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vk: GTX970 workaround #13577

Merged
merged 5 commits into from
Apr 12, 2023
Merged

vk: GTX970 workaround #13577

merged 5 commits into from
Apr 12, 2023

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kd-11
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@kd-11 kd-11 commented Mar 24, 2023

Soft limit of 3G will allow vma to still go above but kick in aggressive memory reclamation routines that should hopefully keep us from going above the 3.5G limit. If this fails, we can go with a different approach where we set the heap limit directly in the allocator, but I'd like to avoid that until the next vma integration exercise.

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kd-11 commented Apr 11, 2023

I might just commit this. After looking through our issue tracker, there is a disproportionate amount of bugs filed by GTX970 owners.

@kd-11 kd-11 marked this pull request as ready for review April 11, 2023 21:35
@Valtekken
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I might just commit this. After looking through our issue tracker, there is a disproportionate amount of bugs filed by GTX970 owners.

As I said in the related R&C ToD issue, yet another example of NVidia's shitty decisions screwing customers over

@kd-11 kd-11 changed the title [TEST ONLY] vk: GTX970 workaround vk: GTX970 workaround Apr 12, 2023
@kd-11 kd-11 merged commit 47b6586 into RPCS3:master Apr 12, 2023
@kd-11 kd-11 deleted the gtx970 branch April 12, 2023 15:47
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3 participants