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[Regression] Need for Speed: Rivals [BLUS31201] Squid Ink #11328

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Darkhost1999 opened this issue Jan 3, 2022 · 7 comments · Fixed by #13070
Closed

[Regression] Need for Speed: Rivals [BLUS31201] Squid Ink #11328

Darkhost1999 opened this issue Jan 3, 2022 · 7 comments · Fixed by #13070
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@Darkhost1999
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Darkhost1999 commented Jan 3, 2022

The issue was a regression from #9848 showcasing that black splotches took up most of the screen in NFS Rivals.
Supposedly a Turing or newer graphics card issue.

NFS.Rivals.1-2-2022.mp4

RPCS3.log.gz

Some things to note was that the issue was only present at 100% scale not when upscaling. But performance is/was too slow to desire upscaling that when 100% scaling was resolved performance improved a lot.

@illusion0001
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illusion0001 commented Jan 4, 2022

Architecture memes, "eu" images were taken with pascal card.

@Darkhost1999 Darkhost1999 reopened this Mar 29, 2022
@Darkhost1999 Darkhost1999 changed the title Need for Speed Rivals [BLUS31201] Squid Ink [Regression] Need for Speed: Rivals [BLUS31201] Squid Ink Jun 22, 2022
@kd-11 kd-11 self-assigned this Oct 20, 2022
@kd-11
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kd-11 commented Oct 20, 2022

I've added to the backlog, though I do not have anything Turing+ on the NVIDIA side.

@kd-11
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kd-11 commented Nov 4, 2022

I did some testing. Unfortunately I cannot reproduce this bug as reported.
Tested with default settings + WCB + vulkan.

  1. AMD proprietary - technically works, but has a driver bug that is messing up the tiles and they don't render.
  2. AMD mesa (RADV) - I played for like 30 minutes. Visuals are mostly correct, terrain loads in as expected. The only issue is image is blurry and performance is poor,
  3. NVIDIA (pascal) - Renders correctly like RADV for the most part.
    I cannot see any obvious issues with the PR in the report for the moment.

@Darkhost1999
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Darkhost1999 commented Nov 4, 2022

That's OK, 150%+ resolution scaling provides a clear image.
I just don't know why the 100% resolution scale is broken for Turing and Ampere.

@kd-11
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kd-11 commented Nov 12, 2022

I committed a workaround for the AMD proprietary driver's point rasterization issue. It was a regression due to some odd interaction between line and point state in those drivers.
I still have no way to reproduce the squid ink, I'll have to revisit if I get a newer nvidia card at some point.

@Darkhost1999
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Darkhost1999 commented Nov 17, 2022

I have singled out reverting eb01b88 resolves this issue.

Edit: November 24th:
Confirmed to fix it on Linux for me as well.

@kd-11
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kd-11 commented Nov 17, 2022

Thanks.

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