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StrFmt.h: Fix throw_exception log message #15611
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@@ -52,7 +52,7 @@ class Tooltips : public QObject | |||
const QString disabled_from_global = tr("Do not change this setting globally.\nRight-click a game in the game list and choose \"Configure\" instead."); | |||
const QString vulkan_async_scheduler = tr("Determines how to schedule GPU async compute jobs when using asynchronous streaming.\nUse 'Safe' mode for more spec compliant behavior at the cost of some CPU overhead. This setting works with all devices.\nUse 'Fast' to use a faster but hacky version. This option is internally disabled for NVIDIA GPUs due to causing GPU hangs."); | |||
const QString disable_msl_fast_math = tr("Disables Fast Math for MSL shaders, which may violate the IEEE 754 standard.\nDisabling it may fix some artifacts, especially on Apple GPUs, at the cost of performance."); | |||
const QString suspend_savestates = tr("When this mode is on, emulation exits when saving and the savestate file is concealed after loading it, preventing reuse by RPCS3.\nThis mode is like hibernation of emulation: if you don't want to be able to cheat using savestates when playing the game, consider using this mode.\nDo note that the savestate file is not gone completely, just ignored by RPCS3. You can manually relaunch it if needed."); | |||
const QString anti_cheat_savestates = tr("When this mode is on, emulation exits when saving and the savestate file is concealed after its load, preventing reuse by RPCS3.\nThis mode is like hibernation of emulation: if you don't want to be able to cheat using savestates when playing the game, consider using this mode.\nDo note that the savestate file is not gone completely, just ignored by RPCS3. You can manually relaunch it if needed."); |
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const QString anti_cheat_savestates = tr("When this mode is on, emulation exits when saving and the savestate file is concealed after its load, preventing reuse by RPCS3.\nThis mode is like hibernation of emulation: if you don't want to be able to cheat using savestates when playing the game, consider using this mode.\nDo note that the savestate file is not gone completely, just ignored by RPCS3. You can manually relaunch it if needed."); | |
const QString anti_cheat_savestates = tr("When this mode is on, emulation exits when saving and the savestate file is concealed after being loaded, preventing reuse by RPCS3.\nThis mode is like hibernation of emulation: if you don't want to be able to cheat using savestates when playing the game, consider using this mode.\nDo note that the savestate file is not gone completely, just ignored by RPCS3. You can manually relaunch it if needed."); |
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Tbh, why does this exist in the first place?
Neither the old name nor the new name make it any more useful.
It's just bloating the software trying to adhere to an issue that doesn't exist.
(Unless you know people who actually use it)
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It has its uses, this is not the place to question it.
Some games just log random errors.
The original naming was derived from the Developer perspective, but it does not help the actual user.
Turns out when the stars aligned.. and the arguments trail of fmt::throw_exception are of exactly
u32
type, they would spill onto the code location arguments and ruin the formatting due a missing arguments break.Other changes: