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rsx: Reimplement projected texturing to play nice with the subimage views #14149
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Hi KD-11 ! E RSX: E RSX: E RSX: |
rpcs3/Emu/RSX/Program/GLSLSnippets/RSXProg/RSXFragmentTextureOps.glsl
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@Linear524 Retest |
Still getting the same fatal error and rpcs3 crash after booting up TLOU using the latest PR build unfortunately.
Logfile:- |
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@davewuk Thanks. The PR breaks some things from reports on discord, I'll update when the found issues are fixed. |
Try with an older build from like a month ago and see if the problem is fixed there with the same settings. |
@davewuk Is there anything that worked better (with regards to shadows) on the older build? Verify without using any upscaling. If this PR produces correct results, we can proceed with the merge. |
Thanks for confirming. I'll proceed and merge this work then. |
Uncharted series (2 and 3) was always partially broken. As well as TLoU post processing effects and SPU MLAA. |
Without WCB+RCB+WDB+RDB and without working MLAA you will miss:
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Don't add discussion comments to closed PRs. |
#14142
Testing needed: