rsx/vk: Faster render thread release on data sync #15205
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Data sync through WCB/WDB is complicated but consists of two phases:
Normally we just do both at the same time, ignoring the fact that step one is completed in like 1% of the total time and step 2 is the slow bit. This PR adds a callback between steps 1 and 2 that releases the RSX thread to continue decoding work and pushing draw calls while CELL deals with step 2. The work happens under a global RSX caching lock so data corruption should not happen.
The result here should be a moderate speedup in games that show 99% RSX load at mediocre framerates.