <b>[h: ]</b>
Preferences.label.chat.type.duration = Typing Notification Duration Seconds
Preferences.label.chat.type.duration.tooltip = Time before typing notifications disappear, in seconds.
Preferences.label.chat.type.color = Typing Notification Color
Preferences.label.chat.type.color.tooltip = Color of the text for typing notifications.
Preferences.label.chat.type.color = Typing Notification Colour
Preferences.label.chat.type.color.tooltip = Colour of the text for typing notifications.
Preferences.label.chat.type.background = Typing Notification Background
Preferences.label.chat.type.background.tooltip = If enabled, shows a background frame underneath the typing notification.
Preferences.label.chat.trusted.background = Trusted Prefix Background
Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background color.
Preferences.label.chat.trusted.background.tooltip = Text generated by trusted macros is forced to a particular background colour.
Preferences.label.chat.trusted.foreground = Trusted Prefix Foreground
Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground color.
Preferences.label.chat.trusted.foreground.tooltip = Text generated by trusted macros is forced to a particular foreground colour.
Preferences.label.macroeditor.tooltip = Theme of the macro editor.
Preferences.label.facing.edge = On Edges
Preferences.label.facing.edge.tooltip = Causes token facing rotation to snap to edges of the grid cell.
Expand Down Expand Up @@ -645,9 +647,9 @@ Preferences.label.directory.sync.tooltip = Specify the path to your clo
Preferences.label.directory.sync.set = Click the eclipses to the right to set the directory.
Preferences.label.map = Map Visuals
Preferences.label.halo.width = Halo line width
Preferences.label.halo.width.tooltip = The width of the single-color halo around individual tokens.
Preferences.label.halo.color = Use halo color for vision
Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be colored the same as the halo.
Preferences.label.halo.width.tooltip = The width of the single-colour halo around individual tokens.
Preferences.label.halo.color = Use halo colour for vision
Preferences.label.halo.color.tooltip = If enabled, the area visible to a token will be coloured the same as the halo.
Preferences.label.halo.opacity = Halo opacity
Preferences.label.halo.opacity.tooltip = Measures how opaque the halo vision overlay is drawn (0-255).
Preferences.label.aura.opacity = Aura opacity
Expand Down Expand Up @@ -852,7 +854,7 @@ CampaignPropertiesDialog.label.sight = <html>\
<dt>offset=y</dt><dd>When used with the cone shape, it signifies how much offset the cone begins from the center of the tokens facing. Can be an integer value. Ex: offset=120</dd>\
<dt>x#</dt><dd>Magnifier, multiplies each light source radius by this value. Can be a decimal value. Ex: x2</dd>\
<dt>r#</dt><dd><p>Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.</p>\
<p>Can have an optional #rrggbb hex color component appended to it as per typical CSS rules.</p>\
<p>Can have an optional #rrggbb hex colour component appended to it as per typical CSS rules.</p>\
<p>Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.</p>\
<p>Ex: r60#bb0000+120</p></dd>\
</dl>\
Expand Down Expand Up @@ -884,7 +886,7 @@ as well.</p>\
<dt>range</dt><dd><p>A distance measured in map units (defined when the map is created). Units are \
measured from the centerpoint of the grid cell, hence the extra 2 &#189; feet \
added in the below example to make neat squares.</p>\
<p>Can have an optional <i>#rrggbb</i> hex color component appended to it as per \
<p>Can have an optional <i>#rrggbb</i> hex colour component appended to it as per \
typical CSS rules.</p>\
<p>Can have an optional <i>+x</i> lumens value, with x equaling an integer \
(<i>-x</i> can instead be used to provide a negative lumens value). If not \
Expand Down Expand Up @@ -921,7 +923,7 @@ Darkness - 20 (CL4): circle 22.5-40<br> \
<hr>\
<p><b>Auras:</b></p>\
<p>To create an aura, put the keyword <b>aura</b> at the beginning of the \
definition. Auras radiate a colored area and interact with the vision \
definition. Auras radiate a coloured area and interact with the vision \
blocking layer (i.e. are blocked by VBL), but do not actually cast any \
visible light and therefore do not expose any fog-of-war. GM-only auras \
are only visible by clients logged into the server as GM. They remain \
Expand All @@ -930,7 +932,7 @@ auras are only visible to the player(s) who owns the token they are \
attached to and are always visible to the GM. See examples, below.</p>\
<p>In the following example, the GM-only auras are red, the owner-only \
auras are green, and the player auras are blue. You can of course define \
your own colors.</p>\
your own colours.</p>\
<pre>\
Sample Auras - 5" square grid<br>\
----<br>\
Expand All @@ -955,7 +957,7 @@ CampaignPropertiesDialog.label.show = Show To:
CampaignPropertiesDialog.label.corner = Corner:
CampaignPropertiesDialog.label.preview = Preview:
CampaignPropertiesDialog.label.side = Side:
CampaignPropertiesDialog.label.bar = Bar Color:
CampaignPropertiesDialog.label.bar = Bar Colour:
CampaignPropertiesDialog.label.background = Background:
CampaignPropertiesDialog.label.thick = Thickness:
CampaignPropertiesDialog.label.opacity = Opacity:
Expand Down Expand Up @@ -1271,13 +1273,13 @@ action.saveMessageHistory.description = Save the contents of your chat l
# Tool
action.sendChat = C&hat
action.sendChat.accel = ENTER
action.chat.color.tooltip = Set the color of your speech text
action.chat.color.tooltip = Set the colour of your speech text
action.chat.scrolllock.tooltip = Scroll lock
action.chat.showhide.tooltip = Show/hide typing notification
#action.addIconSelector.accel=ctrl shift i
action.serverStart = Start Server...
action.serverStart.description = Start a server so that other MapTool clients can connect to you.
action.setZoneGridColor = Set Grid Color...
action.setZoneGridColor = Set Grid Colour...
# Help
action.showAboutDialog = &About...
action.showAboutDialog.description = Show information about MapTool.
Expand Down Expand Up @@ -1341,7 +1343,7 @@ addtokenstate.added = Token state "{0}" was added
# Slash command info
addtokenstate.description = Add a new token state that can be set on tokens.
addtokenstate.exists = A token state with the name "{0}" already exists.
addtokenstate.invalidColor = An invalid color "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common color (<b>black</b>, <b>blue</b>, <b>cyan</b>, <b>darkgray</b>, <b>gray</b>, <b>green</b>, <b>lightgray</b>, <b>magenta</b>, <b>orange</b>, <b>pink</b>, <b>red</b>, <b>white</b>, <b>yellow</b>).
addtokenstate.invalidColor = An invalid colour "{0}" was passed as a parameter. Valid values are hex or integer numbers or the name of a common colour (<b>black</b>, <b>blue</b>, <b>cyan</b>, <b>darkgray</b>, <b>gray</b>, <b>green</b>, <b>lightgray</b>, <b>magenta</b>, <b>orange</b>, <b>pink</b>, <b>red</b>, <b>white</b>, <b>yellow</b>).
addtokenstate.invalidCorner = An invalid corner name "{0}" was passed as a parameter. Valid values are <b>nw</b>, <b>ne</b>, <b>sw</b>, <b>se</b>.
addtokenstate.invalidNumber = An invalid number "{0}" was passed as a parameter.
addtokenstate.noOverlyType = There is no overlay type with the name "{0}". Valid types are "dot, circle, shade, X, cross, diamond, yield or triangle".
Expand All @@ -1363,22 +1365,22 @@ alias.client.title = Client Aliases
alias.addon.title = Aliases defined by {0} ({1}) Add-On .


changecolor.description = Change your chat text color via macros. Color must be in hexadecimal format. Example: /cc #ff0099
changecolor.description = Change your chat text colour via macros. Colour must be in hexadecimal format. Example: /cc #ff0099

clear.description = Clear the message panel.

clearaliases.description = Clear all aliases.
clearaliases.prompt = Clear all aliases?

color.olive = olive


component.areaGroup.macro.commonMacros = Common Macros
component.areaGroup.macro.noMacros = No Macros
component.dialogTitle.macro.macroID = Macro ID
component.label.macro.allowPlayerEdits = Allow Players to Edit Macro
component.label.macro.applyToSelected = Apply to Selected Tokens
component.label.macro.autoExecute = Auto Execute
component.label.macro.buttonColor = Button Color
component.label.macro.buttonColor = Button Colour
component.label.macro.command = Command
component.label.macro.compareApplyToSelected = Use Apply to Selected Tokens
component.label.macro.compareUseAutoExecute = Use Auto Execute
Expand All @@ -1387,7 +1389,7 @@ component.label.macro.compareUseGroup = Use Group
component.label.macro.compareUseIncludeLabel = Use Include Label
component.label.macro.compareUseSortPrefix = Use Sort Prefix
component.label.macro.displayHotKey = Display Hot Key?
component.label.macro.fontColor = Font Color
component.label.macro.fontColor = Font Colour
component.label.macro.fontSize = Font Size
component.label.macro.group = Group
component.label.macro.hotKey = Hot Key
Expand All @@ -1405,15 +1407,15 @@ component.tooltip.macro.allowPlayerEdits = Select this to allow players
component.tooltip.macro.applyToSelected = Check here to run this macro against the currently selected tokens. Uncheck to run this macro outside of the context of any selected tokens. If this macro references one or more token properties, it should be checked.
component.tooltip.macro.autoExecute = Check to run the macro as soon as its button is pressed. Uncheck to impersonate (if applicable) and prepare the macro command in the command box.
#TODO: Write tooltip for this.
component.tooltip.macro.buttonColor = Select the color of the face of this macro's button.
component.tooltip.macro.buttonColor = Select the colour of the face of this macro's button.
component.tooltip.macro.compareUseApplyToSelected = Check here to consider this macro's Use Apply to Selected Tokens state when determining its commonality with other macros.
component.tooltip.macro.compareUseAutoExecute = Check here to consider this macro's Auto Execute state when determining its commonality with other macros.
component.tooltip.macro.compareUseCommand = Check here to consider this macro's Command when determining its commonality with other macros.
component.tooltip.macro.compareUseGroup = Check here to consider this macro's Group when determining its commonality with other macros.
component.tooltip.macro.compareUseIncludeLabel = Check here to consider this macro's Include Label state when determining its commonality with other macros.
component.tooltip.macro.compareUseSortPrefix = Check here to consider this macro's Sort Prefix when determining its commonality with other macros.
component.tooltip.macro.displayHotKey = Display or Hide the Hot Key on the macro button.
component.tooltip.macro.fontColor = Select the color in which the label for this macro's button will appear in the macro button panels.
component.tooltip.macro.fontColor = Select the colour in which the label for this macro's button will appear in the macro button panels.
component.tooltip.macro.fontSize = Selected the size of the font in which the label for this macro's button will appear in the macro button panels.
component.tooltip.macro.group = This is the group in the macro button panel in which this macro will appear. If the group does not already exist, it will be created.
component.tooltip.macro.hotKey = This sets a hot key for this macro. These hot keys are common across all macro panels.
Expand Down Expand Up @@ -1512,7 +1514,7 @@ dialog.campaignExport.notes.version.1.4.0.1 = Exporting to this version
dialog.campaignExport.notes.version.1.4.1..1.5.0 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept and the unitsPerCell value for zones/maps is an integer (vs. double in the newer versions).
dialog.campaignExport.notes.version.1.5.1 = Exporting to this version will make sure the former format of the content.xml inside the campaign file is kept.
dialog.campaignexport.error.invalidversion = Unable to export, an invalid version number was detected.
dialog.colorChooser.title = Choose Color
dialog.colorChooser.title = Choose Colour
dialog.copyZone.msg = New map name:
# {0} is the current map name
dialog.copyZone.initial = Copy of {0}
Expand Down Expand Up @@ -1820,8 +1822,8 @@ macro.function.getInfo.invalidArg = Invalid value "{0}" for get
macro.function.getInitiativeRound.mustBeGM = Only the GM can set the round.
# ExecFunction
macro.function.execFunction.incorrectName = Error executing "{0}": the function name "{1}" is unknown.
# Token Halo functions {0} is the color
macro.function.haloFunctions.invalidColor = Invalid halo color "{0}".
# Token Halo functions {0} is the colour
macro.function.haloFunctions.invalidColor = Invalid halo colour "{0}".
macro.function.herolab.null = HeroLab data does not exist for this token.
macro.function.herolab.xpath.invalid = Provided XPath expression "{0}" was invalid or did not point to a text or attribute node.
# Initiative functions general errors
Expand Down
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