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Corrected the implementation of sys_game_board_storage_read() according to @elad335's suggestion in #12769.
After doing some experiments, I came to the conclusion that the value of *buffer2 must be always set to 0x00 (regardless of the PSID, unlike *buffer1), otherwise the game will throw an error saying the check has failed.
Also implemented sys_game_get_system_sw_version(), which represents the PS3 firmware version in an u64 form (firmware_version * 10000), e.g. 48900 for 4.89.