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rsx: Simulate attribute interpolation on NVIDIA where SM6.1 is supported #13046
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I don't actually own an NVIDIA card with support for this, so I need testers to verify that it works as intended. |
Forgot about linux :p |
Hmm, compiles fine actually. This seems to be a SDK header version problem. |
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We're having some issues with CI builds. It'll be sorted out soon. This bug only affects builds compiled with our automated tools, if you compile the code locally it works fine. |
@Darkhost1999 You can try the new build. |
Thanks was struggling with soundtouch when doing git checkout. |
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…the driver supports it
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Fixed the CI issues. Retest. |
Everything is slow and audio crackles even on lightweight games like Lego HP. |
Skyrim performance is less effected but this issue shows a reappearance (map background screen yellow) |
@Darkhost1999 Is the issue fixed by setting shader quality to low? |
It seems the skyrim one is yes. |
What about the slow performance? |
Sorry I wasn't able to test performance till now |
I had grabbed a new .exe from from cirrus just recently and the games where performance regressed are all working full speed without the slow down. |
I don't have mass effect so still needs testing from one of those users to test if fixes issue |
It could be shader compilation slowdown. This build bumps the shader cache version. |
That's true so I tested other rooms and even removed cache. Shader compilation is slower but not as bad as originally shown |
Merged to fix broken master builds due to glslang breakage. |
Solves the extremely infuriating attribute interpolation drift issue on NVIDIA hardware. Unfortunately this has some limitations:
Fixes #8440